220 次程式碼提交 (e8d53f7f6a89ac348dc0657be375b84de45f510c)

作者 SHA1 備註 提交日期
  Anstro Pleuton e8d53f7f6a Update more examples inconsistencies 2 月之前
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 2 月之前
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 2 月之前
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 2 月之前
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 2 月之前
  Ray fddfb58f85 REVIEWED: Potential shader issues 2 月之前
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 2 月之前
  Ray 2f6230e366 Formatting review and examples review 2 月之前
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 2 月之前
  Ray 62d8969a56 Reviewed shader formating 2 月之前
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 2 月之前
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 3 月之前
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 4 月之前
  Ray 6fbf08cc1f
Update pbr.fs 4 月之前
  Ray f9cf684356
Update pbr.vs 4 月之前
  Ray 698bfc48fe
Update pbr.fs 4 月之前
  Ray 0d39e7137b Fix #4527 4 月之前
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 4 月之前
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 4 月之前
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 5 月之前
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 5 月之前
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 8 月之前
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 8 月之前
  Ray db8b199363 Reviewed shader 8 月之前
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 8 月之前
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 8 月之前
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 8 月之前
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 8 月之前
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 9 月之前
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 10 月之前
  Ray 479bd84400 Update shaders_palette_switch.c 10 月之前
  Ray 34d00d5217 Minor formatting tweaks 11 月之前
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 11 月之前
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1 年之前
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1 年之前
  Ray 3f1e59a7cf Update copyright to 2024 1 年之前
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 年之前
  Ray e039a221a3 Review formating 1 年之前
  Ray 706f74bce0 Update shaders_basic_pbr.c 1 年之前
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 1 年之前
  Ray 4805dddc18 Update shaders_deferred_render.c 1 年之前
  Ray 2fe68a8a12 REVIEWED PR deferred render 1 年之前
  Jett e71153258b
fix for deferred rendering example. (#3655) 1 年之前
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 年之前
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 1 年之前
  devdad 9bdc217987
basic PBR example (#3621) 1 年之前
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 年之前
  Ray 9c2308bdc3 Examples reviews 1 年之前
  Ray 022b464b0b Remove BOM 1 年之前
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 年之前