4417 Commits (ed861d0bf8d410a30d25ee64b32bc385dfd6f6b6)

Author SHA1 Message Date
  blueloveTH 0a9ea31a4c Update rlgl.h 1 year ago
  blueloveTH 67fb284c1a upgrade to `GRAPHICS_API_OPENGL_ES3` 1 year ago
  blueloveTH 3a9649d397 Update rcore_ios.c 1 year ago
  blueloveTH c0ac3471f7 Update rcore_ios.c 1 year ago
  blueloveTH a552997745 change `pointId[]` to `long long` 1 year ago
  blueloveTH c66c9e9ffd some fix 1 year ago
  blueloveTH 9f7dec63ef support more touches 1 year ago
  blueloveTH 74da3b7a76 Update rcore_ios.c 1 year ago
  blueloveTH 29006070f4 prepare to add touch callbacks 1 year ago
  blueloveTH cae863af45 some fix 1 year ago
  blueloveTH d1ffab40cc the first working version 1 year ago
  blueloveTH dfc6dc2fa1 some update 1 year ago
  blueloveTH b3b2d50d58 Update rcore_ios.c 1 year ago
  blueloveTH 0caa4133a8 create XCode15 project targeting iOS 1 year ago
  blueloveTH d0a13c6838 init 1 year ago
  Kacper Zybała 9cf408f77c
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (#3871) 1 year ago
  Ray 28c232d856 Update rcore_desktop.c 1 year ago
  Jeffery Myers 9bb3d9977a
Put GLFW in relative mouse mode when the cursor is disabled. (#3874) 1 year ago
  Ray d7ff0175c1 Fix #3876 and also `rlgl` review on #3783 1 year ago
  Ray 8b0dd44316 Fix #3876 and also `rlgl` review on #3783 1 year ago
  Alexandre Almeida 9a8d73e6c3
Fix GLFW runtime platform detection (#3863) 1 year ago
  Peter0x44 f072497551
Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL (#3862) 1 year ago
  Ray 30604080ef Update rmodels.c 1 year ago
  Ray 93a828f744 REVIEWED: GetMouseRay() functions rename #3830 1 year ago
  aiafrasinei 3b7be85151
Screen space related functions consistency (#3830) 1 year ago
  Ray c1c9b69290 Implemented fix for #3859 1 year ago
  Ray 68b553cfc1 Update raylib.h 1 year ago
  Caleb Barger 25caf14be8
Fix fix-build-paths (#3849) 1 year ago
  Alexandre Almeida dc1cec8bab
Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) 1 year ago
  Ray fea3395fc1 Review formatting 1 year ago
  Ray 1e8450665c ADDED: New function `ColorIsEqual()` 1 year ago
  mooff 94c79917e3
Fix SDL multitouch tracking (#3810) 1 year ago
  Alexandre Almeida 6589311a0b
Update GLFW to 3.4 (#3827) 1 year ago
  johann nadalutti 53221eb799
feat: vox_loader normals and new voxels shader (#3843) 1 year ago
  Ray ed9a6d862b Update rtextures.c 1 year ago
  Laurentino Luna f0807d2be1
Change sanitization check for `ExportDataAsCode` (#3837) 1 year ago
  Steve Biedermann 1fc4f4ac9c
fix build paths (#3835) 1 year ago
  Ray a6425fa1b9 Added note #3822 1 year ago
  Ray 7d6e59170b Update rtextures.c 1 year ago
  Gary M bd6c0bab44
add 16-bit unsigned short vec4 format for gltf joint loading (#3821) 1 year ago
  Bowserinator d919d457d3
Add Vector4 math functions & Vector2 variants of some Vector3 functions (#3828) 1 year ago
  Gary M 53cfc7c965
assign format to cubemap (#3823) 1 year ago
  4rk c588a291e6
Add very little sanitization to indentifier names in ExportDataAsCode() (#3832) 1 year ago
  GideonSerf 371d25c8c9
Gamepad rumble support with SDL2 (#3819) 1 year ago
  Peter0x44 31c6a340ab
Remove all uses of deps/mingw (#3805) 1 year ago
  Nikita Blizniuk 54e0af40c1
fixed loading GLTF animations with 1 frame (#3804) 1 year ago
  Ray e42e3188f5 Remove some unneeded line breaks 1 year ago
  João Foscarini c251e9309e
Fix implicit conversion from float to double then back to float again (#3799) 1 year ago
  Ray 401c5a8638 Minor tweaks to avoid some CodeQL warnings 1 year ago
  Ray bb741f53a8 Update rtext.c 1 year ago