| .. | 
		
		
			
			
			
				
					| resources | Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) | 11 months ago | 
		
			
			
			
				
					| rlights.h | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_basic_lighting.c | [rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) | 1 year ago | 
		
			
			
			
				
					| shaders_basic_lighting.png | REVIEWED: shaders_basic_lighting #1865 | 4 years ago | 
		
			
			
			
				
					| shaders_basic_pbr.c | update shaders basic pbr (#4225) | 1 year ago | 
		
			
			
			
				
					| shaders_basic_pbr.png | REVIEWED: `shaders_basic_pbr`, added more comments | 1 year ago | 
		
			
			
			
				
					| shaders_custom_uniform.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_custom_uniform.png | Reviewed models and examples | 7 years ago | 
		
			
			
			
				
					| shaders_deferred_render.c | [Build] Fix warnings when building in VS 2022 (#4095) | 1 year ago | 
		
			
			
			
				
					| shaders_deferred_render.png | REVIEWED: Added new examples to VS2022 solution | 2 years ago | 
		
			
			
			
				
					| shaders_eratosthenes.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_eratosthenes.png | new example: shaders_eratosthenes | 6 years ago | 
		
			
			
			
				
					| shaders_fog.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_fog.png | Update examples screenshots | 4 years ago | 
		
			
			
			
				
					| shaders_hot_reloading.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_hot_reloading.png | NEW EXAMPLE: shaders_hot_reloading #1198 | 5 years ago | 
		
			
			
			
				
					| shaders_hybrid_render.c | Update shaders_hybrid_render.c (#3908) | 1 year ago | 
		
			
			
			
				
					| shaders_hybrid_render.png | Added raymarch example and thumbnail for write depth (#2919) | 2 years ago | 
		
			
			
			
				
					| shaders_julia_set.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_julia_set.png | Update example! | 6 years ago | 
		
			
			
			
				
					| shaders_lightmap.c | update examples missing unloadtexture (#4234) | 1 year ago | 
		
			
			
			
				
					| shaders_lightmap.png | REVIEWED: Ligthmap example | 2 years ago | 
		
			
			
			
				
					| shaders_mesh_instancing.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_mesh_instancing.png | RENAMED: example: shaders_mesh_instancing | 4 years ago | 
		
			
			
			
				
					| shaders_model_shader.c | Use free camera in model shader example (#4428) | 1 year ago | 
		
			
			
			
				
					| shaders_model_shader.png | Reviewed models and examples | 7 years ago | 
		
			
			
			
				
					| shaders_multi_sample2d.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_multi_sample2d.png | Review contributed examples | 5 years ago | 
		
			
			
			
				
					| shaders_palette_switch.c | Update shaders_palette_switch.c | 1 year ago | 
		
			
			
			
				
					| shaders_palette_switch.png | examples review | 6 years ago | 
		
			
			
			
				
					| shaders_postprocessing.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_postprocessing.png | Reviewed models and examples | 7 years ago | 
		
			
			
			
				
					| shaders_raymarching.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_raymarching.png | new example: shaders_raymarching | 6 years ago | 
		
			
			
			
				
					| shaders_shadowmap.c | REVIEWED: `rlLoadFramebuffer()` | 1 year ago | 
		
			
			
			
				
					| shaders_shadowmap.png | Add shadowmapping example (#3653) | 1 year ago | 
		
			
			
			
				
					| shaders_shapes_textures.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_shapes_textures.png | Replaced some images and updated examples | 8 years ago | 
		
			
			
			
				
					| shaders_simple_mask.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_simple_mask.png | Review example and screenshots | 5 years ago | 
		
			
			
			
				
					| shaders_spotlight.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_spotlight.png | [example] Review shaders_spotlight to work on GLSL 100 | 5 years ago | 
		
			
			
			
				
					| shaders_texture_drawing.c | update examples missing unloadtexture (#4234) | 1 year ago | 
		
			
			
			
				
					| shaders_texture_drawing.png | new example: shaders_texture_drawing | 6 years ago | 
		
			
			
			
				
					| shaders_texture_outline.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_texture_outline.png | Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) | 2 years ago | 
		
			
			
			
				
					| shaders_texture_tiling.c | REVIEWED: Added new examples to VS2022 solution | 2 years ago | 
		
			
			
			
				
					| shaders_texture_tiling.png | REVIEWED: Added new examples to VS2022 solution | 2 years ago | 
		
			
			
			
				
					| shaders_texture_waves.c | Update copyright to 2024 | 1 year ago | 
		
			
			
			
				
					| shaders_texture_waves.png | new examples: shaders_texture_waves | 6 years ago | 
		
			
			
			
				
					| shaders_vertex_displacement.c | update examples missing unloadtexture (#4234) | 1 year ago | 
		
			
			
			
				
					| shaders_vertex_displacement.png | [examples] Add new example: `shaders_vertex_displacement` (#4186) | 1 year ago | 
		
			
			
			
				
					| shaders_write_depth.c | REVIEWED: `rlLoadFramebuffer()` | 1 year ago | 
		
			
			
			
				
					| shaders_write_depth.png | Added raymarch example and thumbnail for write depth (#2919) | 2 years ago |