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  1. changelog
  2. ---------
  3. Current Release: raylib 2.0.0 (July 2018)
  4. -----------------------------------------------
  5. Release: raylib 2.5 (May 2019)
  6. -----------------------------------------------
  7. KEY CHANGES:
  8. - New text management API
  9. - Cubemap textures support
  10. - Skeletal model animation support
  11. - New textures drawing: Quad and N-Patch based rectangles
  12. - New drawing shapes available: CircleSector, Ring and RectangleRounded
  13. - VR system redesign to allow custom device parameters and distortion shader
  14. Detailed changes:
  15. [build] ...
  16. [build] REVIEWED: Notepad++ NppExec scripts
  17. [build] REVIEWED: VS2015 and VS2017 projects
  18. [build] REVIEWED: Android APK build pipeline
  19. [core] Converted most #defined values as enum values
  20. [core] Complete redesign of RPI input system
  21. [core] ADDED: IsWindowResized() - Check if window has been resized
  22. [core] ADDED: IsWindowHidden() - Check if window is currently hidden
  23. [core] ADDED: UnhideWindow() - Show the window
  24. [core] ADDED: HideWindow() - Hide the window
  25. [core] ADDED: GetWindowHandle() - Get native window handle
  26. [core] ADDED: GetMonitorCount() - Get number of connected monitors
  27. [core] ADDED: GetMonitorWidth() - Get primary monitor width
  28. [core] ADDED: GetMonitorHeight() - Get primary monitor height
  29. [core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
  30. [core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
  31. [core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
  32. [core] ADDED: GetClipboardText() - Get clipboard text content
  33. [core] ADDED: SetClipboardText() - Set clipboard text content
  34. [core] ADDED: ColorFromHSV() - Returns a Color from HSV values
  35. [core] ADDED: FileExists() - Check if file exists
  36. [core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
  37. [core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
  38. [core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
  39. [core] ADDED: OpenURL() - Open URL with default system browser (if available)
  40. [core] ADDED: SetMouseOffset() - Set mouse offset
  41. [core] ADDED: SetMouseScale() - Set mouse scaling
  42. [core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
  43. [shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
  44. [shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
  45. [shapes] ADDED: DrawRing() - Draw ring
  46. [shapes] ADDED: DrawRingLines() - Draw ring outline
  47. [shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
  48. [shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
  49. [shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
  50. [textures] REVIEWED: ExportImage() - Reorder function parameters
  51. [textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
  52. [textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
  53. [textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
  54. [textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
  55. [textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
  56. [textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
  57. [textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
  58. [models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
  59. [models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
  60. [models] REVIEWED: ExportMesh() - Reorder parameters
  61. [models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
  62. [models] ADDED: GenMeshPoly() - Generate polygonal mesh
  63. [models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
  64. [models] ADDED: SetModelMeshMaterial() - Set material for a mesh
  65. [models] ADDED: LoadModelAnimations() - Load model animations from file
  66. [models] ADDED: UpdateModelAnimation() - Update model animation pose
  67. [models] ADDED: UnloadModelAnimation() - Unload animation data
  68. [models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
  69. [rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
  70. [rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
  71. [rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
  72. [rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
  73. [rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
  74. [rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
  75. [rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
  76. [rlgl] ADDED: EndScissorMode() - End scissor mode
  77. [rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
  78. [rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
  79. [text] REVIEWED: LoadFontEx() - Reorder function parameters
  80. [text] REVIEWED: LoadFontData() - Reorder function parameters
  81. [text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
  82. [text] RENAMED: FormatText() -> TextFormat()
  83. [text] RENAMED: SubText() -> TextSubtext()
  84. [text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
  85. [text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
  86. [text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
  87. [text] ADDED: TextIsEqual() - Check if two text string are equal
  88. [text] ADDED: TextLength() - Get text length, checks for '\0' ending
  89. [text] ADDED: TextReplace() - Replace text string (memory should be freed!)
  90. [text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
  91. [text] ADDED: TextJoin() - Join text strings with delimiter
  92. [text] ADDED: TextSplit() - Split text into multiple strings
  93. [text] ADDED: TextAppend() - Append text at specific position and move cursor!
  94. [text] ADDED: TextFindIndex() - Find first text occurrence within a string
  95. [text] ADDED: TextToUpper() - Get upper case version of provided string
  96. [text] ADDED: TextToLower() - Get lower case version of provided string
  97. [text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
  98. [text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
  99. [raudio] ADDED: ExportWave() - Export wave data to file
  100. [raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
  101. [raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
  102. [raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
  103. [raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
  104. [examples] ADDED: core_custom_logging - Custom trace log system
  105. [examples] ADDED: core_input_multitouch - Multitouch input example
  106. [examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
  107. [examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
  108. [examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
  109. TODO: [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
  110. TODO: [examples] ADDED: shapes_draw_ring - Ring drawing
  111. TODO: [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
  112. [examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
  113. [examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
  114. TODO: [examples] ADDED: textures_sprite_button
  115. TODO: [examples] ADDED: textures_sprite_explosion
  116. [examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
  117. [examples] ADDED: models_animation - Animated models loading and animation playing
  118. [examples] ADDED: models_obj_viewer - Draw and drop models viewer
  119. [examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
  120. [examples] ADDED: shaders_palette_switch - Switching color palette on shader
  121. [examples] ADDED: shaders_raymarching - Raymarching shader
  122. [examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
  123. [examples] REVIEWED: audio_raw_stream - Mostly rewritten
  124. [games] ADDED: GGJ19 game - Cat vs Roomba
  125. [*] Updated external libraries to latest version
  126. [*] Multiple bugs corrected (check github issues)
  127. -----------------------------------------------
  128. Release: raylib 2.0 (July 2018)
  129. -----------------------------------------------
  130. KEY CHANGES:
  131. - Removed external dependencies (GLFW3 and OpenAL)
  132. - Complete redesign of audio module to use mini_al audio library
  133. - Support AppVeyor and Travis CI (continuous integration) building
  134. - Reviewed raymath.h for better consistency and performance (inlining)
  135. - Refactor all #define SUPPORT_* into a single config.h
  136. - Support TCC compiler (32bit and 64bit)
  137. Detailed changes:
  138. [build] REMOVED: GitHub develop branch
  139. [build] REMOVED: External dependencies GLFW and OpenAL
  140. [build] ADDED: Android 64bit ARM support
  141. [build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support
  142. [build] ADDED: Universal Windows Platform (UWP) support
  143. [build] ADDED: Wayland Linux desktop support
  144. [build] ADDED: AppVeyor CI for automatic Windows builds
  145. [build] ADDED: Travis CI for automatic Linux/macOS builds
  146. [build] ADDED: rglfw (GLFW3 module) to avoid external dependency
  147. [build] ADDED: VS2017 UWP project
  148. [build] ADDED: Builder project template
  149. [build] ADDED: Compiler memory sanitizer for better debug
  150. [build] ADDED: CMake package target and CI auto-deploy tags
  151. [build] ADDED: DEBUG library building support
  152. [build] ADDED: Notepad++ NppExec scripts
  153. [build] REVIEWED: VS2015 and VS2017 projects
  154. [build] REVIEWED: Android APK build pipeline
  155. [core] REVIEWED: Window creation hints to support transparent windows
  156. [core] Unified InitWindow() between platforms
  157. [core] Export Android main entry point
  158. [core] RENAMED: Begin3dMode() to BeginMode3D()
  159. [core] RENAMED: End3dMode() to EndMode3D()
  160. [core] RENAMED: Begin2dMode() to BeginMode2D()
  161. [core] RENAMED: End2dMode() to EndMode2D()
  162. [core] RENAMED: struct Camera to Camera3D
  163. [core] RENAMED: struct SpriteFont to Font -> plus all required functions!
  164. [core] RENAMED: enum TextureFormat to PixelFormat
  165. [core] REVIEWED: Rectangle params int to float
  166. [core] REVIEWED: timing system for macOS
  167. [core] REMOVED: ColorToFloat()
  168. [core] ADDED: GetCurrentTime() on macOS
  169. [core] ADDED: GetTime()
  170. [core] ADDED: struct Vector4
  171. [core] ADDED: SetTraceLog() to define trace log messages type
  172. [core] ADDED: GetFileName() to get filename from path string
  173. [core] ADDED: ColorToHSV()
  174. [core] ADDED: ColorNormalize()
  175. [core] ADDED: SetWindowSize() to scale Windows in runtime
  176. [core] ADDED: SetMouseScale() to scale mouse input
  177. [core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH
  178. [core] RENAMED: GetHexValue() to ColorToInt()
  179. [core] REVIEWED: Fade()
  180. [core] REVIEWED: InitWindow() to avoid void pointer (safety)
  181. [core] Support camera 3d orthographic projection mode
  182. [shapes] ADDED: DrawRectangleLinesEx()
  183. [textures] Improved pixel formats support (32bit channels)
  184. [textures] Improved textures support for OpenGL 2.1
  185. [textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle()
  186. [textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture)
  187. [textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color
  188. [textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value
  189. [textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel
  190. [textures] ADDED: ImageDrawRectangle()
  191. [textures] ADDED: ImageMipmaps()
  192. [textures] ADDED: GenImageColor()
  193. [textures] ADDED: GetPixelDataSize()
  194. [textures] ADDED: ImageRotateCW()
  195. [textures] ADDED: ImageRotateCCW()
  196. [textures] ADDED: ImageResizeCanvas()
  197. [textures] ADDED: GetImageDataNormalized()
  198. [textures] REVIEWED: ImageFormat() to use normalized data
  199. [textures] REVIEWED: Manual mipmap generation
  200. [textures] REVIEWED: LoadASTC()
  201. [textures] REVIEWED: GenImagePerlinNoise()
  202. [textures] REVIEWED: ImageTextEx() to support UTF8 basic characters
  203. [textures] REVIEWED: GetTextureData() for RPI - requires some work
  204. [textures] Added new example: text drawing on image
  205. [text] Corrected issue with ttf font y-offset
  206. [text] Support SDF font data generation
  207. [text] ADDED: GenImageFontAtlas()
  208. [text] ADDED: LoadFontData() to load data from TTF file
  209. [text] REMOVED: LoadTTF() internal function
  210. [text] REVIEWED: DrawTextEx() - avoid rendering SPACE character!
  211. [text] RENAMED: GetDefaultFont() to GetFontDefault()
  212. [rlgl] ADDED: rlCheckBufferLimit()
  213. [rlgl] ADDED: LoadShaderCode()
  214. [rlgl] ADDED: GetMatrixModelview()
  215. [rlgl] ADDED: SetVrDistortionShader(Shader shader)
  216. [rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading
  217. [rlgl] REVIEWED: rlReadTexturePixels()
  218. [models] Support 4 components mesh.tangent data
  219. [models] Removed tangents generation from LoadOBJ()
  220. [models] ADDED: MeshTangents()
  221. [models] ADDED: MeshBinormals()
  222. [models] ADDED: ExportMesh()
  223. [models] ADDED: GetCollisionRayModel()
  224. [models] RENAMED: CalculateBoundingBox() to MeshBoundingBox()
  225. [models] REMOVED: GetCollisionRayMesh() - does not consider model transform
  226. [models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails
  227. [audio] ADDED: Support for MP3 fileformat
  228. [audio] ADDED: IsAudioStreamPlaying()
  229. [audio] ADDED: SetAudioStreamVolume()
  230. [audio] ADDED: SetAudioStreamPitch()
  231. [utils] Corrected issue with SaveImageAs()
  232. [utils] RENAMED: SaveImageAs() to ExportImage()
  233. [utils] REMOVED: rres support - moved to external library (rres.h)
  234. [shaders] REVIEWED: GLSL 120 shaders
  235. [raymath] ADDED: Vector3RotateByQuaternion()
  236. [raymath] REVIEWED: math usage to reduce temp variables
  237. [raymath] REVIEWED: Avoid pointer-based parameters for API consistency
  238. [physac] REVIEWED: physac.h timing system
  239. [examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings
  240. [examples] Assets cleaning and some replacements
  241. [games] ADDED: GGJ18 game - transmission mission
  242. [games] REVIEWED: Light my Ritual game - improved gameplay drawing
  243. [*] Updated external libraries to latest version
  244. [*] Multiple bugs corrected (check github issues)
  245. -----------------------------------------------
  246. Release: raylib 1.8.0 (Oct 2017)
  247. -----------------------------------------------
  248. NOTE:
  249. In this release, multiple parts of the library have been reviewed (again) for consistency and simplification.
  250. It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience.
  251. BIG CHANGES:
  252. - New Image generation functions: Gradient, Checked, Noise, Cellular...
  253. - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
  254. - New Shaders and Materials systems to support PBR materials
  255. - Custom Android APK build pipeline with simple Makefile
  256. - Complete review of rlgl layer functionality
  257. - Complete review of raymath functionality
  258. detailed changes:
  259. [rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture()
  260. [rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture()
  261. [rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture()
  262. [rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps()
  263. [rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels()
  264. [rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels()
  265. [rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh()
  266. [rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh()
  267. [rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh()
  268. [rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh()
  269. [rlgl] RENAMED: rlglUnproject() to rlUnproject()
  270. [rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed()
  271. [rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault()
  272. [rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault()
  273. [rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations()
  274. [rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault()
  275. [rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture
  276. [rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map
  277. [rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map
  278. [rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map
  279. [rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices
  280. [rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input
  281. [core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP)
  282. [core] ADDED: GetExtension(), Get file extension
  283. [shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH()
  284. [shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle
  285. [shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle
  286. [shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors
  287. [shapes] ADDED: DrawRectangleT(), Draw rectangle using text character
  288. [textures] ADDED: SaveImageAs(), Save image as PNG file
  289. [textures] ADDED: GenImageGradientV(), Generate image: vertical gradient
  290. [textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient
  291. [textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient
  292. [textures] ADDED: GenImageChecked(), Generate image: checked
  293. [textures] ADDED: GenImageWhiteNoise(), Generate image: white noise
  294. [textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise
  295. [textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells
  296. [textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture
  297. [textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data
  298. [textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data
  299. [textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data
  300. [models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed
  301. [models] REMOVED: UpdateMesh(), very ineficient
  302. [models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh()
  303. [models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh()
  304. [models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault()
  305. [models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions)
  306. [models] ADDED: GenMeshCube(), Generate cuboid mesh
  307. [models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere)
  308. [models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap)
  309. [models] ADDED: GenMeshCylinder(), Generate cylinder mesh
  310. [models] ADDED: GenMeshTorus(), Generate torus mesh
  311. [models] ADDED: GenMeshKnot(), Generate trefoil knot mesh
  312. [models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data
  313. [models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data
  314. [raymath] REVIEWED: full Matrix functionality to align with GLM in usage
  315. [raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*()
  316. [build] Integrate Android APK building into examples Makefile
  317. [build] Integrate Android APK building into templates Makefiles
  318. [build] Improved Visual Studio 2015 project, folders, references...
  319. [templates] Reviewed the full pack to support Android building
  320. [examples] Reviewed full collection to adapt to raylib changes
  321. [examples] [textures] ADDED: textures_image_generation
  322. [examples] [models] ADDED: models_mesh_generation
  323. [examples] [models] ADDED: models_material_pbr
  324. [examples] [models] ADDED: models_skybox
  325. [examples] [models] ADDED: models_yaw_pitch_roll
  326. [examples] [others] REVIEWED: rlgl_standalone
  327. [examples] [others] REVIEWED: audio_standalone
  328. [github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com
  329. [games] Reviewed game: Koala Seasons
  330. [*] Updated STB libraries to latest version
  331. [*] Multiple bugs corrected (check github issues)
  332. -----------------------------------------------
  333. Release: raylib 1.7.0 (20 May 2017)
  334. -----------------------------------------------
  335. NOTE:
  336. In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
  337. It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
  338. it sets a stepping stone towards raylib future.
  339. BIG changes:
  340. - More than 30 new functions added to the library, check list below.
  341. - Support of configuration flags on every raylib module, to customize library build.
  342. - Improved build system for all supported platforms with a unique Makefile to compile sources.
  343. - Complete review of examples and sample games, added new sample material.
  344. - Support automatic GIF recording of current window, just pressing Ctrl+F12
  345. - Improved library consistency and organization in general.
  346. other changes:
  347. [core] Added function: SetWindowIcon(), to setup icon by code
  348. [core] Added function: SetWindowMonitor(), to set current display monitor
  349. [core] Added function: SetWindowMinSize(), to set minimum resize size
  350. [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
  351. [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
  352. [core] Added function: GetWorkingDirectory(), get current working directory
  353. [core] Added function: ChangeDirectory(), change working directory
  354. [core] Added function: TraceLog(), made public to API
  355. [core] Improved timing system to avoid busy wait loop on frame sync: Wait()
  356. [core] Added support for gamepad on HTML5 platform
  357. [core] Support mouse lock, useful for camera system
  358. [core] Review functions description comments
  359. [rlgl] Removed function: GetStandardShader(), removed internal standard shader
  360. [rlgl] Removed function: CreateLight(), removed internal lighting system
  361. [rlgl] Removed function: DestroyLight(), removed internal lighting system
  362. [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
  363. [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
  364. [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
  365. [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
  366. [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
  367. [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
  368. [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
  369. [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
  370. [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
  371. [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
  372. [rlgl] Removed internal lighting system and standard shader, moved to example
  373. [rlgl] Removed Oculus Rift support, moved to oculus_rift example
  374. [rlgl] Removed VR device support and replaced by VR simulator
  375. [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
  376. [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
  377. [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
  378. [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
  379. [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
  380. [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
  381. [textures] Added function: LoadImagePro()), load image from raw data with parameters
  382. [textures] Review TraceLog() message when image file not found
  383. [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
  384. [text] Removed rBMF fileformat support, replaced by .png
  385. [text] Refactor SpriteFont struct (better for rres custom fileformat)
  386. [text] Renamed some variables for consistency
  387. [models] Added function: LoadMesh(), load mesh from file
  388. [models] Added function: LoadMeshEx(), load mesh from vertex data
  389. [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
  390. [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
  391. [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
  392. [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
  393. [models] Renamed function: LoadModelEx() to LoadModelFromMesh()
  394. [models] Removed function: DrawLight(), removed internal lighting system
  395. [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
  396. [models] Removed function: LoadStandardMaterial(), removed internal standard shader
  397. [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
  398. [models] Renamed multiple variables for consistency
  399. [audio] Added function: SetMasterVolume(), define listener volume
  400. [audio] Added function: ResumeSound(), resume a paused sound
  401. [audio] Added function: SetMusicLoopCount(), set number of repeats for a music
  402. [audio] Added function: LoadWaveEx(), load wave from raw audio data
  403. [audio] Added function: WaveCrop(), crop wave audio data
  404. [audio] Added function: WaveFormat(), format audio data
  405. [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
  406. [audio] Added support for 32bit audio samples
  407. [audio] Preliminary support for multichannel, limited to mono and stereo
  408. [audio] Make sure buffers are ready for update: UpdateMusicStream()
  409. [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
  410. [utils] Unified function: TraceLog() between Android and other platforms
  411. [utils] Removed internal function: GetNextPOT(), simplified implementation
  412. [raymath] Added function: QuaternionToEuler(), to work with Euler angles
  413. [raymath] Added function: QuaternionFromEuler(), to work with Euler angles
  414. [raymath] Added multiple Vector2 math functions
  415. [build] Integrate Android source building into Makefile
  416. [example] Added example: shapes_lines_bezier
  417. [example] Added example: text_input_box
  418. [github] Moved gh-pages branch to master/docs
  419. [github] Moved rlua.h and Lua examples to own repo: raylib-lua
  420. [games] Reviewed full games collection
  421. [games] New game added to collection: Koala Seasons
  422. [*] Reviewed and improved examples collection (new assets)
  423. [*] Reorganized library functions, structs, enums
  424. [*] Updated STB libraries to latest version
  425. -----------------------------------------------
  426. Release: raylib 1.6.0 (20 November 2016)
  427. -----------------------------------------------
  428. NOTE:
  429. This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
  430. It includes some interesting new features and is a stepping stone towards raylib future.
  431. HUGE changes:
  432. [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
  433. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
  434. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
  435. other changes:
  436. [core] Corrected issue on OSX with HighDPI display
  437. [core] Added flag to allow resizable window
  438. [core] Allow no default font loading
  439. [core] Corrected old issue with mouse buttons on web
  440. [core] Improved gamepad support, unified across platforms
  441. [core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
  442. [core] Gamepad buttons/axis checking functionality:
  443. [core] Reviewed Android key inputs system, unified with desktop
  444. [rlgl] Redesigned lighting shader system
  445. [rlgl] Updated standard shader for better performance
  446. [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
  447. [rlgl] Reviewed UpdateVrTracking() to update camera
  448. [rlgl] Added IsVrSimulator() to check for VR simulator
  449. [shapes] Corrected issue on DrawPolyEx()
  450. [textures] Simplified supported image formats support
  451. [textures] Improved text drawing within an image: ImageDrawText()
  452. [textures] Support image alpha mixing: ImageAlphaMask()
  453. [textures] Support textures filtering: SetTextureFilter()
  454. [textures] Support textures wrap modes: SetTextureWrap()
  455. [text] Improved TTF spritefont generation: LoadSpriteFontTTF()
  456. [text] Improved AngelCode fonts support (unordered chars)
  457. [text] Added TraceLog info on image spritefont loading
  458. [text] Improved text measurement: MeasureTextEx()
  459. [models] Improved OBJ loading flexibility
  460. [models] Reviewed functions: DrawLine3D(), DrawCircle3D()
  461. [models] Removed function: ResolveCollisionCubicmap()
  462. [camera] Redesigned camera system and ported to header-only
  463. [camera] Removed function: UpdateCameraPlayer()
  464. [gestures] Redesigned gestures module to header-only
  465. [audio] Simplified Music loading and playing system
  466. [audio] Added trace on audio device closing
  467. [audio] Reviewed Wave struct, improved flexibility
  468. [audio] Support sound data update: UpdateSound()
  469. [audio] Added support for FLAC audio loading/streaming
  470. [raygui] Removed raygui from raylib repo (moved to own repo)
  471. [build] Added OpenAL static library
  472. [build] Added Visual Studio 2015 projects
  473. [build] Support shared/dynamic raylib compilation
  474. [*] Updated LibOVR to SDK version 1.8
  475. [*] Updated games to latest raylib version
  476. [*] Improved examples and added new ones
  477. [*] Improved Android support
  478. -----------------------------------------------
  479. Release: raylib 1.5.0 (18 July 2016)
  480. -----------------------------------------------
  481. NOTE:
  482. Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
  483. lots of bugs have been solved and some **AMAZING** new features have been added.
  484. HUGE changes:
  485. [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
  486. [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
  487. [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
  488. [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
  489. [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
  490. other changes:
  491. [core] Review Android button inputs
  492. [core] Support Android internal data storage
  493. [core] Renamed WorldToScreen() to GetWorldToScreen()
  494. [core] Removed function SetCustomCursor()
  495. [core] Removed functions BeginDrawingEx(), BeginDrawingPro()
  496. [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
  497. [core] Added support for field-of-view Y (fovy) on 3d Camera
  498. [core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
  499. [core] Translate mouse inputs to Android touch/gestures internally
  500. [core] Translate mouse inputs as touch inputs in HTML5
  501. [core] Improved function GetKeyPressed() to support multiple keys (including function keys)
  502. [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
  503. [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
  504. [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
  505. [rlgl] Added support for OpenGL 2.1 on desktop
  506. [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
  507. [rlgl] Improved DXT-ETC1 support on HTML5
  508. [rlgl] Review function: rlglUnproject()
  509. [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
  510. [rlgl] Updated Mesh and Shader structs
  511. [rlgl] Simplified internal (default) dynamic buffers
  512. [rlgl] Added support for indexed and dynamic mesh data
  513. [rlgl] Set fixed vertex attribs location points
  514. [rlgl] Improved mesh data loading support
  515. [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
  516. [rlgl] Added light functions: CreateLight(), DestroyLight()
  517. [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
  518. [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
  519. [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
  520. [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
  521. [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
  522. [rlgl] Unified internal shaders to only one default shader
  523. [rlgl] Added support for render to texture (RenderTexture2D):
  524. LoadRenderTexture() - UnloadRenderTexture()
  525. BeginTextureMode() - EndTextureMode()
  526. [rlgl] Removed SetShaderMap*() functions
  527. [rlgl] Redesigned default buffers usage functions:
  528. LoadDefaultBuffers() - UnloadDefaultBuffers()
  529. UpdateDefaultBuffers() - DrawDefaultBuffers()
  530. [shapes] Corrected bug on GetCollisionRec()
  531. [textures] Added support for Nearest-Neighbor image scaling
  532. [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
  533. [text] Reorganized internal functions: Added LoadImageFont()
  534. [text] Security check for unsupported BMFonts
  535. [models] Split mesh creation from model loading on heightmap and cubicmap
  536. [models] Updated BoundingBox collision detections
  537. [models] Added color parameter to DrawBoundigBox()
  538. [models] Removed function: DrawQuad()
  539. [models] Removed function: SetModelTexture()
  540. [models] Redesigned DrawPlane() to use RL_TRIANGLES
  541. [models] Redesigned DrawRectangleV() to use RL_TRIANGLES
  542. [models] Redesign to accomodate new materials system: LoadMaterial()
  543. [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
  544. [models] Added MTL material loading support: LoadMTL()
  545. [models] Added function: DrawLight()
  546. [audio] Renamed SoundIsPlaying() to IsSoundPlaying()
  547. [audio] Renamed MusicIsPlaying() to IsMusicPlaying()
  548. [audio] Support multiple Music streams (indexed)
  549. [audio] Support multiple mixing channels
  550. [gestures] Improved and reviewed gestures system
  551. [raymath] Added QuaternionInvert()
  552. [raymath] Removed function: PrintMatrix()
  553. [raygui] Ported to header-only library (https://github.com/raysan5/raygui)
  554. [shaders] Added depth drawing shader (requires a depth texture)
  555. [shaders] Reviewed included shaders and added comments
  556. [OpenAL Soft] Updated to latest version (1.17.2)
  557. [GLFW3] Updated to latest version (3.2)
  558. [stb] Updated to latest headers versions
  559. [GLAD] Converted to header only library and simplified to only used extensions
  560. [*] Reorganize library folders: external libs moved to src/external folder
  561. [*] Reorganize src folder for Android library
  562. [*] Review external dependencies usage
  563. [*] Improved Linux and OSX build systems
  564. [*] Lots of tweaks and bugs corrected all around
  565. -----------------------------------------------
  566. Release: raylib 1.4.0 (22 February 2016)
  567. -----------------------------------------------
  568. NOTE:
  569. This version supposed another big improvement for raylib, including new modules and new features.
  570. More than 30 new functions have been added to previous raylib version.
  571. Around 8 new examples and +10 new game samples have been added.
  572. BIG changes:
  573. [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
  574. [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
  575. [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
  576. [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
  577. other changes:
  578. [rlgl] Removed GLEW library dependency, now using GLAD
  579. [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
  580. [rlgl] Using depth data on batch drawing
  581. [rlgl] Reviewed glReadPixels() function
  582. [core][rlgl] Reviewed raycast system, now 3D picking works
  583. [core] Android: Reviewed Android App cycle, paused if inactive
  584. [shaders] Implemented Blinn-Phong lighting shading model
  585. [textures] Implemented Floyd-Steinberg dithering - ImageDither()
  586. [text] Added line-break support to DrawText()
  587. [text] Added TrueType Fonts support (using stb_truetype)
  588. [models] Implement function: CalculateBoundingBox(Mesh mesh)
  589. [models] Added functions to check Ray collisions
  590. [models] Improve map resolution control on LoadHeightmap()
  591. [camera] Corrected small-glitch on zoom-in with mouse-wheel
  592. [gestures] Implemented SetGesturesEnabled() to enable only some gestures
  593. [gestures] Implemented GetElapsedTime() on Windows system
  594. [gestures] Support mouse gestures for desktop platforms
  595. [raymath] Complete review of the module and converted to header-only
  596. [easings] Added new module for easing animations
  597. [stb] Updated to latest headers versions
  598. [*] Lots of tweaks around
  599. -----------------------------------------------
  600. Release: raylib 1.3.0 (01 September 2015)
  601. -----------------------------------------------
  602. NOTE:
  603. This version supposed a big boost for raylib, new modules have been added with lots of features.
  604. Most of the modules have been completely reviewed to accomodate to the new features.
  605. Over 50 new functions have been added to previous raylib version.
  606. Most of the examples have been redone and +10 new advanced examples have been added.
  607. BIG changes:
  608. [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
  609. [textures] FORMATS: Support for multiple internal formats, including compressed formats
  610. [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
  611. [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
  612. [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
  613. other changes:
  614. [rlgl] Added check for OpenGL supported extensions
  615. [rlgl] Added function SetBlenMode() to select some predefined blending modes
  616. [core] Added support for drop&drag of external files into running program
  617. [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
  618. [core] Renamed function SetFlags() to SetConfigFlags()
  619. [shapes] Simplified some functions to improve performance
  620. [textures] Review of Image struct to support multiple data formats
  621. [textures] Added function LoadImageEx()
  622. [textures] Added function LoadImageRaw()
  623. [textures] Added function LoadTextureEx()
  624. [textures] Simplified function parameters LoadTextureFromImage()
  625. [textures] Added function GetImageData()
  626. [textures] Added function GetTextureData()
  627. [textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
  628. [textures] Added function ImageConvertFormat()
  629. [textures] Added function GenTextureMipmaps()
  630. [text] Added support for Latin-1 Extended characters for default font
  631. [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
  632. [text] Removed function GetFontBaseSize(), use directly spriteFont.size
  633. [models] Review of struct: Model (added shaders support)
  634. [models] Added 3d collision functions (sphere vs sphere vs box vs box)
  635. [models] Added function DrawCubeTexture()
  636. [models] Added function DrawQuad()
  637. [models] Added function DrawRay()
  638. [models] Simplified funtion DrawPlane()
  639. [models] Removed function DrawPlaneEx()
  640. [models] Simplified funtion DrawGizmo()
  641. [models] Removed function DrawGizmoEx()
  642. [models] Added function LoadModelEx()
  643. [models] Review of function LoadCubicMap()
  644. [models] Added function ResolveCollisionCubicmap()
  645. [audio] Decopupled from raylib, now this module can be used as standalone
  646. [audio] Added function UpdateMusicStream()
  647. [raymath] Complete review of the module
  648. [stb] Updated to latest headers versions
  649. [*] Lots of tweaks around
  650. -----------------------------------------------
  651. Release: raylib 1.2.2 (31 December 2014)
  652. -----------------------------------------------
  653. [*] Added support for HTML5 compiling (emscripten, asm.js)
  654. [core] Corrected bug on input handling (keyboard and mouse)
  655. [textures] Renamed function CreateTexture() to LoadTextureFromImage()
  656. [textures] Added function ConvertToPOT()
  657. [rlgl] Added support for color tint on models on GL 3.3+ and ES2
  658. [rlgl] Added support for normals on models
  659. [models] Corrected bug on DrawBillboard()
  660. [models] Corrected bug on DrawHeightmap()
  661. [models] Renamed LoadCubesmap() to LoadCubicmap()
  662. [audio] Added function LoadSoundFromWave()
  663. [makefile] Added support for Linux and OSX compiling
  664. [stb] Updated to latest headers versions
  665. [*] Lots of tweaks around
  666. ---------------------------------------------------------------
  667. Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
  668. ---------------------------------------------------------------
  669. [core] Added function SetupFlags() to preconfigure raylib Window
  670. [core] Corrected bug on fullscreen mode
  671. [rlgl] rlglDrawmodel() - Added rotation on Y axis
  672. [text] MeasureTextEx() - Corrected bug on measures for default font
  673. -----------------------------------------------
  674. Release: raylib 1.2 (16 September 2014)
  675. -----------------------------------------------
  676. NOTE:
  677. This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
  678. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
  679. [core] Added multiple platforms support: Android and Raspberry Pi
  680. [core] InitWindow() - Complete rewrite and split for Android
  681. [core] InitDisplay() - Internal function added to calculate proper display size
  682. [core] InitGraphics() - Internal function where OpenGL graphics are initialized
  683. [core] Complete refactoring of input functions to accomodate to new platforms
  684. [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
  685. [core] GetTouchX(), GetTouchY() - Added for Android
  686. [core] Added Android callbacks to process inputs and Android activity commands
  687. [rlgl] Adjusted buffers depending on platform
  688. [rlgl] Added security check in case deployed vertex excess buffer size
  689. [rlgl] Adjusted indices type depending on GL version (int or short)
  690. [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
  691. [rlgl] rlglLoadModel() stores vbo ids on new Model struct
  692. [textures] Added support for PKM files (ETC1, ETC2 compression support)
  693. [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
  694. [text] LoadSpriteFont() - Modified to use LoadImage()
  695. [models] Minor changes on models loading to accomodate to new Model struct
  696. [audio] PauseMusicStream(), ResumeMusicStream() - Added
  697. [audio] Reduced music buffer size to avoid stalls on Raspberry Pi
  698. [src] Added makefile for Windows and RPI
  699. [src] Added resources file (raylib icon and executable info)
  700. [examples] Added makefile for Windows and RPI
  701. [examples] Renamed and merged with test examples for coherence with module names
  702. [templates] Added multiple templates to be use as a base-code for games
  703. -----------------------------------------------
  704. Release: raylib 1.1.1 (22 July 2014)
  705. -----------------------------------------------
  706. [core] ShowLogo() - To enable raylib logo animation at startup
  707. [core] Corrected bug with window resizing
  708. [rlgl] Redefined colors arrays to use byte instead of float
  709. [rlgl] Removed double buffer system (no performance improvement)
  710. [rlgl] rlglDraw() - Reorganized buffers drawing order
  711. [rlgl] Corrected bug on screen resizing
  712. [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
  713. [models] DrawSphereWires() - Corrected some issues
  714. [models] LoadOBJ() - Redesigned to support multiple meshes
  715. [models] LoadCubesMap() - Loading a map as cubes (by pixel color)
  716. [textures] Added security check if file doesn't exist
  717. [text] Corrected bug on SpriteFont loading
  718. [examples] Corrected some 3d examples
  719. [test] Added cubesmap loading test
  720. -----------------------------------------------
  721. Release: raylib 1.1.0 (19 April 2014)
  722. -----------------------------------------------
  723. NOTE:
  724. This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
  725. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
  726. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
  727. [rlgl] New module, abstracts OpenGL rendering (multiple versions support)
  728. [raymath] New module, useful 3D math vector-matrix-quaternion functions
  729. [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
  730. [shapes] Rewrite all shapes drawing functions to use [rlgl]
  731. [textures] Adapt texture GPU loading to use [rlgl]
  732. [textures] Added support for DDS images (compressed and uncompressed)
  733. [textures] CreateTexture() - Redesigned to add mipmap automatic generation
  734. [textures] DrawTexturePro() - Redesigned and corrected bugs
  735. [models] Rewrite all 3d-shapes drawing functions to use [rlgl]
  736. [models] Adapt model loading and drawing to use [rlgl]
  737. [models] Model struct updated to include texture id
  738. [models] SetModelTexture() - Added, link a texture to a model
  739. [models] DrawModelEx() - Redesigned with extended parameters
  740. [audio] Added music streaming support (OGG files)
  741. [audio] Added support for OGG files as Sound
  742. [audio] PlayMusicStream() - Added, open a new music stream and play it
  743. [audio] StopMusicStream() - Added, stop music stream playing and close stream
  744. [audio] PauseMusicStream() - Added, pause music stream playing
  745. [audio] MusicIsPlaying() - Added, to check if music is playing
  746. [audio] SetMusicVolume() - Added, set volume for music
  747. [audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
  748. [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
  749. [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
  750. [*] Log tracing messages all around the code
  751. -----------------------------------------------
  752. Release: raylib 1.0.6 (16 March 2014)
  753. -----------------------------------------------
  754. [core] Removed unused lighting-system code
  755. [core] Removed SetPerspective() function, calculated directly
  756. [core] Unload and reload default font on fullscreen toggle
  757. [core] Corrected bug gamepad buttons checking if no gamepad available
  758. [texture] DrawTextureV() - Added, to draw using Vector2 for position
  759. [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
  760. [text] FormatText() - Corrected memory leak bug
  761. [models] Added Matrix struct and related functions
  762. [models] DrawBillboard() - Reviewed, now it works!
  763. [models] DrawBillboardRec() - Reviewed, now it works!
  764. [tests] Added folder with multiple tests for new functions
  765. -----------------------------------------------
  766. Update: raylib 1.0.5 (28 January 2014)
  767. -----------------------------------------------
  768. [audio] LoadSound() - Corrected a bug, WAV file was not closed!
  769. [core] GetMouseWheelMove() - Added, check mouse wheel Y movement
  770. [texture] CreateTexture2D() renamed to CreateTexture()
  771. [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
  772. [tool] rREM updated, now supports (partially) drag and drop of files
  773. -----------------------------------------------
  774. Release: raylib 1.0.4 (23 January 2014)
  775. -----------------------------------------------
  776. [tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
  777. [core] GetRandomValue() - Bug corrected, now works right
  778. [core] Fade() - Added, fades a color to an alpha percentadge
  779. [core] WriteBitmap() - Moved to new module: utils.c, not used anymore
  780. [core] TakeScreenshot() - Now uses WritePNG() (utils.c)
  781. [utils] New module created with utility functions
  782. [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
  783. [utils] DecompressData() - Added, used for rRES resource data decompresion
  784. [textures] LoadImageFromRES() - Added, load an image from a rRES resource file
  785. [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
  786. [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
  787. [audio] IsPlaying() - Added, check if a sound is currently playing
  788. [audio] SetVolume() - Added, set the volume for a sound
  789. [audio] SetPitch() - Added, set the pitch for a sound
  790. [examples] ex06a_color_select completed
  791. [examples] ex06b_logo_anim completed
  792. [examples] ex06c_font select completed
  793. -----------------------------------------------
  794. Release: raylib 1.0.3 (19 December 2013)
  795. -----------------------------------------------
  796. [fonts] Added 8 rBMF free fonts to be used on projects!
  797. [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
  798. [examples] ex05a_sprite_fonts completed
  799. [examples] ex05b_rbmf_fonts completed
  800. [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
  801. [core] GetRandomValue() - Added, returns a random value within a range (int)
  802. [core] SetExitKey() - Added, sets a key to exit program (default is ESC)
  803. [core] Custom cursor not drawn when mouse out of screen
  804. [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
  805. [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
  806. [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
  807. [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
  808. -----------------------------------------------
  809. Release: raylib 1.0.2 (1 December 2013)
  810. -----------------------------------------------
  811. [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
  812. [shapes] CheckCollisionRecs() - Added, check collision between rectangles
  813. [shapes] CheckCollisionCircles() - Added, check collision between circles
  814. [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
  815. [shapes] GetCollisionRec() - Added, get collision rectangle
  816. [textures] CreateTexture2D() - Added, create Texture2D from Image data
  817. [audio] Fixed WAV loading function, now audio works!
  818. -----------------------------------------------
  819. Update: raylib 1.0.1 (28 November 2013)
  820. -----------------------------------------------
  821. [text] DrawText() - Removed spacing parameter
  822. [text] MeasureText() - Removed spacing parameter
  823. [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
  824. [core] IsKeyPressed() - Change functionality, check if key pressed once
  825. [core] IsKeyDown() - Added, check if key is being pressed
  826. [core] IsKeyReleased() - Change functionality, check if key released once
  827. [core] IsKeyUp() - Added, check if key is being NOT pressed
  828. [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
  829. [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
  830. [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
  831. [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
  832. [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
  833. [examples] Function changes applied to ALL examples
  834. -----------------------------------------------
  835. Release: raylib 1.0.0 (18 November 2013)
  836. -----------------------------------------------
  837. * Initial version
  838. * 6 Modules provided:
  839. - core: basic window/context creation functions, input management, timing functions
  840. - shapes: basic shapes drawing functions
  841. - textures: image data loading and conversion to OpenGL textures
  842. - text: text drawing, sprite fonts loading, default font loading
  843. - models: basic 3d shapes drawing, OBJ models loading and drawing
  844. - audio: audio device initialization, WAV files loading and playing