20 Cometimentos (03f5fce6729bfec2bde7885e40d36737754f935e)

Autor SHA1 Mensagem Data
  Ray 853c66baed REVIEWED: `CheckCollisionPointPoly()` há 3 anos
  Ray b09725fa84 REPLACED: `rlVertex2i()` by `rlVertex2f()` há 3 anos
  Ray e59442bfab REMOVED: `rlPushMatrix()`/`rlPopMatrix()` from `rshapes` há 3 anos
  Ray 9996e328cb WARNING: BREAKING: Removed `rlCheckRenderBatchLimit()` requirement há 3 anos
  Ray f4b4054de5 REVIEWED: `CheckCollisionPointPoly()` há 3 anos
  Jacek aff98d7f2a
Check collision point polygon (#2685) há 3 anos
  Ray 61e691d94f Remove unneeded `rlPushMatrix()` há 3 anos
  raysan5 d4382f4a52 Removed trailing spaces há 3 anos
  raysan5 a940f41b4b Update year to 2022 há 3 anos
  Ray e637ad9d2a Support custom modules inclusion há 4 anos
  Ray da7e0ba9d9 ouch há 4 anos
  Ray c82390e3f1 Reviewed descriptions and notes há 4 anos
  Ray 4853082a4f REVIEWED: DrawRectanglePro(), support TRIANGLES drawing há 4 anos
  Ray f6180efd35 REVIEWED: CheckCollision*() consistency há 4 anos
  KonPet 34f9f51835
Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111) há 4 anos
  mandar1jn affb707dd9
fixing the library so the workflows compile (#2082) há 4 anos
  TheSergey496 08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) há 4 anos
  Ray 22345ff62a Minor format tweak há 4 anos
  SAOMDVN 3fc4a4c974
Added DrawLineBezierCubic() (#2021) há 4 anos
  Ray 99ab4d6cb8 WARNING: MODULES RENAMING!!! há 4 anos
  Ray a0f8682905 REVIEWED: <name>Count for consistency há 4 anos
  raysan5 8b7f43f89b WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP- há 4 anos
  raysan5 5ed814e950 Minor tweaks and comments há 4 anos
  Ray 7f2a071c51 Formatting review há 4 anos
  Ray 4b93feb172 Remove trail spaces há 4 anos
  Ray b188008a1c Review code formatting há 4 anos
  Ray 3baba7ffe8 Review some VS warnings and messages há 4 anos
  Lambert Wang e39e45824d
Add RenderPolyLinesEx routine (#1758) há 4 anos
  frithrah b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707) há 4 anos
  raysan5 66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module há 4 anos
  raysan5 d64f27bad1 Remove old flag há 4 anos
  raysan5 aed0fee2ca Remove trailing spaces há 4 anos
  raysan5 b4975619ed Review comments há 4 anos
  raysan5 2488d361b6 Review formatting há 4 anos
  raysan5 8e51e6d1df REVIEWED: CheckCollisionPointLine() há 4 anos
  mkupiec1 3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) há 4 anos
  Dan Bechard b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx (#1683) há 4 anos
  Ray cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- há 4 anos
  Ray c2bc3d22a1 REVIEWED: DrawRectangleRounded() performance #1523 há 4 anos
  Chris 2532c396ed
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) há 4 anos
  Ray ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP- há 4 anos
  Ray 442abaab72 Updated example assets há 4 anos
  Ray 9909068714 Removed trailing spaces há 4 anos
  Ray e28f754fbe Reviewed latest PR: formatting and some comments há 4 anos
  Chris 45670fbf2d
Optimize DrawTexturePro and DrawRectanglePro transformations (#1632) há 4 anos
  frithrah 2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656) há 4 anos
  Ray 3f6a08535f REVIEWED: CheckCollisionLines() há 4 anos
  Paul Jurczak 82cdd88ffe
Fixed DrawLineEx (#1598) há 4 anos
  raysan5 d7b4b9e485 Update year to 2021 há 4 anos
  raysan5 521ed1cef0 Review DrawLineBezierQuad(), formating and aprameters order há 4 anos