chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
há 4 anos
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
há 4 anos
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
há 4 anos
raysan5
b4ff6fdde3
Review skybox shaders
há 4 anos
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
há 4 anos
raysan5
fed4716c3b
resources PNG chunks cleaning
há 4 anos
raysan5
00b3199859
Added raymath to examples
há 4 anos
raysan5
5fb6155eea
Removed unused Duck model.
há 5 anos
raysan5
3d41c1b6cd
Minor tweaks
há 5 anos
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
há 5 anos
Ray
a6297a2be1
Some code tweaks
há 5 anos
Ray
4663cc03f3
Removed big examples
há 5 anos
raysan5
793977db4a
Review resources LICENSE
há 5 anos
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
há 5 anos
Ray
5ad65d9291
Minor format tweaks
há 5 anos
Ray
bdcb16e7bb
Review PR and comments
há 5 anos
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
há 5 anos
Ray
7caedff9ca
Review weird PBR shader issue >_<
há 5 anos
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
há 5 anos
Ray
74ed3d07f9
Add glTF Duck model
há 5 anos
Ray
ce58b168f6
REMOVED: models_obj_viewer
há 5 anos
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
há 5 anos
Ray
402ce4e53b
Update plane_diffuse.png
há 5 anos
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
há 5 anos
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
há 5 anos
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
há 5 anos
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
há 5 anos
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
há 5 anos
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
há 5 anos
Ray
03720b30a1
Review contributed example
há 5 anos
Ray
ddaa4a304d
Review contributor info
há 5 anos
Codecat
923f4b9bbd
Added waving cubes example
há 5 anos
Ray
a9f33c9a89
Reduce textures size
há 5 anos
Ray
87774a0a21
Review variables initialization
há 5 anos
Ray
e6ca2c4ba3
Comment tweaks
há 5 anos
Ray
b525039e0a
Review ALL examples
há 5 anos
Ray
c1594fa445
Tweaks
há 5 anos
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
há 5 anos
Ray
245cf2400e
Review shader examples
há 5 anos
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
há 5 anos
Ray
0b2bad4205
Update models_first_person_maze.c
há 5 anos
Ray
beda4180cd
Added missing include
há 5 anos
Ray
d46160fb6e
example review: models_first_person_maze
Added walls collision check
há 5 anos
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
há 5 anos
ChillerDragon
f21761fbbb
Happy new year 2019
há 6 anos
Ray
c23ceec338
Added missing include -_-
há 6 anos
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
há 6 anos
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
há 6 anos
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
há 6 anos
Ray
38a13b76d1
Corrected issue with LoadMesh()
há 6 anos