raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 vuotta sitten
raysan5
b4ff6fdde3
Review skybox shaders
4 vuotta sitten
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 vuotta sitten
raysan5
fed4716c3b
resources PNG chunks cleaning
4 vuotta sitten
raysan5
00b3199859
Added raymath to examples
4 vuotta sitten
raysan5
5fb6155eea
Removed unused Duck model.
5 vuotta sitten
raysan5
3d41c1b6cd
Minor tweaks
5 vuotta sitten
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5 vuotta sitten
Ray
a6297a2be1
Some code tweaks
5 vuotta sitten
Ray
4663cc03f3
Removed big examples
5 vuotta sitten
raysan5
793977db4a
Review resources LICENSE
5 vuotta sitten
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5 vuotta sitten
Ray
5ad65d9291
Minor format tweaks
5 vuotta sitten
Ray
bdcb16e7bb
Review PR and comments
5 vuotta sitten
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
5 vuotta sitten
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 vuotta sitten
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
5 vuotta sitten
Ray
74ed3d07f9
Add glTF Duck model
5 vuotta sitten
Ray
ce58b168f6
REMOVED: models_obj_viewer
5 vuotta sitten
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
5 vuotta sitten
Ray
402ce4e53b
Update plane_diffuse.png
5 vuotta sitten
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
5 vuotta sitten
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
5 vuotta sitten
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
5 vuotta sitten
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
5 vuotta sitten
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
5 vuotta sitten
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
5 vuotta sitten
Ray
03720b30a1
Review contributed example
5 vuotta sitten
Ray
ddaa4a304d
Review contributor info
5 vuotta sitten
Codecat
923f4b9bbd
Added waving cubes example
5 vuotta sitten
Ray
a9f33c9a89
Reduce textures size
5 vuotta sitten
Ray
87774a0a21
Review variables initialization
5 vuotta sitten
Ray
e6ca2c4ba3
Comment tweaks
5 vuotta sitten
Ray
b525039e0a
Review ALL examples
5 vuotta sitten
Ray
c1594fa445
Tweaks
5 vuotta sitten
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 vuotta sitten
Ray
245cf2400e
Review shader examples
5 vuotta sitten
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 vuotta sitten
Ray
0b2bad4205
Update models_first_person_maze.c
5 vuotta sitten
Ray
beda4180cd
Added missing include
5 vuotta sitten
Ray
d46160fb6e
example review: models_first_person_maze
Added walls collision check
5 vuotta sitten
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
5 vuotta sitten
ChillerDragon
f21761fbbb
Happy new year 2019
6 vuotta sitten
Ray
c23ceec338
Added missing include -_-
6 vuotta sitten
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 vuotta sitten
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 vuotta sitten
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 vuotta sitten
Ray
38a13b76d1
Corrected issue with LoadMesh()
6 vuotta sitten
Ray
26fb2e0f3a
Update cube.obj
6 vuotta sitten
Ray
be6d237b9e
Review models examples
6 vuotta sitten