24 Commits (2d6bc1ff429a25313415c55f6683956cf6f5ebdc)

Author SHA1 Message Date
  raysan5 c661cad692 Review all RL_CALLOC() calls 5 years ago
  raysan5 37a6f12037 Unload model shaders and textures 5 years ago
  Ray b525039e0a Review ALL examples 5 years ago
  Ray 6332bc0398 Corrected issue with shader loading 5 years ago
  Ray 245cf2400e Review shader examples 5 years ago
  Ray c23ceec338 Added missing include -_- 5 years ago
  Ray 9282b8ba83 ADDED: SetShaderValueTexture() 5 years ago
  Ray c600dd0766 Review PBR shaders 5 years ago
  Ray be6d237b9e Review models examples 5 years ago
  Ray 55f8dbc755 WARNING: Redesigned SetShaderValue() 6 years ago
  raysan5 5c614f6975 Some code tweaks 6 years ago
  Ahmad Fatoum 7c36237048
Example: Don't load texture removed from source tree 6 years ago
  Ray 04db494db0 Renamed shader variable 6 years ago
  Ray San 6045062a05 Renamed some functions 6 years ago
  raysan5 23e335d933 Implemented MeshTangents() 6 years ago
  Ray San 4cc12ef2b3 Review camera definition on examples 6 years ago
  raysan5 d6c1159fce Corrected typo 6 years ago
  Ray San 8ace02c2ff Added new examples to build... 7 years ago
  raysan5 c764b3d03e Some tweaks 7 years ago
  raysan5 2679c4ae9b Review mesh loading and textures generation 7 years ago
  raysan5 4c06725461 Removed useless functions 7 years ago
  raysan5 76c6f0b1e6 Working on PBR system 7 years ago
  raysan5 d368403a13 Working on PBR materials, renamed some data 7 years ago
  Ray 6546474fa4 Manual integration of material-pbr into develop 7 years ago