8909 次程式碼提交 (353814550e434052c67b37c854226c3985b07e56)
 

作者 SHA1 備註 提交日期
  Ray 161cab24da Update core_random_sequence.c 3 週之前
  Ray 6f01f3c06d Update rexm.c 3 週之前
  Ray b8420d4821 REXM: Update examples 3 週之前
  Ray 3148206758 Renamed shaders for consistency 3 週之前
  Ray f711c98bd6 Merge branch 'master' of https://github.com/raysan5/raylib 3 週之前
  Ray adac5f7770 REXM: RENAME: example: `shaders_write_depth` --> `shaders_depth_writing` 3 週之前
  Bruno Cabral bb0c78476c
[build][cmake] Fix definition to use SDL3 (#5175) 3 週之前
  Bruno Cabral 6cf38b6292
fix SDL3 gamepad detection (#5176) 3 週之前
  Ray 8d48a12306 Merge branch 'master' of https://github.com/raysan5/raylib 3 週之前
  Ray 28ce99b539 Update core_3d_camera_fps.c 3 週之前
  Bruno Cabral 71321d179b
[build][cmake] Added emscripten build options (#5180) 3 週之前
  Bruno Cabral 7db5f56e81
[cmake] export automatically raylib definitions and compile/link options (#5179) 4 週之前
  Ray 8d3a4b8dd5 REVIEWED: Renamed `PLATFORM_DESKTOP_SDL3` to `USING_VERSION_SDL3` #5175 4 週之前
  Ray d0c39db6c2 Update rlgl.h 4 週之前
  Ray 5a54fc12a2 REVIEWED: Prioritize `calloc()` calls than `malloc()` on some cases 4 週之前
  Ray 8a1468c0c7 Update examples_report.md 4 週之前
  Ray 2550a45821 Update core_render_texture.c 4 週之前
  Ray 109b3b2d2e REXM: ADDED: example: `text_inline_styling` 4 週之前
  Ray 9e14faffcc REXM: REVIEWED: example addition logic 4 週之前
  Ray ffe74658ab REXM: ADDED: example: `core_render_texture` 4 週之前
  Ray 84e2cbccc4 Update complexity level for `shapes_digital_clock` 1 月之前
  Ray a42eb2f79b REDESIGNED: example: `shapes_digital_clock` 1 月之前
  Ray 866e7238bf Remove projects from solution 1 月之前
  Ray 698d37c57a Update shaders_normalmap_rendering.c 1 月之前
  Ray 1b9aa0bcf3 Update rmodels.c 1 月之前
  Ray f4250da042 Update text_unicode_ranges.c 1 月之前
  Ray f6ae596a1d Update rexm.c 1 月之前
  Ray 0da5bc1e17 REXM: REVIEWED: `TextReplaceBetween()` 1 月之前
  Ray 4447868c60 REXM: Updated examples, resources checking 1 月之前
  Ray adb078128b Update rexm.c 1 月之前
  Ray 28c5d16000 Update shaders_shadowmap_rendering.c 1 月之前
  Ray 811ec4fb1e REVIEWED: `shaders_shadowmap_rendering` example 1 月之前
  Ray ef0dd5f774 REXM: Updated examples after some renames 1 月之前
  Ray c7f8843200 REXM: RENAME: example: `shaders_eratosthenes` --> `shaders_eratosthenes_sieve` 1 月之前
  Ray 851bb3120d REXM: RENAME: example: `shaders_view_depth` --> `shaders_depth_rendering` 1 月之前
  Ray adda398e65 REXM: RENAME: example: `shapes_easings_rectangle_array` --> `shapes_easings_rectangles` 1 月之前
  Ray 5ac0539481 REXM: RENAME: example: `shapes_easings_box_anim` --> `shapes_easings_box` 1 月之前
  Ray 84baaa6ee7 REXM: RENAME: example: `shapes_easings_ball_anim` --> `shapes_easings_ball` 1 月之前
  Ray ede4547015 REXM: RENAME: example: `models_draw_cube_texture` --> `models_textured_cube` 1 月之前
  Ray d8f3b51a3f REXM: RENAME: example: `models_animation` --> `models_animation_playing` 1 月之前
  Ray 4a23ed698f REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering` 1 月之前
  Ray f4f3325e1e REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering` 1 月之前
  Ray 11ca32493a REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering` 1 月之前
  Ray 07070b81e8 REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering` 1 月之前
  Ray 6afc608477 REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering` 1 月之前
  Ray 4cf4c6645e REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering` 1 月之前
  Ray 14bef50464 REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering` 1 月之前
  Ray ab3e99fd30 REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering` 1 月之前
  Ray 463d069eff REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering` 1 月之前
  Ray b67e7ffc44 REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing` 1 月之前