Ray
161cab24da
Update core_random_sequence.c
3 週之前
Ray
6f01f3c06d
Update rexm.c
3 週之前
Ray
b8420d4821
REXM: Update examples
3 週之前
Ray
3148206758
Renamed shaders for consistency
3 週之前
Ray
f711c98bd6
Merge branch 'master' of https://github.com/raysan5/raylib
3 週之前
Ray
adac5f7770
REXM: RENAME: example: `shaders_write_depth` --> `shaders_depth_writing`
3 週之前
Bruno Cabral
bb0c78476c
[build][cmake] Fix definition to use SDL3 ( #5175 )
* fix definition to use SDL3
* [cmake] fix definition to use SDL3
* [build][cmake] prefer USING_VERSION_SDL3 over PLATFORM_DESKTOP_SDL3
* [build][cmake] when libs are added externally, consumer needs to import them too
3 週之前
Bruno Cabral
6cf38b6292
fix SDL3 gamepad detection ( #5176 )
3 週之前
Ray
8d48a12306
Merge branch 'master' of https://github.com/raysan5/raylib
3 週之前
Ray
28ce99b539
Update core_3d_camera_fps.c
3 週之前
Bruno Cabral
71321d179b
[build][cmake] Added emscripten build options ( #5180 )
* [cmake] export automatically raylib definitions and compile/link options
* [cmake] pass emscripten options to consumer project
3 週之前
Bruno Cabral
7db5f56e81
[cmake] export automatically raylib definitions and compile/link options ( #5179 )
4 週之前
Ray
8d3a4b8dd5
REVIEWED: Renamed `PLATFORM_DESKTOP_SDL3` to `USING_VERSION_SDL3` #5175
Avoid using a new platform flag to address one platform version
4 週之前
Ray
d0c39db6c2
Update rlgl.h
4 週之前
Ray
5a54fc12a2
REVIEWED: Prioritize `calloc()` calls than `malloc()` on some cases
4 週之前
Ray
8a1468c0c7
Update examples_report.md
4 週之前
Ray
2550a45821
Update core_render_texture.c
4 週之前
Ray
109b3b2d2e
REXM: ADDED: example: `text_inline_styling`
4 週之前
Ray
9e14faffcc
REXM: REVIEWED: example addition logic
4 週之前
Ray
ffe74658ab
REXM: ADDED: example: `core_render_texture`
4 週之前
Ray
84e2cbccc4
Update complexity level for `shapes_digital_clock`
1 月之前
Ray
a42eb2f79b
REDESIGNED: example: `shapes_digital_clock`
1 月之前
Ray
866e7238bf
Remove projects from solution
1 月之前
Ray
698d37c57a
Update shaders_normalmap_rendering.c
1 月之前
Ray
1b9aa0bcf3
Update rmodels.c
1 月之前
Ray
f4250da042
Update text_unicode_ranges.c
1 月之前
Ray
f6ae596a1d
Update rexm.c
1 月之前
Ray
0da5bc1e17
REXM: REVIEWED: `TextReplaceBetween()`
1 月之前
Ray
4447868c60
REXM: Updated examples, resources checking
1 月之前
Ray
adb078128b
Update rexm.c
1 月之前
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
1 月之前
Ray
811ec4fb1e
REVIEWED: `shaders_shadowmap_rendering` example
1 月之前
Ray
ef0dd5f774
REXM: Updated examples after some renames
1 月之前
Ray
c7f8843200
REXM: RENAME: example: `shaders_eratosthenes` --> `shaders_eratosthenes_sieve`
1 月之前
Ray
851bb3120d
REXM: RENAME: example: `shaders_view_depth` --> `shaders_depth_rendering`
1 月之前
Ray
adda398e65
REXM: RENAME: example: `shapes_easings_rectangle_array` --> `shapes_easings_rectangles`
1 月之前
Ray
5ac0539481
REXM: RENAME: example: `shapes_easings_box_anim` --> `shapes_easings_box`
1 月之前
Ray
84baaa6ee7
REXM: RENAME: example: `shapes_easings_ball_anim` --> `shapes_easings_ball`
1 月之前
Ray
ede4547015
REXM: RENAME: example: `models_draw_cube_texture` --> `models_textured_cube`
1 月之前
Ray
d8f3b51a3f
REXM: RENAME: example: `models_animation` --> `models_animation_playing`
1 月之前
Ray
4a23ed698f
REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`
1 月之前
Ray
f4f3325e1e
REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
1 月之前
Ray
11ca32493a
REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
1 月之前
Ray
07070b81e8
REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
1 月之前
Ray
6afc608477
REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
1 月之前
Ray
4cf4c6645e
REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
1 月之前
Ray
14bef50464
REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
1 月之前
Ray
ab3e99fd30
REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering`
1 月之前
Ray
463d069eff
REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
1 月之前
Ray
b67e7ffc44
REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
1 月之前