raysan5
b68e522ffc
Updated several files while porting examples to web
4 years ago
Ray
976932e05e
Set version for raylib 3.5
4 years ago
Ray
2bcd3a6df5
Simplified example and resources sizes
4 years ago
raysan5
fa357b8d5d
Review undesired changes
4 years ago
raysan5
c62c4df749
Updated miniaudio #1402
4 years ago
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
4 years ago
raysan5
4a97a5c63a
Update models_skybox.c
4 years ago
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
Added some tracelog messages
4 years ago
raysan5
8d41683917
REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
4 years ago
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 years ago
raysan5
6da3c1e7c3
Reverted previous change
4 years ago
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
4 years ago
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4 years ago
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 years ago
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 years ago
raysan5
b4ff6fdde3
Review skybox shaders
4 years ago
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 years ago
raysan5
fed4716c3b
resources PNG chunks cleaning
4 years ago
raysan5
00b3199859
Added raymath to examples
4 years ago
raysan5
5fb6155eea
Removed unused Duck model.
5 years ago
raysan5
3d41c1b6cd
Minor tweaks
5 years ago
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5 years ago
Ray
a6297a2be1
Some code tweaks
5 years ago
Ray
4663cc03f3
Removed big examples
5 years ago
raysan5
793977db4a
Review resources LICENSE
5 years ago
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5 years ago
Ray
5ad65d9291
Minor format tweaks
5 years ago
Ray
bdcb16e7bb
Review PR and comments
5 years ago
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
5 years ago
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 years ago
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
5 years ago
Ray
74ed3d07f9
Add glTF Duck model
5 years ago
Ray
ce58b168f6
REMOVED: models_obj_viewer
5 years ago
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
5 years ago
Ray
402ce4e53b
Update plane_diffuse.png
5 years ago
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
5 years ago
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
5 years ago
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
5 years ago
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
5 years ago
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
5 years ago
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
5 years ago
Ray
03720b30a1
Review contributed example
5 years ago
Ray
ddaa4a304d
Review contributor info
5 years ago
Codecat
923f4b9bbd
Added waving cubes example
5 years ago
Ray
a9f33c9a89
Reduce textures size
5 years ago
Ray
87774a0a21
Review variables initialization
5 years ago
Ray
e6ca2c4ba3
Comment tweaks
5 years ago
Ray
b525039e0a
Review ALL examples
5 years ago
Ray
c1594fa445
Tweaks
5 years ago
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 years ago