Ray
							
						 
						
							
							
							
								
							
								bae423be41 
								
							
								 
							
						 
						
							
							
								
								Create reload.fs  
							
							 
							
							
								
							
							
						 
						4 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ff6d5c8ddb 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: shaders_multi_sample2d  
							
							 
							
							
								
							
							
						 
						4 年之前  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								2884b88101 
								
									
								
							
								 
							
						 
						
							
							
								
								out is a keyword in shaders and can't be used as a variable name. ( #1558 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								65b299c6cf 
								
							
								 
							
						 
						
							
							
								
								Replace tabs by 4 spaces  
							
							 
							
							
								
							
							
						 
						4 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								7e9028ae08 
								
							
								 
							
						 
						
							
							
								
								Update user name  
							
							 
							
							
								
							
							
						 
						4 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8e15dae5ed 
								
							
								 
							
						 
						
							
							
								
								Review contributed examples  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8a16348131 
								
							
								 
							
						 
						
							
							
								
								Support multiple sample2D on batch drawing  #1333  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								37e2d993e7 
								
							
								 
							
						 
						
							
							
								
								Updated assets  
							
							 
							
							 
							
							
								
							
							
							Reduce size and better license CC0 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   seanpringle
							
						 
						
							
							
								
								
							
							
								
							
								4bcddc3b15 
								
									
								
							
								 
							
						 
						
							
							
								
								[wip] rlDrawMeshInstanced ( #1318 )  
							
							 
							
							 
							
							
								
							
							
							* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								405d3fac0c 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with floor()  #1377  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								26f6a64a39 
								
							
								 
							
						 
						
							
							
								
								NEW EXAMPLE: shaders_hot_reloading  #1198  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Adrie
							
						 
						
							
							
								
								
							
							
								
							
								3c095f9d34 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix color of ambient light ( #1330 )  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0fda4b1183 
								
							
								 
							
						 
						
							
							
								
								Update raysan.png  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8a501ef06d 
								
							
								 
							
						 
						
							
							
								
								Review some png images  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								fed4716c3b 
								
							
								 
							
						 
						
							
							
								
								resources PNG chunks cleaning  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								15e1e9ba24 
								
							
								 
							
						 
						
							
							
								
								Added resources license  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								74339b9fdc 
								
							
								 
							
						 
						
							
							
								
								[example] Review shaders_spotlight to work on GLSL 100  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								2dbcef218c 
								
									
								
							
								 
							
						 
						
							
							
								
								spotlight example, each spot has own radius, mouse countrol ( #1148 )  
							
							 
							
							 
							
							
								
							
							
							NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5e670be239 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: shaders_spotlight example  
							
							 
							
							 
							
							
								
							
							
							It seems something is not working properly... 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								efe359d613 
								
									
								
							
								 
							
						 
						
							
							
								
								as per request spotlight example ( #1146 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								6bbaca118f 
								
									
								
							
								 
							
						 
						
							
							
								
								ended up using the 100 version shaders as off the top of my ( #1142 )  
							
							 
							
							 
							
							
								
							
							
							head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								485787059a 
								
							
								 
							
						 
						
							
							
								
								Review shader exaples to work on web (GLSL 100)  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								cacd4a9d90 
								
							
								 
							
						 
						
							
							
								
								Some examples tweaks  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3aad221b1e 
								
							
								 
							
						 
						
							
							
								
								Review some shaders to work on GLSL 100  
							
							 
							
							 
							
							
								
							
							
							Tested on Raspberry Pi... Just note that platform is very limited by GPU... 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Industrious Nomad
							
						 
						
							
							
							
								
							
								a6db31c01e 
								
							
								 
							
						 
						
							
							
								
								updated RayMarching Demo ( #997 )  
							
							 
							
							 
							
							
								
							
							
							* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
							
								
							
								a679b0ccc0 
								
							
								 
							
						 
						
							
							
								
								contributed simple shader example ( #973 )  
							
							 
							
							 
							
							
								
							
							
							Contributed simple shader example 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								4b79f63d07 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_fog  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								81d8302d53 
								
							
								 
							
						 
						
							
							
								
								ADDED: shaders_basic_lighting  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ce87d2ced4 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_eratosthenes  
							
							 
							
							 
							
							
								
							
							
							Contributed by ProfJski 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9fd410b8a8 
								
							
								 
							
						 
						
							
							
								
								Review shader to use provided texture coordinates  
							
							 
							
							 
							
							
								
							
							
							Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								f1ffb3f573 
								
							
								 
							
						 
						
							
							
								
								Review shaders for GLSL 100  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								a7c5e3cab7 
								
							
								 
							
						 
						
							
							
								
								Updating julia set example.  
							
							 
							
							 
							
							
								
							
							
							Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6804c2189e 
								
							
								 
							
						 
						
							
							
								
								new examples: shaders_texture_waves  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								49a49e492a 
								
							
								 
							
						 
						
							
							
								
								Added julia set shader example.  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								2ddc4bacba 
								
							
								 
							
						 
						
							
							
								
								Example review  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								129703fad1 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_texture_drawing  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								55f8dbc755 
								
							
								 
							
						 
						
							
							
								
								WARNING: Redesigned SetShaderValue()  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Marco Lizza
							
						 
						
							
							
							
								
							
								0fe56b1674 
								
							
								 
							
						 
						
							
							
								
								Adding basic palette-switching example using uniform arrays.  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6ef1e1d938 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_raymarching  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Jess Peter
							
						 
						
							
							
								
								
							
							
								
							
								f3d144bf0e 
								
									
								
							
								 
							
						 
						
							
							
								
								Convert window render sizes to floats  
							
							 
							
							 
							
							
								
							
							
							GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi. 
							
						 
						7 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								a1d9c33995 
								
							
								 
							
						 
						
							
							
								
								Reviewed models and examples  
							
							 
							
							
								
							
							
						 
						7 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								d573a5ad60 
								
							
								 
							
						 
						
							
							
								
								Removed dwarf 3d model  
							
							 
							
							 
							
							
								
							
							
							Replaced by medieval 3d assets 
							
						 
						7 年之前  
					 
				
					
						
							
							
								   Ray San
							
						 
						
							
							
							
								
							
								4fe8e05a7f 
								
							
								 
							
						 
						
							
							
								
								Review GLSL 120 shaders  
							
							 
							
							 
							
							
								
							
							
							Not tested, could have errors 
							
						 
						8 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								085779707f 
								
							
								 
							
						 
						
							
							
								
								Uploaded shaders for GLSL 120  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0fc1323c80 
								
							
								 
							
						 
						
							
							
								
								Renamed modelviewprojection matrix  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								65e6a6db53 
								
							
								 
							
						 
						
							
							
								
								Improved shaders_postprocessing example  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								aba25e9ba3 
								
							
								 
							
						 
						
							
							
								
								Move shaders to examples  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8d3750e36d 
								
							
								 
							
						 
						
							
							
								
								Turn transparent pixels to black  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4315b82ea7 
								
							
								 
							
						 
						
							
							
								
								Replaced some images and updated examples  
							
							 
							
							
								
							
							
						 
						8 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								20d205cae5 
								
							
								 
							
						 
						
							
							
								
								Working on examples...  
							
							 
							
							
								
							
							
						 
						8 年之前