Ray
68b6c79c3f
Update rlgl.h
1 年之前
Ray
2fe68a8a12
REVIEWED PR deferred render
1 年之前
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
* fix for deferred rendering example.
* missed defines to build.
1 年之前
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
1 年之前
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
1 年之前
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
1 年之前
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
1 年之前
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
1 年之前
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
1 年之前
Le Juez Victor
9099077075
[rlgl] Fixed return type of `GetCompressedFormatName` ( #3529 )
The return type of `GetCompressedFormatName` has been corrected from `char *` to `const char *`
1 年之前
Ray
30dcbaff20
Update rlgl.h
1 年之前
Ray
807516a991
Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
1 年之前
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
1 年之前
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
1 年之前
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
1 年之前
Ray
de7beef05d
Remove trailing spaces
1 年之前
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
1 年之前
2Bear
9a687e3153
Fix missing `PLATFORM_DESKTOP_SDL` checks. ( #3469 )
1 年之前
Ray
19ff0e5fb1
REVIEWED: `rlLoadTexture()` #3440
1 年之前
Ray
be8eea9eda
Format tweaks
1 年之前
Ray
f2389a1e55
Remove trail spaces
1 年之前
Ray
557aeff253
REVIEWED: `glInternalFormat` is unsigned and actually, `rlGetGlTextureFormats()` returns 0 if fails
1 年之前
Ray
36e99860ee
Added note about WebGL warning
1 年之前
Ray
b335927665
Reviewed PR #3321
1 年之前
Christopher Odom
eb461512a7
Added UBSAN complaint fix to rLoadTexture #1891 ( #3321 )
1 年之前
Ray
30a9a24db9
Review to avoid UBSAN complaining #1891
1 年之前
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
1 年之前
Branimir Ričko
b27e98a428
Fix bug where default shaders was not linking. ( #3261 )
1 年之前
Ray
5a33f19964
Revert "Fix #3246"
This reverts commit e4dcbd5180
.
1 年之前
Ray
e4dcbd5180
Fix #3246
1 年之前
Nikolas
bef818e210
Fix build for OpenGL 2.1, where half floats are part of an extension ( #3233 )
1 年之前
Nikolas
dc621ca388
Support 16-Bit HDR textures ( #3220 )
* Support 16-Bit HDR textures
* Fix build on emscripten
* Move helper functions
1 年之前
Ray
974460b072
REVIEWED: `rlLoadShaderBuffer()` #3104
1 年之前
Ray
830e328df0
Remove trailing spaces
1 年之前
Chema Guerra
f385d0ce1c
Continuation of support for ES3/WebGL2 ( #3107 )
* Continuation of support for ES3/WebGL2
* GetTouchPointState()
* Amends to the WebGL2 PR
---------
Co-authored-by: root <root@DESKTOP-GLOV9QV>
Co-authored-by: chemguerra <online@chemaguerra.com>
1 年之前
Ray
ba802fdd5e
tweaks
1 年之前
Ray
e497603678
ADDED: Experimental support for OpenGL ES 3.0 -WIP-
Just added the required flags to request the OpenGL ES 3.0 context but it has not been tested...
1 年之前
Ray
7d68aa6869
REVIEWED: Modules description layout
2 年之前
Ray
838fc7e303
REVIEWED: Some old TODOs
2 年之前
Ray
771957458d
Avoid shader attribute not found log
2 年之前
Ray
9aa71f04f2
Avoid tracelog about not found uniforms #3003
2 年之前
Ray
975c70d2b7
Update rlgl.h
2 年之前
Antonis Geralis
394b31faff
Add GL_MIN GL_MAX blending equations ( #2945 )
2 年之前
Ray
cb2ba3675c
REVIEWED: `rlUnloadFramebuffer()` #2937
2 年之前
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
* Fixed some grammar mistakes.
* Fixed some typos.
2 年之前
Ray
1fea266472
Clean trailing spaces
2 年之前
Dor Shapira
7cdffcec52
fixed typo ( #2886 )
pilepine=>pipeline
chosing=>choosing
additioanlly=>additionally
attachmment=>attachment
initialize=>inititialize
Binded=>Bound
lattest=>latest
hi @raysan5 , I ran rlgl.h into some "typo checking" program(basically a JetBrains IDE), and here are all the things that the program was able to spot and fix. as my English isn't really well I would like it if you could check that I didn't make any mistakes in the typo fixing...
2 年之前
Ray
f68bb8c707
REVIEWED: `rlGenTextureMipmaps()`, GPU generation only
2 年之前
Uneven Prankster
19715546b3
Stub out rlCubemapParameters if under GL 1.1. ( #2876 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2 年之前
Uneven Prankster
76468bb8d8
Add rlCubemapParameters to rlgl.h ( #2862 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2 年之前