264 Commits (6d7dd43c13f65b42e0b28e2b5ced3b8585a40477)

Author SHA1 Message Date
  Ray d97e0a8ac7 REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering` 6 months ago
  Ray 41dee9e9f9 REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering` 6 months ago
  Ray dd0587e12a Update shaders_texture_drawing.c 6 months ago
  Ray 2e376c6f5b Update shaders_spotlight.c 6 months ago
  Ray 2a295210fb Update shaders_spotlight.c 6 months ago
  Ray c579eef4b7 REVIEWED: Examples section comments, for better organization and consistency 6 months ago
  Ray aa475b1046 REVIEWED: Code sections description for consistency 6 months ago
  Ray b6ae380260 REVIEWED: Examples comments, consistent code sections 6 months ago
  JohnnyCena123 0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153) 6 months ago
  Ray a72b4b177b Updated examples short description 6 months ago
  Maicon Santana 69021939e6
fix write_depth.fs glsl120 6 months ago
  Maicon Santana c6d7694286 set glsl100 back to 100 6 months ago
  Ray a8dfd9db76 REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map` 6 months ago
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 7 months ago
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders 7 months ago
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 7 months ago
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' 7 months ago
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 7 months ago
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 7 months ago
  Ray f0889a74fe EXAMPLES: Format tweaks 7 months ago
  Ray d45b00b191 Update shaders_rounded_rectangle.c 7 months ago
  Ray 1fadc67fb3 ADDED: Missing resources on some examples 7 months ago
  Ray 414235dd17 Update shaders_multi_sample2d.c 7 months ago
  sir-irk 32026ca78b fix preview image file name 8 months ago
  sir-irk 86d2db2aa9 fix typo on UI and preview image 8 months ago
  sir-irk 9a578dbce0 fix formatting 8 months ago
  sir-irk 897a8fbc9f adding preview image 8 months ago
  sir-irk 510dc763e9 adding normal map example 8 months ago
  sir-irk ed509193d9 remving w multiply on the tangent itself 8 months ago
  sir-irk f86295732a fixing shader tangents to be vec4 8 months ago
  Pivok 0ffc8c517f Pbr example fix 10 months ago
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 11 months ago
  Ray cc5739a6d7 REVIEWED: Some PRs formating 11 months ago
  luis605 4960cc74e0 [examples] Reviewed shader view depth 11 months ago
  luis605 8ec52e3b25 Added example to build system 11 months ago
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 11 months ago
  Ray 557d071fa2 Reviewed shader loading message 1 year ago
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 1 year ago
  Ray 861ebafe62 Update shaders_mesh_instancing.c 1 year ago
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 1 year ago
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 1 year ago
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 1 year ago
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 1 year ago
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 1 year ago
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 1 year ago
  Ray fddfb58f85 REVIEWED: Potential shader issues 1 year ago
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 1 year ago
  Ray 2f6230e366 Formatting review and examples review 1 year ago
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 1 year ago
  Ray 62d8969a56 Reviewed shader formating 1 year ago