raysan5
70d405b41b
Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
9 years ago
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
9 years ago
Ray
546c727520
Merge pull request #69 from victorfisac/develop
Improved lighting and physac engine modules and added new example
9 years ago
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
9 years ago
victorfisac
8fa5c9dce2
Added rigidbody force example image
9 years ago
victorfisac
b8b34a1b26
Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
9 years ago
victorfisac
6608c5a8a7
Fixed physics basic example example name
9 years ago
victorfisac
a299bc289b
Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
9 years ago
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
9 years ago
raysan5
3a739c38c5
Updated Android project template
9 years ago
raysan5
d32feaa668
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
9 years ago
raysan5
f269fb46ea
BUG: Gestures lib was processed two times
9 years ago
raysan5
63ea3449d3
Reorganized folders
9 years ago
raysan5
e97438114f
Reviewed code
9 years ago
raysan5
a5492dd5fc
Corrected compilation flag...
...to avoid .mem file creation
9 years ago
raysan5
fa057f512f
Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
9 years ago
raysan5
55f0abbe99
Updated to latest version
9 years ago
raysan5
9f5c5dfff4
Added module: easings (header only)
9 years ago
raysan5
802f29fb0e
Eat Android Back key to avoid crash
9 years ago
raysan5
8a29e5eb5e
Updated version to avoid warning
9 years ago
raysan5
b804f38150
Small code tweaks
9 years ago
raysan5
46ea556593
Gestures system is automatically Init and Updated
9 years ago
raysan5
5335f262be
Updated makefiles
9 years ago
Ray
b11cda959d
Update lighting_blinn_phong.c
9 years ago
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
9 years ago
Ray
59cf0f6a42
Update and rename physics.h to physac.h
9 years ago
raysan5
5659249dfa
Some tweaks and details review
9 years ago
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
9 years ago
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
9 years ago
raysan5
da28cff0f6
Added function: SubText()
Useful to get a piece of text, could be used for text typing animations
9 years ago
raysan5
5dbb93dbb4
Added function: ImageDither()
Corrected some code details
9 years ago
Ray
6cb0603fbe
Merge pull request #67 from victorfisac/develop
Fixed Android compilation with 1.3 updates
9 years ago
victorfisac
8e30bd1f69
Fixed and improved android template
- Added gestures module functions.
- Fixed screen tap detection.
9 years ago
victorfisac
6e5ceaa30d
Fixed Android compilation with 1.3 updates
- Fixed Android MakeFile adding gestures module.
- Fixed Android project template functions names.
- Updated compiled library and header.
9 years ago
Ray
e8c79f53a6
Merge pull request #66 from victorfisac/develop
New matrix location points, lighting and physics engine modules with examples
9 years ago
victorfisac
e683fe88b9
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
9 years ago
victorfisac
1bcb5ddd50
Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
9 years ago
victorfisac
4db2da9185
Added new matrix location points and extra functions
- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
9 years ago
raysan5
1b39b2e261
Added BeginDrawingEx()
BeginDrawing() function with extended parameters
9 years ago
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
9 years ago
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
9 years ago
raysan5
b62f7c3057
Corrected bug
9 years ago
raysan5
f4e455398c
Small bug corrected
9 years ago
raysan5
85908befea
Corrected bug on spritefont loading
9 years ago
Ray
a6f5a0339a
Corrected bug
9 years ago
Ray
c17c1ccaea
Corrected html5 glfw3 bug
Mouse button values are inverted!
9 years ago
Ray
88e1fd9530
Added texture retrieval support on OpenGL ES 2.0
Updated functions:
Image GetTextureData(Texture2D texture);
void *rlglReadTexturePixels(Texture2D texture);
9 years ago
Ray
2fa7e00f16
Variables initialization
9 years ago
Ray
5208d57f1e
Corrected alpha issue on screenshots taken
9 years ago
Ray
76024b5036
Added some texture functionality (view details)
LoadTextureEx() - Simplified parameters
UpdateTexture() - Added, allows updating GPU texture data
9 years ago