7523 Commits (74350fa7cf89f7e04e532a4cb89ff036f98fe59c)
 

Author SHA1 Message Date
  Peter0x44 74350fa7cf
[build] CMake: Delete BuildOptions.cmake (#4277) 2 months ago
  listeria cc88e0b780
rtext: always multiply by sign in TextToFloat() (#4273) 2 months ago
  Jeffery Myers c8bee7c439
[rmodels] Add a warning when loading an OBJ with multiple materials. (#4271) 2 months ago
  github-actions[bot] bae0af241e Update raylib_api.* by CI 2 months ago
  Paperdomo101 fa3f73d881
[rshapes] Review DrawGradient color parameter names (#4270) 2 months ago
  Ray 039df36f4b REVIEWED: Automation events mouse wheel #4263 2 months ago
  hanaxars 7fab03c0b4
Fix warnings (#4264) 3 months ago
  Colleague Riley b432aa2b9c
Update RGFW (#4259) 3 months ago
  Lázaro Albuquerque 308b77cd42
Fix warnings (#4251) 3 months ago
  Ray f70d8a33cb REVIEWED: Shader load failing returns 0, instead of fallback 3 months ago
  Ray fa374f9cc9 Update webassembly.yml 3 months ago
  Brian E 63ae57d2e3
Added raylib-APL to BINDINGS.md (#4253) 3 months ago
  Lázaro Albuquerque 6e644a27fc
Change some global variables to have internal linkage (#4252) 3 months ago
  hanaxars 65c4003546
Make camera movement independant of framerate (#4247) 3 months ago
  Anthony Carbajal 418b878053
[Examples] set FPS to 60 (#4235) 3 months ago
  Asdqwe 46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241) 3 months ago
  Maxim Knyazkin 13491a485a
Fixed compilation for OpenGL ES (#4243) 3 months ago
  Anthony Carbajal e4529ff8f9
update text input box (#4229) 3 months ago
  Anthony Carbajal 3c5bdae7ab
update shapes bouncing ball (#4226) 3 months ago
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 3 months ago
  Anthony Carbajal 85c6489d81
update models box collisions (#4224) 3 months ago
  Anthony Carbajal 243801c2d1
update text writing anim (#4230) 3 months ago
  Maxim Knyazkin 2590a30d04
[rlgl] Adding warnings in case OpenGL 4.3 is not enabled (#4202) 3 months ago
  NishiOwO fe9e371f27
[miniaudio] Fixing miniaudio and Makefile for NetBSD (#4212) 3 months ago
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 3 months ago
  Anthony Carbajal 5233b80fb7
update raygui (#4238) 3 months ago
  Jeffery Myers 9ef678d90a
Fix warnings (#4239) 3 months ago
  freakmangd cae0946764
Fix build.zig and use zig fmt (#4242) 3 months ago
  kai-z99 97c02b2425
[examples] Fix some examples (#4211) 3 months ago
  Ray 5af331d708 REVIEWED #4206 3 months ago
  Ray db8b199363 Reviewed shader 3 months ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 3 months ago
  Anthony Carbajal 4b84b5563e
Update audio mixed processor (#4214) 3 months ago
  lnc3l0t 8b714e9dd9
[build.zig] check if wayland-scanner is installed (#4217) 3 months ago
  Ray 9c2ba3bfb7 REVIEWED: possible overflow... again #4206 3 months ago
  Ray 923f983719 REVIEWED: Possible overflow #4206 3 months ago
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 3 months ago
  lnc3l0t b2d48ff172
[build.zig] Override config.h definitions (#4193) 3 months ago
  Dave Green 596cc3a645
[rcore][desktop_glfw] Set AUTO_ICONIFY flag to false per default (#4188) 3 months ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 3 months ago
  Randy Palamar 92f60a99f6
[rlgl] use GLint64 for glGetBufferParameteri64v (#4197) 3 months ago
  Anthony Carbajal 6595bab8ff
update make for examples (#4209) 3 months ago
  Rico P a8ec8472ff
replace unicode characters by ascii characters in jar_xml to avoid warning in MSVC (#4196) 3 months ago
  maxmutant 9e39788e07
[rcore] fix gamepad axis movement and its automation event recording (#4184) 3 months ago
  Dave Green e5a1fc4f20
No longer set the RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled. (#4189) 3 months ago
  Ray efce4d69ce Merge branch 'master' of https://github.com/raysan5/raylib 3 months ago
  Ray 5041d20f00 Update rcore_desktop_glfw.c 3 months ago
  Jutastre f5d2f8d545
Warning on invalid image data (#4179) 3 months ago
  Lázaro Albuquerque bbcb0109e1
Add default vertex/fragment shader to OpenGL ES 3.0 based on the ones from OpenGL 3.3 (#4178) 3 months ago
  Lázaro Albuquerque 30f9ca7eb6
A better default that saves the whopping amount of 28KB on the final bundle (#4177) 3 months ago