Ray San
8ace02c2ff
Added new examples to build...
...and reviewed some details
7 years ago
Ray San
76c821a68d
Add screenshot
7 years ago
Ray San
5dc216f419
Improved some examples
7 years ago
raysan5
4909f9711c
Small tweak, remove tabs
7 years ago
raysan5
5430d5d52e
Review Makefiles
7 years ago
raysan5
9446746001
Corrected issues on examples
7 years ago
raysan5
2051be3825
Add mesh generation example -IN PROGRESS-
7 years ago
Ray San
b2789949ee
Working on Makefiles...
7 years ago
Ray
639f41cf54
Renamed example file
7 years ago
ASDF
e173db19f7
CMake based build system.
Some people might find this handly
7 years ago
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7 years ago
raysan5
74fd671763
Remove old comment...
7 years ago
raysan5
93a4b5e851
Added compiler flag...
...to avoid issue on Arch Linux
7 years ago
raysan5
1f310f7d4b
new example added: models_plane_rotations
7 years ago
raysan5
17d40b2f37
Corrected function name
7 years ago
raysan5
c764b3d03e
Some tweaks
7 years ago
raysan5
2fc7bc9504
Reviewed example with new maths
7 years ago
Benjamin Summerton
c43caeccb6
Update Makefile in `examples/`
We need to grab the OS name before determining what the path should be.
7 years ago
raysan5
c6cd07c373
Some tweaks raymath related
7 years ago
raysan5
9040526f17
Adapt to new materials system
7 years ago
raysan5
980d9d4cd4
rlgl usable as standalone library
7 years ago
raysan5
163339991c
Review heightmap example for raylib 1.8
7 years ago
raysan5
92729662f4
Additional path check
7 years ago
raysan5
2679c4ae9b
Review mesh loading and textures generation
7 years ago
raysan5
4c06725461
Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
7 years ago
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7 years ago
raysan5
d368403a13
Working on PBR materials, renamed some data
7 years ago
Ray
bf169f7f42
Added PBR required resources
7 years ago
raysan5
e893f3629e
Corrected some issues
7 years ago
Ray
6546474fa4
Manual integration of material-pbr into develop
7 years ago
raysan5
6589c808b5
Review some formatting for consistency
7 years ago
raysan5
c04cb0a65e
Review TraceLog() usage
7 years ago
raysan5
bfa66f446a
Review raylib path on rpi
7 years ago
Wilhem Barbier
056a494baf
Fix some other typos
7 years ago
Wilhem Barbier
3c9aa780f9
Removed an unwanted file and fixed an example
7 years ago
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
7 years ago
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
7 years ago
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
7 years ago
raysan5
90f3f870c2
Added bunnymark example
7 years ago
Ray
413d059fd8
Some tweaks and additions
7 years ago
Ray
a5bfd7db22
Some reviews for RPI
7 years ago
Ray
65e6a6db53
Improved shaders_postprocessing example
7 years ago
Ray
aba25e9ba3
Move shaders to examples
7 years ago
raysan5
42ad00b7c2
Some test images for compressed texture formats
7 years ago
Ray
518bdfc134
Some work on Android build
7 years ago
raysan5
f2656871e9
Review Makefiles default raylib path
7 years ago
raysan5
9b072dc346
Review game examples Makefiles
7 years ago
raysan5
b0f8ea27e3
Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
7 years ago
Ray
e38a7fcede
Small tweak
7 years ago
Ray
8d3750e36d
Turn transparent pixels to black
7 years ago