Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
1 month ago
Asdqwe
91a4f04794
Use mingw32-make for Windows ( #4436 )
1 month ago
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
1 month ago
Ray
7ac36e20cd
Update Makefile.Web
1 month ago
Asdqwe
8b36253e2f
[build] [web] Fix examples `Makefile` for `PLATFORM_WEB` ( #4434 )
* Fix examples Makefile for PLATFORM_WEB
* Replace shell with assignment operator
* Replace tab with spaces
1 month ago
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
Fix input_virtual_controls example to use correct default font sizes
1 month ago
Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 ( #4431 )
1 month ago
IcyLeave6109
15f6c47f07
Use free camera in model shader example ( #4428 )
1 month ago
Ray
6ff0b03629
REVIEWED: `UpdateModelAnimationBoneMatrices()` comments
1 month ago
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
1 month ago
Ray
eb04154c98
Update Makefile
1 month ago
Ray
cd845368d8
Update skinning.fs
1 month ago
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example ( #4424 )
1 month ago
Asdqwe
fe6da67066
[examples] Add deadzone handling to `core_input_gamepad` example ( #4422 )
* Add deadzone handling to core_input_gamepad example
* Rename variables
1 month ago
Asdqwe
75a4c5bf20
Update core_input_gamepad example ( #4416 )
2 months ago
Ray
79e2be68c2
Reviewed skinning shaders #4412
2 months ago
Ray
b2dca724c7
REVIEWED: skinning shader for GLSL 100 #4412
2 months ago
Anthony Carbajal
fe66bfb785
moved update out of draw area ( #4413 )
2 months ago
Anthony Carbajal
680238689b
removed extra update command ( #4401 )
2 months ago
Ray
1effe92129
`WARNING`: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2 months ago
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2 months ago
Ashley Chekhov
20ce8ba046
Typo fix ( #4356 )
Seemed to be a typo. Hope this helps.
2 months ago
Jeffery Myers
0e7bcd5639
[MODELS] Disable GPU skinning for MacOS platform ( #4348 )
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2 months ago
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning ( #4321 )
* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning.
3 months ago
Tchan0
8dbf371244
Examples makefiles: align /usr/local with /src Makefile ( #4286 )
* align /usr/local with src Makefile
Align /usr/local with the /src Makefile, where it can be overriden.
* /usr/local: allow override
align /usr/local with the /src Makefile, where it can be overriden
3 months ago
Ray
414133dbe7
Update models_point_rendering.c
3 months ago
Reese Gallagher
7bde76ca2c
[rmodels] More performant point cloud rendering with `DrawModelPoints()` ( #4203 )
* Added the ability to draw a model as a point cloud
* Added example to demonstrate drawing a model as a point cloud
* polished the demo a bit
* picture for example
* adhere to conventions for example
* update png to match aspect ratio
* minor changes
* address code convention comments
* added point rendering to makefiles
* added point rendering to readme and renumbered examples
* comment formatting
---------
Co-authored-by: Reese Gallagher <re325479@ucf.edu.com>
Co-authored-by: Ray <raysan5@gmail.com>
3 months ago
Ray
039df36f4b
REVIEWED: Automation events mouse wheel #4263
4 months ago
Anthony Carbajal
418b878053
[Examples] set FPS to 60 ( #4235 )
* set FPS to 60
* remove extra commented lines
4 months ago
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window ( #4241 )
4 months ago
Anthony Carbajal
e4529ff8f9
update text input box ( #4229 )
4 months ago
Anthony Carbajal
3c5bdae7ab
update shapes bouncing ball ( #4226 )
4 months ago
Anthony Carbajal
06aeb21429
update shaders basic pbr ( #4225 )
4 months ago
Anthony Carbajal
85c6489d81
update models box collisions ( #4224 )
4 months ago
Anthony Carbajal
243801c2d1
update text writing anim ( #4230 )
4 months ago
Anthony Carbajal
070c1c9d63
update examples missing unloadtexture ( #4234 )
4 months ago
Anthony Carbajal
5233b80fb7
update raygui ( #4238 )
4 months ago
Jeffery Myers
9ef678d90a
Fix warnings ( #4239 )
* Update raylib_api.* by CI
* Fix typecast warnings
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
4 months ago
kai-z99
97c02b2425
[examples] Fix some examples ( #4211 )
* Add text
* small typo
4 months ago
Ray
db8b199363
Reviewed shader
4 months ago
CDM15y
b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 ( #4183 )
* Create raymarching.fs
* Update raymarching.fs
* Update raymarching.fs
* Update raymarching.fs
Remove `fragColor` as it is unused
Move the license to the top of the code to improve readability.
4 months ago
Anthony Carbajal
4b84b5563e
Update audio mixed processor ( #4214 )
* updated audio mixed processor
* remove float cast, better parenthesis
4 months ago
Ray
b657001e0d
REVIEWED: shaders_vertex_displacement
4 months ago
Alex ZH
43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` ( #4186 )
* shaders-vertex_displacement init
* implement simulation of wave in ocean
* update examples/README & add some comments
* update comments
* add gl100 shaders
4 months ago
Anthony Carbajal
6595bab8ff
update make for examples ( #4209 )
4 months ago
CDM15y
2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 ( #4167 )
* Update pbr.fs
remove presicion mediump float because it is for GLES, and not desktop GL
* Fix shadowmap.fs
also suffers the same problem as pbr.fs
5 months ago
Ray
9764fef262
Update models_billboard.c
5 months ago
bohonghuang
6dd2a0e645
[rmodels] Consistent `DrawBillboardPro` with `DrawTexturePro` ( #4132 )
* [rmodels] Re-implement `DrawBillboardPro`
* [rmodels] Add comments to `DrawBillboardPro`
* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
5 months ago
Ray
c95b2e88b7
Example review
5 months ago
Ray
ab20b2179f
Update Makefile
5 months ago