Ray
522af9f477
Fallback to default shader
9年前
Ray
4dada32693
Include GLFW3 DLL
9年前
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
9年前
Ray
6b2823775e
Remove OpenAL Soft
9年前
Ray
5f5d191d88
Updated to GLFW 3.2
9年前
LelixSuper
302d84cedc
Fix mistake in Makefile
9年前
Ray
ad8a5a95b2
Move and update CMakeList
9年前
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
9年前
Ray
688045307a
Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
9年前
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
9年前
raysan5
60232810d8
Added some comments
9年前
raysan5
d1133ca8d3
Some gestures comments tweaks...
9年前
raysan5
13bef7aa02
Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
9年前
Ray
7ca6397223
Added support for Oculus Rift CV1
9年前
raysan5
0bc71d84f8
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
9年前
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
9年前
raysan5
cafc66a3c1
Rename for consistency with other functions
9年前
raysan5
4c9d0f16a5
Comment to avoid warning
9年前
raysan5
80b3c4cd2b
Review comments to be value-generic
9年前
raysan5
5bcddca5e1
Remove useless stuff
9年前
raysan5
c286bea8e1
Remove GLEW dependency
9年前
raysan5
4fb3103dfa
Corrected some formatting issues
9年前
raysan5
cf6d2e3985
Review coding style to match raylib style
Moved AudioError enum inside audio.c
9年前
Joshua Reisenauer
cf2975d062
convenient way to combine errors
9年前
Joshua Reisenauer
af1eb5453a
I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
9年前
Joshua Reisenauer
05f8e83ba9
cleanup
9年前
Joshua Reisenauer
21a01ec870
simplified mod
9年前
Joshua Reisenauer
90e1ed2b5e
mod player added
9年前
Ray
17878550b1
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
9年前
Ray
7afa0b09ab
Support raygui as standalone library
9年前
raysan5
0a27525a4b
Dependencies review
Checking some files to be converted to header-only
9年前
raysan5
3e88156817
Ignore invalid warning
9年前
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
9年前
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
9年前
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9年前
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
9年前
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
9年前
Joshua Reisenauer
9f2fc81df2
update to openal
9年前
Ray
8a4e28f81d
Support Android internal data storage
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
9年前
victorfisac
b0a0c5d431
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
9年前
victorfisac
f2d61d4043
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
9年前
victorfisac
64f6c74c9a
Add normal and specular maps to draw model process
9年前
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
9年前
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
9年前
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
9年前
raysan5
d53b6f4381
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
9年前
Joshua Reisenauer
f74791ed7b
better build system
9年前
victorfisac
dcd6942ed1
Fix small bug and spacing
9年前
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
9年前
victorfisac
30941c0dd1
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
9年前