Ray
|
c21ca3ca1a
|
Updated screenshots
|
9 years ago |
raysan5
|
99f99bea47
|
Simplified shader matrix uniforms
|
9 years ago |
raysan5
|
d0ff78e7f4
|
Move Light struct to example
|
9 years ago |
raysan5
|
3113a20390
|
Added bounding box calculation
|
9 years ago |
raysan5
|
41959eeae1
|
Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
|
9 years ago |
raysan5
|
08da91047e
|
Some code tweaks
|
9 years ago |
raysan5
|
6e9d3eb0f9
|
Review comments
|
9 years ago |
Ray
|
ed674d865b
|
Merge pull request #79 from victorfisac/develop
Fixed hold gesture detection
|
9 years ago |
victorfisac
|
233f7611da
|
Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
|
9 years ago |
victorfisac
|
f874fdc1ad
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
9 years ago |
raysan5
|
4e57bd1f18
|
Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
|
9 years ago |
raysan5
|
455be7f6f6
|
Try to implement GLAD support
|
9 years ago |
raysan5
|
23d66e9b6f
|
Move extensions loading to core module
|
9 years ago |
raysan5
|
882e2abee1
|
Corrected bug
|
9 years ago |
raysan5
|
68ba34c17b
|
Updated struct types
|
9 years ago |
Ray
|
a286d9166b
|
Merge pull request #78 from victorfisac/develop
Added ray-sphere collision detection
|
9 years ago |
victorfisac
|
fcd30c5649
|
Added ray-sphere collision detection
|
9 years ago |
victorfisac
|
8ae0da1fa1
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
9 years ago |
victorfisac
|
25f5995be0
|
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85 .
|
9 years ago |
raysan5
|
cf6c6fefd7
|
Review some function names for consistency with raymath
|
9 years ago |
raysan5
|
c5663ca015
|
Some formatting tweaks
|
9 years ago |
raysan5
|
51c0b61a43
|
Updated to latest version of stb libs
|
9 years ago |
raysan5
|
634f8f0d0f
|
Adapted easings as single header and inline functions
|
9 years ago |
raysan5
|
efa1c96d19
|
Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
|
9 years ago |
victorfisac
|
423a45ac85
|
Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
|
9 years ago |
victorfisac
|
dc385ba4ec
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
9 years ago |
Ray
|
c8e8c0a002
|
Merge pull request #76 from kd7tck/develop
standalone raymath
|
9 years ago |
victorfisac
|
c04752c0e4
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
9 years ago |
Joshua Reisenauer
|
ae87a35f6e
|
standalone raymath
look over for errors
|
9 years ago |
raysan5
|
29c618a35e
|
Added some functions (incomplete)
|
9 years ago |
raysan5
|
036e77939f
|
Updated for raylib v1.4
Moved building information to raylib github Wiki page
|
9 years ago |
raysan5
|
de7bddb8df
|
Updated with progresses
|
9 years ago |
raysan5
|
fd05d3e353
|
Rename VertexData struct to Mesh
Reviewed vertex type variables
|
9 years ago |
raysan5
|
a640503119
|
Corrected literal value
|
9 years ago |
raysan5
|
f24fd14814
|
Note on RPI inputs
|
9 years ago |
raysan5
|
f98c4dc82b
|
Corrected bug on fonts loading
|
9 years ago |
Ray
|
f1d16386b6
|
Update shaders_basic_lighting.c
|
9 years ago |
Ray
|
144681fc0f
|
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
|
9 years ago |
raysan5
|
03c82605a0
|
Replaced deprecated texture2D() function by texture()
|
9 years ago |
raysan5
|
183795b8aa
|
Review literals type
|
9 years ago |
Ray San
|
91e00431d4
|
Corrected some bugs
|
9 years ago |
raysan5
|
3b4d8442e0
|
Corrected some float values
|
9 years ago |
raysan5
|
4f0165f32d
|
Example reviewed (more clear now)
|
9 years ago |
raysan5
|
fb6ef2c2f4
|
Vertex shaders optimization
|
9 years ago |
Ray
|
bb49102a4b
|
Merge pull request #73 from victorfisac/develop
World to screen conversion and little review
|
9 years ago |
victorfisac
|
4cc394c376
|
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
|
9 years ago |
victorfisac
|
8eb6fc5612
|
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
|
9 years ago |
raysan5
|
5e7686695f
|
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
|
9 years ago |
raysan5
|
e5a56fa985
|
Change drawing order to avoid artifacts with...
... transparent elements
|
9 years ago |
Ray
|
f10835cf09
|
Merge pull request #72 from victorfisac/develop
Fixed small glitch on zoom-in
|
9 years ago |