Ray
c715cae18d
Some tweaks
5年前
Ray
98a7d35bab
Corrected issue with matrix order multiplication #1054
5年前
Ray
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
5年前
Ray
954f029118
Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
5年前
Ray
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
5年前
Ray
7e9bed5c89
Review default font scale filter for HighDPI mode
5年前
Ray
5ec87c4c6f
ADDED: TextCopy() #1083
5年前
Ray
05443cd0c8
Corrected bug #989
5年前
Ray
b02c6127a0
Minor tweaks
5年前
Ray
46774a8167
REVIEWED: GetDirectoryPath()
5年前
Ray
f28c1ef675
ADDED: IsTouchDetected()
5年前
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
5年前
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
5年前
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
5年前
Ray
d41386d661
Minor tweaks to avoid warnings
5年前
Ray
7ae426c377
Redesigned TextToInteger()
5年前
Ray
fa0d5bbf9e
Remove duplicate function
5年前
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
5年前
Ray
e932d23cf4
Update cgltf.h
5年前
Ray
49b723e76d
Correct issue with define
5年前
Ray
71017993ce
Remove unneeded traces
5年前
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
5年前
raysan5
cff38308b7
Support custom allocator
5年前
raysan5
9c52a4932d
Corrected issue with types
5年前
raysan5
edc1d2511d
Review module to fit raylib conventions
Support custom allocators
5年前
raysan5
1c4dadcf68
Support custom memory allocators
5年前
raysan5
d797bb3e1c
Support custom memory allocators
5年前
raysan5
bec467705e
Review custom allocators
5年前
raysan5
fe0d04c879
Review functions modifiers
5年前
raysan5
406373caa9
Review functions definition modifiers
5年前
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
5年前
Ray
1eae4b483b
Commented unnecessary printf()/puts() calls
5年前
Ray
1f82b0d847
Comment tweak
5年前
Ray
b0ce16b460
LoadFontData(): generate empty image for space
This could be required on texture packing ;)
5年前
Ray
237972652d
GetImageAlphaBorder() return 0 in case of blank image
5年前
Ray
4525c897e2
GetImageData() returns NULL if image size is 0
5年前
jbosh
019434a37e
Fix for short non-looping sounds ( #1067 )
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
5年前
Ray
22b7713287
IsFileExtension(): Review issue with no-extension files
5年前
Ray
e0d4cc3143
ADDED: DrawPolyLines()
5年前
Ray
fcf15fe8c0
Removed comment
5年前
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
5年前
Ray
89fedf0bb9
Comments review
5年前
Ray
4211056354
Reviewed some comments
5年前
Ray
6d56c99a37
Reorganized some variables for consistency
5年前
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
5年前
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
5年前
raysan5
b5b3bbb30b
Review variable name
5年前
raysan5
21c30f43d4
Update year to 2020
5年前
raysan5
c20ccfe274
Review PR #1040 naming and formating
5年前
raysan5
c0d1425aac
Remove TABS
5年前