Ray
c715cae18d
Some tweaks
5 年之前
Ray
98a7d35bab
Corrected issue with matrix order multiplication #1054
5 年之前
Ray
4f7d090fb2
ADDED: DrawEllipse() and DrawEllipseLines() #1047
5 年之前
Ray
954f029118
Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
5 年之前
Ray
4fa2c32906
Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
5 年之前
Ray
7e9bed5c89
Review default font scale filter for HighDPI mode
5 年之前
Ray
5ec87c4c6f
ADDED: TextCopy() #1083
5 年之前
Ray
05443cd0c8
Corrected bug #989
5 年之前
Ray
b02c6127a0
Minor tweaks
5 年之前
Ray
46774a8167
REVIEWED: GetDirectoryPath()
5 年之前
Ray
f28c1ef675
ADDED: IsTouchDetected()
5 年之前
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
5 年之前
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
5 年之前
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
5 年之前
Ray
d41386d661
Minor tweaks to avoid warnings
5 年之前
Ray
7ae426c377
Redesigned TextToInteger()
5 年之前
Ray
fa0d5bbf9e
Remove duplicate function
5 年之前
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
5 年之前
Ray
e932d23cf4
Update cgltf.h
5 年之前
Ray
49b723e76d
Correct issue with define
5 年之前
Ray
71017993ce
Remove unneeded traces
5 年之前
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
5 年之前
raysan5
cff38308b7
Support custom allocator
5 年之前
raysan5
9c52a4932d
Corrected issue with types
5 年之前
raysan5
edc1d2511d
Review module to fit raylib conventions
Support custom allocators
5 年之前
raysan5
1c4dadcf68
Support custom memory allocators
5 年之前
raysan5
d797bb3e1c
Support custom memory allocators
5 年之前
raysan5
bec467705e
Review custom allocators
5 年之前
raysan5
fe0d04c879
Review functions modifiers
5 年之前
raysan5
406373caa9
Review functions definition modifiers
5 年之前
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
5 年之前
Ray
1eae4b483b
Commented unnecessary printf()/puts() calls
5 年之前
Ray
1f82b0d847
Comment tweak
5 年之前
Ray
b0ce16b460
LoadFontData(): generate empty image for space
This could be required on texture packing ;)
5 年之前
Ray
237972652d
GetImageAlphaBorder() return 0 in case of blank image
5 年之前
Ray
4525c897e2
GetImageData() returns NULL if image size is 0
5 年之前
jbosh
019434a37e
Fix for short non-looping sounds ( #1067 )
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
5 年之前
Ray
22b7713287
IsFileExtension(): Review issue with no-extension files
5 年之前
Ray
e0d4cc3143
ADDED: DrawPolyLines()
5 年之前
Ray
fcf15fe8c0
Removed comment
5 年之前
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
5 年之前
Ray
89fedf0bb9
Comments review
5 年之前
Ray
4211056354
Reviewed some comments
5 年之前
Ray
6d56c99a37
Reorganized some variables for consistency
5 年之前
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
5 年之前
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
5 年之前
raysan5
b5b3bbb30b
Review variable name
5 年之前
raysan5
21c30f43d4
Update year to 2020
5 年之前
raysan5
c20ccfe274
Review PR #1040 naming and formating
5 年之前
raysan5
c0d1425aac
Remove TABS
5 年之前