Ray
976932e05e
Set version for raylib 3.5
4 jaren geleden
Ray
2bcd3a6df5
Simplified example and resources sizes
4 jaren geleden
raysan5
fa357b8d5d
Review undesired changes
4 jaren geleden
raysan5
c62c4df749
Updated miniaudio #1402
4 jaren geleden
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
4 jaren geleden
raysan5
4a97a5c63a
Update models_skybox.c
4 jaren geleden
raysan5
032b2db398
REVIEWED: GenTextureCubemap()
Added some tracelog messages
4 jaren geleden
raysan5
8d41683917
REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
4 jaren geleden
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 jaren geleden
raysan5
6da3c1e7c3
Reverted previous change
4 jaren geleden
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
4 jaren geleden
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4 jaren geleden
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 jaren geleden
raysan5
488c60d139
Small shader fix on vec3 initialization #1298
4 jaren geleden
raysan5
b4ff6fdde3
Review skybox shaders
4 jaren geleden
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 jaren geleden
raysan5
fed4716c3b
resources PNG chunks cleaning
4 jaren geleden
raysan5
00b3199859
Added raymath to examples
5 jaren geleden
raysan5
5fb6155eea
Removed unused Duck model.
5 jaren geleden
raysan5
3d41c1b6cd
Minor tweaks
5 jaren geleden
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5 jaren geleden
Ray
a6297a2be1
Some code tweaks
5 jaren geleden
Ray
4663cc03f3
Removed big examples
5 jaren geleden
raysan5
793977db4a
Review resources LICENSE
5 jaren geleden
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
5 jaren geleden
Ray
5ad65d9291
Minor format tweaks
5 jaren geleden
Ray
bdcb16e7bb
Review PR and comments
5 jaren geleden
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
5 jaren geleden
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 jaren geleden
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
5 jaren geleden
Ray
74ed3d07f9
Add glTF Duck model
5 jaren geleden
Ray
ce58b168f6
REMOVED: models_obj_viewer
5 jaren geleden
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
5 jaren geleden
Ray
402ce4e53b
Update plane_diffuse.png
5 jaren geleden
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
5 jaren geleden
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
5 jaren geleden
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
5 jaren geleden
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
5 jaren geleden
culacant
f518c4e939
Fix loading multiple animations from .iqm file ( #928 )
* Fix loading multiple animations from .iqm file
* Fix memory leak in models_animation example
* Added export instructions to the animation example
* use raylib free
* include <stdlib.h> to appease the travis CI gods
* replace tabs with spaces
5 jaren geleden
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
5 jaren geleden
Ray
03720b30a1
Review contributed example
5 jaren geleden
Ray
ddaa4a304d
Review contributor info
5 jaren geleden
Codecat
923f4b9bbd
Added waving cubes example
5 jaren geleden
Ray
a9f33c9a89
Reduce textures size
5 jaren geleden
Ray
87774a0a21
Review variables initialization
5 jaren geleden
Ray
e6ca2c4ba3
Comment tweaks
5 jaren geleden
Ray
b525039e0a
Review ALL examples
6 jaren geleden
Ray
c1594fa445
Tweaks
6 jaren geleden
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
6 jaren geleden
Ray
245cf2400e
Review shader examples
6 jaren geleden