251 Commit (800be084b6c4946466972c028563ed3cc2a3b3a0)

Autore SHA1 Messaggio Data
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 3 mesi fa
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders 3 mesi fa
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 3 mesi fa
  Ray 570082deba `WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.' 3 mesi fa
  Ray 2365ac8def REVIEWED: Example `shaders_normalmap` #5032 3 mesi fa
  Ray 54473e2c2b REVIEWED: Example `shaders_normalmap`, it crashes #5032 3 mesi fa
  Ray f0889a74fe EXAMPLES: Format tweaks 3 mesi fa
  Ray d45b00b191 Update shaders_rounded_rectangle.c 3 mesi fa
  Ray 1fadc67fb3 ADDED: Missing resources on some examples 3 mesi fa
  Ray 414235dd17 Update shaders_multi_sample2d.c 3 mesi fa
  sir-irk 32026ca78b fix preview image file name 4 mesi fa
  sir-irk 86d2db2aa9 fix typo on UI and preview image 4 mesi fa
  sir-irk 9a578dbce0 fix formatting 4 mesi fa
  sir-irk 897a8fbc9f adding preview image 4 mesi fa
  sir-irk 510dc763e9 adding normal map example 4 mesi fa
  sir-irk ed509193d9 remving w multiply on the tangent itself 4 mesi fa
  sir-irk f86295732a fixing shader tangents to be vec4 4 mesi fa
  Pivok 0ffc8c517f Pbr example fix 6 mesi fa
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 7 mesi fa
  Ray cc5739a6d7 REVIEWED: Some PRs formating 7 mesi fa
  luis605 4960cc74e0 [examples] Reviewed shader view depth 7 mesi fa
  luis605 8ec52e3b25 Added example to build system 7 mesi fa
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 7 mesi fa
  Ray 557d071fa2 Reviewed shader loading message 8 mesi fa
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 8 mesi fa
  Ray 861ebafe62 Update shaders_mesh_instancing.c 9 mesi fa
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 9 mesi fa
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 9 mesi fa
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 mesi fa
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 10 mesi fa
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 10 mesi fa
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 mesi fa
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 mesi fa
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 mesi fa
  Ray 2f6230e366 Formatting review and examples review 10 mesi fa
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 mesi fa
  Ray 62d8969a56 Reviewed shader formating 10 mesi fa
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 mesi fa
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 mesi fa
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 mesi fa
  Ray 6fbf08cc1f
Update pbr.fs 11 mesi fa
  Ray f9cf684356
Update pbr.vs 11 mesi fa
  Ray 698bfc48fe
Update pbr.fs 11 mesi fa
  Ray 0d39e7137b Fix #4527 11 mesi fa
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 mesi fa
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 1 anno fa
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1 anno fa
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1 anno fa
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 anno fa
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1 anno fa