Wilhem Barbier
056a494baf
Fix some other typos
il y a 7 ans
Ray
20d205cae5
Working on examples...
il y a 7 ans
Ray
dd4dd0e87d
Reorganize examples folder
il y a 7 ans
Ray
37a64df7b9
Move lighting system out of raylib
Lighting is implemented as a raylib example now
il y a 8 ans
Ray
f164ec80d6
Upload wave collector - GGJ17 game
il y a 8 ans
raysan5
648676f46b
Update examples to new camera system
il y a 8 ans
Ray
904ef0d4be
Adjust to standard example screen size
il y a 8 ans
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
il y a 8 ans
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
il y a 8 ans
victorfisac
11cf455fe0
Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
il y a 8 ans
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
...shader and updated example.
il y a 8 ans
raysan5
48374c85dd
Some tweaks
It seems there are some problems with DrawLights()
il y a 8 ans
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
il y a 8 ans
raysan5
29761c2519
Testing new material usage
il y a 8 ans
raysan5
1d545449bb
Reviewed shaders and added comments
il y a 8 ans
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
il y a 8 ans
raysan5
183795b8aa
Review literals type
il y a 9 ans
raysan5
acc322b3e1
Added new examples: SHADERS
il y a 9 ans
raysan5
ca402e9d36
New examples added (with some resources)
il y a 9 ans
raysan5
8745d733f9
Replaced 3d model example resources
Cat replaced by dwarf
il y a 9 ans
raysan5
51688c004c
Code cleaning, removed useless spaces
il y a 10 ans
raysan5
5ecb6801fa
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
il y a 10 ans
Ray
3a0d164a76
Rename ex07c_3d_models.c to models_obj_loading.c
il y a 10 ans
raysan5
01651af08a
Update examples and remove .exe
il y a 10 ans
raysan5
5e2e9aa23e
Corrected bug with DrawModel()
il y a 10 ans
raysan5
62f298ce54
Updated
il y a 11 ans
raysan5
6f9d7db4ad
Updated
il y a 11 ans
raysan5
e9143b8a8d
Added some functions and Updated examples
View CHANGELOG for details
il y a 11 ans
Ray
818e79638b
Replaced tabs by 4 spaces
il y a 11 ans
raysan5
1a8cdc10b7
Added some examples
il y a 11 ans