mandar1jn
affb707dd9
fixing the library so the workflows compile ( #2082 )
4 年之前
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. ( #2081 )
4 年之前
raysan5
62965aa6d7
Comments tweaks
4 年之前
raysan5
04a4efb591
Added some comments on `LoadGLTF()`
4 年之前
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
4 年之前
raysan5
ebee8ba3bb
REVIEWED: `LoadGLTF()` #2075
4 年之前
mausimus
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
4 年之前
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
4 年之前
raysan5
18db2c4f01
REVIEWED: `LoadGLTF()`
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
4 年之前
raysan5
83b6cd00c6
Reviewed VS2019 projects
4 年之前
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
4 年之前
raysan5
befdb5963e
REMOVED: `IsGamepadName()`
This function is not required, users can check it with `GetGamepadName()`
4 年之前
raysan5
83cd22ee5a
Minor tweaks
4 年之前
raysan5
dd6e006d78
Reviewed multitouch example #1988
4 年之前
Ray
317db34059
Reviewed to support raygui and physac on building
4 年之前
Ray
13bb656a91
Update Makefile
4 年之前
Ray
9afda9359b
Reviewed physac building
4 年之前
raysan5
fec0ce34c5
Remove trailing spaces
4 年之前
raysan5
719c1551cc
Reviewed latest PR formatting and details
4 年之前
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
4 年之前
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
Actually, it was broken and it that code has no maintainer.
4 年之前
raysan5
2ec8ce649a
ADDED: `EncodeDataBase64()` and `DecodeDataBase64()`
4 年之前
raysan5
1c9093fd24
Avoid `GRAPHICS_API_OPENGL_*` defines
Those defines are only used inside `rlgl` module
4 年之前
raysan5
b28e353626
Reviewed `glDisableVertexAttribArray()` issue #2068
4 年之前
raysan5
a3f9ba8704
Removed useless GL calls #2068
4 年之前
Ray
ccf4329792
Review comments
4 年之前
Uneven Prankster
a6fb2dafc6
Fix `rlLoadComputeShaderProgram` define ( #2067 )
Now uses correct version.
4 年之前
raysan5
7a16834124
UPDATE: Officially support OpenGL 4.3
4 年之前
raysan5
f437f7b405
Reviewed makefile and examples building
4 年之前
raysan5
cf12992b6a
Remove trailing spaces
4 年之前
Sage Hane
16d015d81e
build.zig: Use addCSourceFiles ( #2066 )
4 年之前
warzes
d47d7c0001
Fixing the error of loading VOX models. ( #2065 )
* - Fixing the error of loading VOX models.
* - fixed spaces
4 年之前
michaelfiber
c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport ( #2064 )
Co-authored-by: Michael <michael@cubeofb.org>
4 年之前
Ray
99f6707e2c
Support OpenGL 4.3
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
4 年之前
Ray
e36dc01b91
Support `GRAPHICS_API_OPENGL_43`
4 年之前
Ray
8523d13683
Update rlgl.h
4 年之前
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com>
4 年之前
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
4 年之前
Ray
1b793e76dc
Reviewed memory usage
4 年之前
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
4 年之前
raysan5
2a6bd973bd
Review some comments
4 年之前
Ray
9ac5a96408
Update rmodels.c
4 年之前
Ray
8a5bc933de
Starting to review glTF loading -WIP-
4 年之前
Ray
3e604a8645
Remove trailing spaces
4 年之前
Ray
83b3478fe4
Reviewed some TODO
4 年之前
raysan5
4390d3a122
Avoid raylib dependency
4 年之前
raysan5
a77afd5c8f
Reviewed some MSVC warnings
4 年之前
raysan5
32c9d411b2
REVIEWED LoadVOX() -WIP-
It seems vox loader is not working properly...
4 年之前
raysan5
1350361f58
Reviewed formatting
4 年之前
Horrowind
e545286369
Fix issue with empty cylinder ( #2050 )
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd and
4542b32e4e .
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com>
4 年之前