michaelfiber
c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport ( #2064 )
Co-authored-by: Michael <michael@cubeofb.org>
3 jaren geleden
Ray
99f6707e2c
Support OpenGL 4.3
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
3 jaren geleden
Ray
e36dc01b91
Support `GRAPHICS_API_OPENGL_43`
3 jaren geleden
Ray
8523d13683
Update rlgl.h
3 jaren geleden
Astie Teddy
dba29e4405
Compute shaders support ( #2061 )
* Add basic compute shader and ssbo support in rlgl.
* Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS
* Delete glad.c
* Delete glad.h
* Delete khrplatform.h
* Revert to previous glad.h
* Remove "glad.c"
Co-authored-by: Ray <raysan5@gmail.com>
3 jaren geleden
Ray
0aefe256d0
REVIEWED: rlLoadDrawQuad() description #2058
3 jaren geleden
Ray
1b793e76dc
Reviewed memory usage
3 jaren geleden
Ray
226c0e362c
Merge branch 'master' of https://github.com/raysan5/raylib
3 jaren geleden
Ray
84edd22612
Reviewed unsigned int issue (discussion #2054 )
3 jaren geleden
raysan5
2a6bd973bd
Review some comments
3 jaren geleden
raysan5
d7266ea8f3
Merge branch 'master' of https://github.com/raysan5/raylib
3 jaren geleden
raysan5
ef858b0dbb
Review examples
3 jaren geleden
Ryan Roden-Corrent
588131c9d5
Add zig buildfile for examples. ( #2051 )
* Add zig buildfile for examples.
- `zig build` to compile all examples
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
You can use `-Dtarget=` to compile for a non-native platform, such as
`zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to
Windows.
* Skip pthread example on Windows.
* Select appropriate lib file based on target.
3 jaren geleden
Ray
52c1a4e7d0
Update SPONSORS.md
3 jaren geleden
Ray
f9c8e31ed7
Update SPONSORS.md
3 jaren geleden
Ray
9ac5a96408
Update rmodels.c
3 jaren geleden
Ray
8a5bc933de
Starting to review glTF loading -WIP-
3 jaren geleden
Ray
3e604a8645
Remove trailing spaces
3 jaren geleden
Ray
83b3478fe4
Reviewed some TODO
3 jaren geleden
raysan5
51b147cd32
Update models_loading_vox.c
3 jaren geleden
raysan5
4390d3a122
Avoid raylib dependency
3 jaren geleden
raysan5
a77afd5c8f
Reviewed some MSVC warnings
3 jaren geleden
raysan5
32c9d411b2
REVIEWED LoadVOX() -WIP-
It seems vox loader is not working properly...
3 jaren geleden
raysan5
1350361f58
Reviewed formatting
3 jaren geleden
Horrowind
e545286369
Fix issue with empty cylinder ( #2050 )
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd
and
4542b32e4e
.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com>
3 jaren geleden
raysan5
942731cc22
REVIEWED: macOS does not require GLAD library #2052
It directly uses the libraries provided by the system
3 jaren geleden
raysan5
4e88160e78
Update raylib.h
3 jaren geleden
Ray
a1db0220a1
REVIEWED: LoadFontFromImage()
Avoid crash on wrong sprite font
3 jaren geleden
raysan5
f9d4601057
Create LICENSE
3 jaren geleden
raysan5
f1659d78d3
Reviewed models examples paths
3 jaren geleden
raysan5
007e840be1
Remove VS2019 solution projects
3 jaren geleden
raysan5
d92531b81d
Rename examples for consistency
3 jaren geleden
raysan5
670eab8b17
Review comments
3 jaren geleden
raysan5
252bd22738
Merge branch 'master' of https://github.com/raysan5/raylib
3 jaren geleden
raysan5
0b0711027a
Remove unimplemented function
3 jaren geleden
Ray
e168c6dd81
Update CHANGELOG
3 jaren geleden
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex ( #2049 )
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd
and
4542b32e4e
.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com>
3 jaren geleden
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
3 jaren geleden
raysan5
599d6e810f
REVIEWED: models resources structure
3 jaren geleden
raysan5
75b5cc0084
REMOVED: EXAMPLE: models_gltf_animation
3 jaren geleden
raysan5
9a568654be
REMOVED: EXAMPLE: models_material_pbr
3 jaren geleden
raysan5
4a1bd12e2d
REVIEWED: DrawCubeTextureRec() formatting
3 jaren geleden
Ray
282ec9bb76
Formatting tweak
3 jaren geleden
Ray
a91f61262e
Review RLAPI to avoid warnings
3 jaren geleden
Ray
f8719e7ec3
Reviewed latest PR formatting
3 jaren geleden
Arnaud Valensi
7c36f3f6b8
Fix dpi issues ( #1987 )
3 jaren geleden
Jeffery Myers
3d6d5558c9
Add CheckCollisionPointLine to the header, it appears to have been missed ( #2042 )
3 jaren geleden
Raffaele
a39a44c12f
Added the bindings for Scheme48. ( #2043 )
3 jaren geleden
Jeffery Myers
60bedb4f87
[Documentation] Move older and abandoned bindings to new section at the end of the file ( #2040 )
* Move older and abandoned bindings to new section at the end of the file
* cleanup
* raylib forever is auto
3 jaren geleden
Jeffery Myers
62554db48d
Add missing #endif to windows API defines ( #2038 )
3 jaren geleden