raysan5
d368403a13
Working on PBR materials, renamed some data
7 lat temu
Ray
bf169f7f42
Added PBR required resources
7 lat temu
raysan5
e893f3629e
Corrected some issues
7 lat temu
Ray
6546474fa4
Manual integration of material-pbr into develop
7 lat temu
raysan5
6589c808b5
Review some formatting for consistency
8 lat temu
raysan5
c04cb0a65e
Review TraceLog() usage
8 lat temu
raysan5
bfa66f446a
Review raylib path on rpi
8 lat temu
Wilhem Barbier
056a494baf
Fix some other typos
8 lat temu
Wilhem Barbier
3c9aa780f9
Removed an unwanted file and fixed an example
8 lat temu
Wilhem Barbier
786cd63057
Add a density parameter to GenImageRadialGradient
8 lat temu
Wilhem Barbier
a0ac8ee2c4
Add more image generation functions: radial gradient and perlin noise
8 lat temu
Wilhem Barbier
fcd13fd5d2
Add some functions to generate images
Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
8 lat temu
raysan5
90f3f870c2
Added bunnymark example
8 lat temu
Ray
413d059fd8
Some tweaks and additions
8 lat temu
Ray
a5bfd7db22
Some reviews for RPI
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Ray
65e6a6db53
Improved shaders_postprocessing example
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Ray
aba25e9ba3
Move shaders to examples
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raysan5
42ad00b7c2
Some test images for compressed texture formats
8 lat temu
Ray
518bdfc134
Some work on Android build
8 lat temu
raysan5
f2656871e9
Review Makefiles default raylib path
8 lat temu
raysan5
9b072dc346
Review game examples Makefiles
8 lat temu
raysan5
b0f8ea27e3
Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
8 lat temu
Ray
e38a7fcede
Small tweak
8 lat temu
Ray
8d3750e36d
Turn transparent pixels to black
8 lat temu
Ray
1df7a8b4a6
Update some files
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Ray
99c226b344
Delete some old data...
- Removed raylib_demo (outdated)
- Removed some old examples
8 lat temu
raysan5
4b8a0268ed
Added physac examples to web
Some tweaks on original src files
8 lat temu
raysan5
881f134f4d
Review and recompile web examples
8 lat temu
raysan5
b4d28cc7a1
Working on examples...
- Removed rbmf font example
- Reviewed physac examples
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raysan5
9956344215
new example: shapes_lines_bezier
8 lat temu
raysan5
843731e048
new example: text_input_box
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raysan5
4315b82ea7
Replaced some images and updated examples
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RDR8
774b120335
PLATFORM_WEB cleanup
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RDR8
1bba1242f4
Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility
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Ray
20d205cae5
Working on examples...
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Ray
17b3f5e02e
Support generic target compilation
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Ray
29067e19d9
Redesigned textures_rectangle example
8 lat temu
Ray
c47b04a2c6
Working on web examples
8 lat temu
Ray
fdf8501e81
Improve vr support and simulator
8 lat temu
Ray
dd4dd0e87d
Reorganize examples folder
8 lat temu
RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
8 lat temu
RDR8
f65bd8e4a0
Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/Makefile
8 lat temu
RDR8
4889f240fe
Restore inadvertant changes to Makefiles
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RDR8
f1bb245999
Strip trailing spaces
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RDR8
e23c120c8b
Automate compiler flags selection.
8 lat temu
RDR8
9875198a56
c99 fix, some linux housekeeping
8 lat temu
raysan5
ca8c565617
Review contact information
8 lat temu
raysan5
5d1f661661
Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
8 lat temu
victorfisac
c964559bc9
Update physac source and examples with new changes
8 lat temu
raysan5
b734802743
Revert test code...
8 lat temu