3514 Commit (d7a0b4600694a821e8ebb8c47950cb07b445bece)

Autore SHA1 Messaggio Data
  Ray 5a6aa52a7c REVIEWED: ExportMesh() #2138 3 anni fa
  Ray c8f029dba9 Expose `MAX_KEYBOARD_KEYS` and `MAX_MOUSE_BUTTONS` #2127 3 anni fa
  lib-omar 91135c8799
Fixed file/alloc limitation in GetDirectoryFiles() (#2126) 3 anni fa
  Ray da7e0ba9d9 ouch 3 anni fa
  Ray c82390e3f1 Reviewed descriptions and notes 3 anni fa
  Ray 4853082a4f REVIEWED: DrawRectanglePro(), support TRIANGLES drawing 3 anni fa
  Ray f6180efd35 REVIEWED: CheckCollision*() consistency 3 anni fa
  Ray 7158c80448 tweak 3 anni fa
  Uneven Prankster 35cbacc68b
Allow GL4.3 capabilities to be shown (#2124) 3 anni fa
  Ray 14e4992d73 REVIEWED: rlGetCompressedFormatName() 3 anni fa
  Ray 21ec8c38ae Review variables initialization 3 anni fa
  Luke Krasnoff 8ec5b2dc2f
Protect TextIsEqual from NULLs (#2121) 3 anni fa
  KonPet 34f9f51835
Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111) 3 anni fa
  raysan5 7f4ae653f3 Review display output order 3 anni fa
  raysan5 703df42586 Avoid duplicate output info on PLATFORM_RPI 3 anni fa
  Ray 5e3db0aa83 Updated some scripts paths 3 anni fa
  Ray e930ad3102 Reviewed spelling mistake 3 anni fa
  Ray 2fe488a71c Update version in CMake 3 anni fa
  raysan5 70a2118c49 REMOVED: `rnet.h` 3 anni fa
  raysan5 b02e737074 Update raygui.h 3 anni fa
  raysan5 bba035c20c Minor type tweak 3 anni fa
  Ray 8c0f9c7f5a Update miniaudio.h 3 anni fa
  Ray 8abba960c7 Review comments 3 anni fa
  Ray 8649032428 Update comment 3 anni fa
  Ray 1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 3 anni fa
  Ray b7240d6a36 Update raygui.h 3 anni fa
  Ray 65076464d5 REVIEWED: KeyCallback() 3 anni fa
  Ray 72758de6ea Reviewed warnings 3 anni fa
  Ray 25642cff36 Update comments for OpenGL 4.3 3 anni fa
  Jeffery Myers daeccd03ac
Fix VC warnings for examples (#2085) 3 anni fa
  Jeffery Myers 086f76ba7a
Fix warnings in raylib build (#2084) 3 anni fa
  mandar1jn affb707dd9
fixing the library so the workflows compile (#2082) 3 anni fa
  TheSergey496 08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) 3 anni fa
  raysan5 62965aa6d7 Comments tweaks 3 anni fa
  raysan5 04a4efb591 Added some comments on `LoadGLTF()` 3 anni fa
  raysan5 c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 3 anni fa
  raysan5 ebee8ba3bb REVIEWED: `LoadGLTF()` #2075 3 anni fa
  mausimus 8f5bd3e185
web: clear resizedLastFrame (#2077) 3 anni fa
  Richard Smith fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) 3 anni fa
  raysan5 18db2c4f01 REVIEWED: `LoadGLTF()` 3 anni fa
  raysan5 83b6cd00c6 Reviewed VS2019 projects 3 anni fa
  raysan5 ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 3 anni fa
  raysan5 befdb5963e REMOVED: `IsGamepadName()` 3 anni fa
  raysan5 83cd22ee5a Minor tweaks 3 anni fa
  raysan5 dd6e006d78 Reviewed multitouch example #1988 3 anni fa
  Ray 317db34059 Reviewed to support raygui and physac on building 3 anni fa
  Ray 13bb656a91 Update Makefile 3 anni fa
  Ray 9afda9359b Reviewed physac building 3 anni fa
  raysan5 fec0ce34c5 Remove trailing spaces 3 anni fa
  raysan5 719c1551cc Reviewed latest PR formatting and details 3 anni fa