3344 Commits (f5a832e770c0e9635dde8e598eda506f7f059145)

Author SHA1 Message Date
  Ray e930ad3102 Reviewed spelling mistake 3 years ago
  Ray 2fe488a71c Update version in CMake 3 years ago
  raysan5 70a2118c49 REMOVED: `rnet.h` 3 years ago
  raysan5 b02e737074 Update raygui.h 3 years ago
  raysan5 bba035c20c Minor type tweak 3 years ago
  Ray 8c0f9c7f5a Update miniaudio.h 3 years ago
  Ray 8abba960c7 Review comments 3 years ago
  Ray 8649032428 Update comment 3 years ago
  Ray 1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 3 years ago
  Ray b7240d6a36 Update raygui.h 3 years ago
  Ray 65076464d5 REVIEWED: KeyCallback() 3 years ago
  Ray 72758de6ea Reviewed warnings 3 years ago
  Ray 25642cff36 Update comments for OpenGL 4.3 3 years ago
  Jeffery Myers daeccd03ac
Fix VC warnings for examples (#2085) 3 years ago
  Jeffery Myers 086f76ba7a
Fix warnings in raylib build (#2084) 3 years ago
  mandar1jn affb707dd9
fixing the library so the workflows compile (#2082) 3 years ago
  TheSergey496 08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) 3 years ago
  raysan5 62965aa6d7 Comments tweaks 3 years ago
  raysan5 04a4efb591 Added some comments on `LoadGLTF()` 3 years ago
  raysan5 c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 3 years ago
  raysan5 ebee8ba3bb REVIEWED: `LoadGLTF()` #2075 3 years ago
  mausimus 8f5bd3e185
web: clear resizedLastFrame (#2077) 3 years ago
  Richard Smith fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) 3 years ago
  raysan5 18db2c4f01 REVIEWED: `LoadGLTF()` 3 years ago
  raysan5 83b6cd00c6 Reviewed VS2019 projects 3 years ago
  raysan5 ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 3 years ago
  raysan5 befdb5963e REMOVED: `IsGamepadName()` 3 years ago
  raysan5 83cd22ee5a Minor tweaks 3 years ago
  raysan5 dd6e006d78 Reviewed multitouch example #1988 3 years ago
  Ray 317db34059 Reviewed to support raygui and physac on building 3 years ago
  Ray 13bb656a91 Update Makefile 3 years ago
  Ray 9afda9359b Reviewed physac building 3 years ago
  raysan5 fec0ce34c5 Remove trailing spaces 3 years ago
  raysan5 719c1551cc Reviewed latest PR formatting and details 3 years ago
  warzes 9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 (#2068) 3 years ago
  raysan5 6ac3043e88 WARNING: REMOVED: glTF loading 3 years ago
  raysan5 2ec8ce649a ADDED: `EncodeDataBase64()` and `DecodeDataBase64()` 3 years ago
  raysan5 1c9093fd24 Avoid `GRAPHICS_API_OPENGL_*` defines 3 years ago
  raysan5 b28e353626 Reviewed `glDisableVertexAttribArray()` issue #2068 3 years ago
  raysan5 a3f9ba8704 Removed useless GL calls #2068 3 years ago
  Ray ccf4329792 Review comments 3 years ago
  Uneven Prankster a6fb2dafc6
Fix `rlLoadComputeShaderProgram` define (#2067) 3 years ago
  raysan5 7a16834124 UPDATE: Officially support OpenGL 4.3 3 years ago
  raysan5 f437f7b405 Reviewed makefile and examples building 3 years ago
  raysan5 cf12992b6a Remove trailing spaces 3 years ago
  Sage Hane 16d015d81e
build.zig: Use addCSourceFiles (#2066) 3 years ago
  warzes d47d7c0001
Fixing the error of loading VOX models. (#2065) 3 years ago
  michaelfiber c87e91d27a
Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport (#2064) 3 years ago
  Ray 99f6707e2c Support OpenGL 4.3 3 years ago
  Ray e36dc01b91 Support `GRAPHICS_API_OPENGL_43` 3 years ago