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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
  4. #
  5. # Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. .PHONY: all clean
  24. # Define required raylib variables
  25. PROJECT_NAME ?= raylib_examples
  26. RAYLIB_VERSION ?= 3.5.0
  27. RAYLIB_PATH ?= ..
  28. # Define default options
  29. # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
  30. PLATFORM ?= PLATFORM_DESKTOP
  31. # Locations of your newly installed library and associated headers. See ../src/Makefile
  32. # On Linux, if you have installed raylib but cannot compile the examples, check that
  33. # the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
  34. # To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
  35. # To enable compile-time linking to a special version of libraylib.so, change these variables here.
  36. # To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
  37. # If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
  38. # the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
  39. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
  40. DESTDIR ?= /usr/local
  41. RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
  42. # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
  43. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
  44. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  45. RAYLIB_LIBTYPE ?= STATIC
  46. # Build mode for project: DEBUG or RELEASE
  47. BUILD_MODE ?= RELEASE
  48. # Use external GLFW library instead of rglfw module
  49. # TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
  50. USE_EXTERNAL_GLFW ?= FALSE
  51. # Use Wayland display server protocol on Linux desktop
  52. # by default it uses X11 windowing system
  53. USE_WAYLAND_DISPLAY ?= FALSE
  54. # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
  55. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  56. # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
  57. # ifeq ($(UNAME),Msys) -> Windows
  58. ifeq ($(OS),Windows_NT)
  59. PLATFORM_OS=WINDOWS
  60. else
  61. UNAMEOS=$(shell uname)
  62. ifeq ($(UNAMEOS),Linux)
  63. PLATFORM_OS=LINUX
  64. endif
  65. ifeq ($(UNAMEOS),FreeBSD)
  66. PLATFORM_OS=BSD
  67. endif
  68. ifeq ($(UNAMEOS),OpenBSD)
  69. PLATFORM_OS=BSD
  70. endif
  71. ifeq ($(UNAMEOS),NetBSD)
  72. PLATFORM_OS=BSD
  73. endif
  74. ifeq ($(UNAMEOS),DragonFly)
  75. PLATFORM_OS=BSD
  76. endif
  77. ifeq ($(UNAMEOS),Darwin)
  78. PLATFORM_OS=OSX
  79. endif
  80. endif
  81. endif
  82. ifeq ($(PLATFORM),PLATFORM_RPI)
  83. UNAMEOS=$(shell uname)
  84. ifeq ($(UNAMEOS),Linux)
  85. PLATFORM_OS=LINUX
  86. endif
  87. endif
  88. ifeq ($(PLATFORM),PLATFORM_DRM)
  89. UNAMEOS=$(shell uname)
  90. ifeq ($(UNAMEOS),Linux)
  91. PLATFORM_OS=LINUX
  92. endif
  93. endif
  94. # RAYLIB_PATH adjustment for different platforms.
  95. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
  96. # Required for ldconfig or other tools that do not perform path expansion.
  97. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  98. ifeq ($(PLATFORM_OS),LINUX)
  99. RAYLIB_PREFIX ?= ..
  100. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
  101. endif
  102. endif
  103. # Default path for raylib on Raspberry Pi, if installed in different path, update it!
  104. # This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
  105. # TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
  106. ifeq ($(PLATFORM),PLATFORM_RPI)
  107. RAYLIB_PATH ?= /home/pi/raylib
  108. endif
  109. ifeq ($(PLATFORM),PLATFORM_DRM)
  110. RAYLIB_PATH ?= /home/pi/raylib
  111. endif
  112. ifeq ($(PLATFORM),PLATFORM_WEB)
  113. # Emscripten required variables
  114. EMSDK_PATH ?= C:/emsdk
  115. EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
  116. CLANG_PATH = $(EMSDK_PATH)/upstream/bin
  117. PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4-pywin32_64bit
  118. NODE_PATH = $(EMSDK_PATH)/node/12.18.1_64bit/bin
  119. export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
  120. endif
  121. # Define raylib release directory for compiled library.
  122. # RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
  123. RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
  124. # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
  125. # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
  126. # so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
  127. # without formal installation from ../src/Makefile. It aids portability and is useful if you have
  128. # multiple versions of raylib, have raylib installed to a non-standard location, or want to
  129. # bundle libraylib.so with your game. Change it to your liking.
  130. # NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
  131. # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
  132. # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  133. # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
  134. # To see which libraries a built example is linking to, ldd core/core_basic_window;
  135. # Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
  136. EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
  137. # Define default C compiler: gcc
  138. # NOTE: define g++ compiler if using C++
  139. CC = gcc
  140. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  141. ifeq ($(PLATFORM_OS),OSX)
  142. # OSX default compiler
  143. CC = clang
  144. endif
  145. ifeq ($(PLATFORM_OS),BSD)
  146. # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
  147. CC = clang
  148. endif
  149. endif
  150. ifeq ($(PLATFORM),PLATFORM_RPI)
  151. ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
  152. # Define RPI cross-compiler
  153. #CC = armv6j-hardfloat-linux-gnueabi-gcc
  154. CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
  155. endif
  156. endif
  157. ifeq ($(PLATFORM),PLATFORM_WEB)
  158. # HTML5 emscripten compiler
  159. # WARNING: To compile to HTML5, code must be redesigned
  160. # to use emscripten.h and emscripten_set_main_loop()
  161. CC = emcc
  162. endif
  163. # Define default make program
  164. MAKE = make
  165. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  166. ifeq ($(PLATFORM_OS),WINDOWS)
  167. MAKE = mingw32-make
  168. endif
  169. endif
  170. # Define compiler flags:
  171. # -O1 defines optimization level
  172. # -g include debug information on compilation
  173. # -s strip unnecessary data from build
  174. # -Wall turns on most, but not all, compiler warnings
  175. # -std=c99 defines C language mode (standard C from 1999 revision)
  176. # -std=gnu99 defines C language mode (GNU C from 1999 revision)
  177. # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
  178. # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
  179. CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
  180. ifeq ($(BUILD_MODE),DEBUG)
  181. CFLAGS += -g
  182. ifeq ($(PLATFORM),PLATFORM_WEB)
  183. CFLAGS += -s ASSERTIONS=1 --profiling
  184. endif
  185. else
  186. ifeq ($(PLATFORM),PLATFORM_WEB)
  187. CFLAGS += -Os
  188. else
  189. CFLAGS += -s -O1
  190. endif
  191. endif
  192. # Additional flags for compiler (if desired)
  193. #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
  194. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  195. ifeq ($(PLATFORM_OS),LINUX)
  196. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  197. CFLAGS += -D_DEFAULT_SOURCE
  198. endif
  199. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  200. # Explicitly enable runtime link to libraylib.so
  201. CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  202. endif
  203. endif
  204. endif
  205. ifeq ($(PLATFORM),PLATFORM_RPI)
  206. CFLAGS += -std=gnu99
  207. endif
  208. ifeq ($(PLATFORM),PLATFORM_DRM)
  209. CFLAGS += -std=gnu99 -DEGL_NO_X11
  210. endif
  211. ifeq ($(PLATFORM),PLATFORM_WEB)
  212. # -Os # size optimization
  213. # -O2 # optimization level 2, if used, also set --memory-init-file 0
  214. # -s USE_GLFW=3 # Use glfw3 library (context/input management)
  215. # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
  216. # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
  217. # -s USE_PTHREADS=1 # multithreading support
  218. # -s WASM=0 # disable Web Assembly, emitted by default
  219. # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
  220. # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
  221. # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
  222. # --profiling # include information for code profiling
  223. # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
  224. # --preload-file resources # specify a resources folder for data compilation
  225. # --source-map-base # allow debugging in browser with source map
  226. CFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 $(dir $<)resources@resources
  227. # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
  228. # we can compile same code for ALL platforms with no change required, but, working on bigger
  229. # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
  230. # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
  231. # Define a custom shell .html and output extension
  232. CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
  233. EXT = .html
  234. endif
  235. # Define include paths for required headers
  236. # NOTE: Several external required libraries (stb and others)
  237. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  238. # Define additional directories containing required header files
  239. ifeq ($(PLATFORM),PLATFORM_RPI)
  240. # RPI required libraries
  241. INCLUDE_PATHS += -I/opt/vc/include
  242. INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
  243. INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
  244. endif
  245. ifeq ($(PLATFORM),PLATFORM_DRM)
  246. # DRM required libraries
  247. INCLUDE_PATHS += -I/usr/include/libdrm
  248. endif
  249. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  250. ifeq ($(PLATFORM_OS),BSD)
  251. # Consider -L$(RAYLIB_H_INSTALL_PATH)
  252. INCLUDE_PATHS += -I/usr/local/include
  253. endif
  254. ifeq ($(PLATFORM_OS),LINUX)
  255. INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  256. endif
  257. endif
  258. # Define library paths containing required libs.
  259. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
  260. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  261. ifeq ($(PLATFORM_OS),WINDOWS)
  262. # resource file contains windows executable icon and properties
  263. LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
  264. # -Wl,--subsystem,windows hides the console window
  265. ifeq ($(BUILD_MODE), RELEASE)
  266. LDFLAGS += -Wl,--subsystem,windows
  267. endif
  268. endif
  269. ifeq ($(PLATFORM_OS),BSD)
  270. # Consider -L$(RAYLIB_INSTALL_PATH)
  271. LDFLAGS += -L. -Lsrc -L/usr/local/lib
  272. endif
  273. ifeq ($(PLATFORM_OS),LINUX)
  274. # Reset everything.
  275. # Precedence: immediately local, installed version, raysan5 provided libs
  276. LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
  277. endif
  278. endif
  279. ifeq ($(PLATFORM),PLATFORM_RPI)
  280. LDFLAGS += -L/opt/vc/lib
  281. endif
  282. ifeq ($(PLATFORM),PLATFORM_DRM)
  283. LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
  284. endif
  285. # Define any libraries required on linking
  286. # if you want to link libraries (libname.so or libname.a), use the -lname
  287. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  288. ifeq ($(PLATFORM_OS),WINDOWS)
  289. # Libraries for Windows desktop compilation
  290. # NOTE: WinMM library required to set high-res timer resolution
  291. LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
  292. # Required for physac examples
  293. LDLIBS += -static -lpthread
  294. endif
  295. ifeq ($(PLATFORM_OS),LINUX)
  296. # Libraries for Debian GNU/Linux desktop compiling
  297. # NOTE: Required packages: libegl1-mesa-dev
  298. LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
  299. # On X11 requires also below libraries
  300. LDLIBS += -lX11
  301. # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
  302. #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  303. # On Wayland windowing system, additional libraries requires
  304. ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
  305. LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
  306. endif
  307. # Explicit link to libc
  308. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  309. LDLIBS += -lc
  310. endif
  311. endif
  312. ifeq ($(PLATFORM_OS),OSX)
  313. # Libraries for OSX 10.9 desktop compiling
  314. # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
  315. LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
  316. endif
  317. ifeq ($(PLATFORM_OS),BSD)
  318. # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
  319. # NOTE: Required packages: mesa-libs
  320. LDLIBS = -lraylib -lGL -lpthread -lm
  321. # On XWindow requires also below libraries
  322. LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  323. endif
  324. ifeq ($(USE_EXTERNAL_GLFW),TRUE)
  325. # NOTE: It could require additional packages installed: libglfw3-dev
  326. LDLIBS += -lglfw
  327. endif
  328. endif
  329. ifeq ($(PLATFORM),PLATFORM_RPI)
  330. # Libraries for Raspberry Pi compiling
  331. # NOTE: Required packages: libasound2-dev (ALSA)
  332. LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
  333. endif
  334. ifeq ($(PLATFORM),PLATFORM_DRM)
  335. # Libraries for DRM compiling
  336. # NOTE: Required packages: libasound2-dev (ALSA)
  337. LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
  338. endif
  339. ifeq ($(PLATFORM),PLATFORM_WEB)
  340. # Libraries for web (HTML5) compiling
  341. LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
  342. endif
  343. # Define all object files required
  344. CORE = \
  345. core/core_basic_window \
  346. core/core_input_keys \
  347. core/core_input_mouse \
  348. core/core_input_mouse_wheel \
  349. core/core_input_gamepad \
  350. core/core_input_multitouch \
  351. core/core_input_gestures \
  352. core/core_2d_camera \
  353. core/core_2d_camera_platformer \
  354. core/core_3d_camera_mode \
  355. core/core_3d_camera_free \
  356. core/core_3d_camera_first_person \
  357. core/core_3d_picking \
  358. core/core_world_screen \
  359. core/core_custom_logging \
  360. core/core_window_letterbox \
  361. core/core_drop_files \
  362. core/core_random_values \
  363. core/core_scissor_test \
  364. core/core_storage_values \
  365. core/core_vr_simulator \
  366. core/core_loading_thread \
  367. core/core_quat_conversion \
  368. core/core_window_flags
  369. SHAPES = \
  370. shapes/shapes_basic_shapes \
  371. shapes/shapes_bouncing_ball \
  372. shapes/shapes_colors_palette \
  373. shapes/shapes_logo_raylib \
  374. shapes/shapes_logo_raylib_anim \
  375. shapes/shapes_rectangle_scaling \
  376. shapes/shapes_lines_bezier \
  377. shapes/shapes_collision_area \
  378. shapes/shapes_following_eyes \
  379. shapes/shapes_easings_ball_anim \
  380. shapes/shapes_easings_box_anim \
  381. shapes/shapes_easings_rectangle_array \
  382. shapes/shapes_draw_ring \
  383. shapes/shapes_draw_circle_sector \
  384. shapes/shapes_draw_rectangle_rounded
  385. TEXTURES = \
  386. textures/textures_logo_raylib \
  387. textures/textures_mouse_painting \
  388. textures/textures_rectangle \
  389. textures/textures_srcrec_dstrec \
  390. textures/textures_image_drawing \
  391. textures/textures_image_generation \
  392. textures/textures_image_loading \
  393. textures/textures_image_processing \
  394. textures/textures_image_text \
  395. textures/textures_to_image \
  396. textures/textures_raw_data \
  397. textures/textures_particles_blending \
  398. textures/textures_npatch_drawing \
  399. textures/textures_background_scrolling \
  400. textures/textures_sprite_button \
  401. textures/textures_sprite_explosion \
  402. textures/textures_bunnymark \
  403. textures/textures_blend_modes \
  404. textures/textures_draw_tiled \
  405. textures/textures_poly
  406. TEXT = \
  407. text/text_raylib_fonts \
  408. text/text_font_spritefont \
  409. text/text_font_loading \
  410. text/text_font_filters \
  411. text/text_font_sdf \
  412. text/text_format_text \
  413. text/text_input_box \
  414. text/text_writing_anim \
  415. text/text_rectangle_bounds \
  416. text/text_unicode \
  417. text/text_draw_3d
  418. MODELS = \
  419. models/models_animation \
  420. models/models_billboard \
  421. models/models_box_collisions \
  422. models/models_cubicmap \
  423. models/models_first_person_maze \
  424. models/models_geometric_shapes \
  425. models/models_material_pbr \
  426. models/models_mesh_generation \
  427. models/models_mesh_picking \
  428. models/models_loading \
  429. models/models_orthographic_projection \
  430. models/models_rlgl_solar_system \
  431. models/models_skybox \
  432. models/models_yaw_pitch_roll \
  433. models/models_heightmap \
  434. models/models_waving_cubes
  435. SHADERS = \
  436. shaders/shaders_model_shader \
  437. shaders/shaders_shapes_textures \
  438. shaders/shaders_custom_uniform \
  439. shaders/shaders_postprocessing \
  440. shaders/shaders_palette_switch \
  441. shaders/shaders_raymarching \
  442. shaders/shaders_texture_drawing \
  443. shaders/shaders_texture_waves \
  444. shaders/shaders_julia_set \
  445. shaders/shaders_eratosthenes \
  446. shaders/shaders_basic_lighting \
  447. shaders/shaders_fog \
  448. shaders/shaders_simple_mask \
  449. shaders/shaders_spotlight \
  450. shaders/shaders_hot_reloading \
  451. shaders/shaders_rlgl_mesh_instanced \
  452. shaders/shaders_multi_sample2d
  453. AUDIO = \
  454. audio/audio_module_playing \
  455. audio/audio_music_stream \
  456. audio/audio_raw_stream \
  457. audio/audio_sound_loading \
  458. audio/audio_multichannel_sound
  459. PHYSICS = \
  460. physics/physics_demo \
  461. physics/physics_friction \
  462. physics/physics_movement \
  463. physics/physics_restitution \
  464. physics/physics_shatter
  465. CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
  466. # Default target entry
  467. all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
  468. core: $(CORE)
  469. shapes: $(SHAPES)
  470. textures: $(TEXTURES)
  471. text: $(TEXT)
  472. models: $(MODELS)
  473. shaders: $(SHADERS)
  474. audio: $(AUDIO)
  475. physics: $(PHYSICS)
  476. # Generic compilation pattern
  477. # NOTE: Examples must be ready for Android compilation!
  478. %: %.c
  479. ifeq ($(PLATFORM),PLATFORM_ANDROID)
  480. $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
  481. else
  482. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  483. endif
  484. # Clean everything
  485. clean:
  486. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  487. ifeq ($(PLATFORM_OS),WINDOWS)
  488. del *.o *.exe /s
  489. endif
  490. ifeq ($(PLATFORM_OS),LINUX)
  491. find . -type f -executable -delete
  492. rm -fv *.o
  493. endif
  494. ifeq ($(PLATFORM_OS),OSX)
  495. find . -type f -perm +ugo+x -delete
  496. rm -f *.o
  497. endif
  498. endif
  499. ifeq ($(PLATFORM),PLATFORM_RPI)
  500. find . -type f -executable -delete
  501. rm -fv *.o
  502. endif
  503. ifeq ($(PLATFORM),PLATFORM_DRM)
  504. find . -type f -executable -delete
  505. rm -fv *.o
  506. endif
  507. ifeq ($(PLATFORM),PLATFORM_WEB)
  508. del *.o *.html *.js
  509. endif
  510. @echo Cleaning done