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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
  4. #
  5. # Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. .PHONY: all clean
  24. # Define required raylib variables
  25. PROJECT_NAME ?= raylib_examples
  26. RAYLIB_VERSION ?= 3.0.0
  27. RAYLIB_API_VERSION ?= 3
  28. RAYLIB_PATH ?= ..
  29. # Define default options
  30. # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
  31. PLATFORM ?= PLATFORM_DESKTOP
  32. # Locations of your newly installed library and associated headers. See ../src/Makefile
  33. # On Linux, if you have installed raylib but cannot compile the examples, check that
  34. # the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
  35. # To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
  36. # To enable compile-time linking to a special version of libraylib.so, change these variables here.
  37. # To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
  38. # If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
  39. # the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
  40. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
  41. DESTDIR ?= /usr/local
  42. RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
  43. # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
  44. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
  45. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  46. RAYLIB_LIBTYPE ?= STATIC
  47. # Build mode for project: DEBUG or RELEASE
  48. BUILD_MODE ?= RELEASE
  49. # Use external GLFW library instead of rglfw module
  50. # TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
  51. USE_EXTERNAL_GLFW ?= FALSE
  52. # Use Wayland display server protocol on Linux desktop
  53. # by default it uses X11 windowing system
  54. USE_WAYLAND_DISPLAY ?= FALSE
  55. # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
  56. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  57. # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
  58. # ifeq ($(UNAME),Msys) -> Windows
  59. ifeq ($(OS),Windows_NT)
  60. PLATFORM_OS=WINDOWS
  61. else
  62. UNAMEOS=$(shell uname)
  63. ifeq ($(UNAMEOS),Linux)
  64. PLATFORM_OS=LINUX
  65. endif
  66. ifeq ($(UNAMEOS),FreeBSD)
  67. PLATFORM_OS=BSD
  68. endif
  69. ifeq ($(UNAMEOS),OpenBSD)
  70. PLATFORM_OS=BSD
  71. endif
  72. ifeq ($(UNAMEOS),NetBSD)
  73. PLATFORM_OS=BSD
  74. endif
  75. ifeq ($(UNAMEOS),DragonFly)
  76. PLATFORM_OS=BSD
  77. endif
  78. ifeq ($(UNAMEOS),Darwin)
  79. PLATFORM_OS=OSX
  80. endif
  81. endif
  82. endif
  83. ifeq ($(PLATFORM),PLATFORM_RPI)
  84. UNAMEOS=$(shell uname)
  85. ifeq ($(UNAMEOS),Linux)
  86. PLATFORM_OS=LINUX
  87. endif
  88. endif
  89. # RAYLIB_PATH adjustment for different platforms.
  90. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
  91. # Required for ldconfig or other tools that do not perform path expansion.
  92. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  93. ifeq ($(PLATFORM_OS),LINUX)
  94. RAYLIB_PREFIX ?= ..
  95. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
  96. endif
  97. endif
  98. # Default path for raylib on Raspberry Pi, if installed in different path, update it!
  99. # This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
  100. # TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
  101. ifeq ($(PLATFORM),PLATFORM_RPI)
  102. RAYLIB_PATH ?= /home/pi/raylib
  103. endif
  104. ifeq ($(PLATFORM),PLATFORM_WEB)
  105. # Emscripten required variables
  106. EMSDK_PATH ?= C:/emsdk
  107. EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
  108. CLANG_PATH = $(EMSDK_PATH)/upstream/bin
  109. PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4-pywin32_64bit
  110. NODE_PATH = $(EMSDK_PATH)/node/12.18.1_64bit/bin
  111. export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
  112. endif
  113. # Define raylib release directory for compiled library.
  114. # RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
  115. RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
  116. # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
  117. # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
  118. # so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
  119. # without formal installation from ../src/Makefile. It aids portability and is useful if you have
  120. # multiple versions of raylib, have raylib installed to a non-standard location, or want to
  121. # bundle libraylib.so with your game. Change it to your liking.
  122. # NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
  123. # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
  124. # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  125. # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
  126. # To see which libraries a built example is linking to, ldd core/core_basic_window;
  127. # Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
  128. EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
  129. # Define default C compiler: gcc
  130. # NOTE: define g++ compiler if using C++
  131. CC = gcc
  132. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  133. ifeq ($(PLATFORM_OS),OSX)
  134. # OSX default compiler
  135. CC = clang
  136. endif
  137. ifeq ($(PLATFORM_OS),BSD)
  138. # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
  139. CC = clang
  140. endif
  141. endif
  142. ifeq ($(PLATFORM),PLATFORM_RPI)
  143. ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
  144. # Define RPI cross-compiler
  145. #CC = armv6j-hardfloat-linux-gnueabi-gcc
  146. CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
  147. endif
  148. endif
  149. ifeq ($(PLATFORM),PLATFORM_WEB)
  150. # HTML5 emscripten compiler
  151. # WARNING: To compile to HTML5, code must be redesigned
  152. # to use emscripten.h and emscripten_set_main_loop()
  153. CC = emcc
  154. endif
  155. # Define default make program: Mingw32-make
  156. MAKE = mingw32-make
  157. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  158. ifeq ($(PLATFORM_OS),LINUX)
  159. MAKE = make
  160. endif
  161. ifeq ($(PLATFORM_OS),OSX)
  162. MAKE = make
  163. endif
  164. endif
  165. # Define compiler flags:
  166. # -O1 defines optimization level
  167. # -g include debug information on compilation
  168. # -s strip unnecessary data from build
  169. # -Wall turns on most, but not all, compiler warnings
  170. # -std=c99 defines C language mode (standard C from 1999 revision)
  171. # -std=gnu99 defines C language mode (GNU C from 1999 revision)
  172. # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
  173. # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
  174. CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
  175. ifeq ($(BUILD_MODE),DEBUG)
  176. CFLAGS += -g
  177. ifeq ($(PLATFORM),PLATFORM_WEB)
  178. CFLAGS += -s ASSERTIONS=1 --profiling
  179. endif
  180. else
  181. ifeq ($(PLATFORM),PLATFORM_WEB)
  182. CFLAGS += -Os
  183. else
  184. CFLAGS += -s -O1
  185. endif
  186. endif
  187. # Additional flags for compiler (if desired)
  188. #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
  189. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  190. ifeq ($(PLATFORM_OS),LINUX)
  191. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  192. CFLAGS += -D_DEFAULT_SOURCE
  193. endif
  194. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  195. # Explicitly enable runtime link to libraylib.so
  196. CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  197. endif
  198. endif
  199. endif
  200. ifeq ($(PLATFORM),PLATFORM_RPI)
  201. CFLAGS += -std=gnu99
  202. endif
  203. ifeq ($(PLATFORM),PLATFORM_WEB)
  204. # -Os # size optimization
  205. # -O2 # optimization level 2, if used, also set --memory-init-file 0
  206. # -s USE_GLFW=3 # Use glfw3 library (context/input management)
  207. # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
  208. # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
  209. # -s USE_PTHREADS=1 # multithreading support
  210. # -s WASM=0 # disable Web Assembly, emitted by default
  211. # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
  212. # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
  213. # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
  214. # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
  215. # --profiling # include information for code profiling
  216. # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
  217. # --preload-file resources # specify a resources folder for data compilation
  218. CFLAGS += -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s ASYNCIFY --preload-file $(dir $<)resources@resources
  219. # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
  220. # we can compile same code for ALL platforms with no change required, but, working on bigger
  221. # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
  222. # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
  223. # Define a custom shell .html and output extension
  224. CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
  225. EXT = .html
  226. endif
  227. # Define include paths for required headers
  228. # NOTE: Several external required libraries (stb and others)
  229. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  230. # Define additional directories containing required header files
  231. ifeq ($(PLATFORM),PLATFORM_RPI)
  232. # RPI required libraries
  233. INCLUDE_PATHS += -I/opt/vc/include
  234. INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
  235. INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
  236. endif
  237. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  238. ifeq ($(PLATFORM_OS),BSD)
  239. # Consider -L$(RAYLIB_H_INSTALL_PATH)
  240. INCLUDE_PATHS += -I/usr/local/include
  241. endif
  242. ifeq ($(PLATFORM_OS),LINUX)
  243. # Reset everything.
  244. # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
  245. #INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
  246. INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external
  247. endif
  248. endif
  249. # Define library paths containing required libs.
  250. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
  251. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  252. ifeq ($(PLATFORM_OS),WINDOWS)
  253. # resource file contains windows executable icon and properties
  254. LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
  255. # -Wl,--subsystem,windows hides the console window
  256. ifeq ($(BUILD_MODE), RELEASE)
  257. LDFLAGS += -Wl,--subsystem,windows
  258. endif
  259. endif
  260. ifeq ($(PLATFORM_OS),BSD)
  261. # Consider -L$(RAYLIB_INSTALL_PATH)
  262. LDFLAGS += -L. -Lsrc -L/usr/local/lib
  263. endif
  264. ifeq ($(PLATFORM_OS),LINUX)
  265. # Reset everything.
  266. # Precedence: immediately local, installed version, raysan5 provided libs
  267. LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
  268. endif
  269. endif
  270. ifeq ($(PLATFORM),PLATFORM_RPI)
  271. LDFLAGS += -L/opt/vc/lib
  272. endif
  273. # Define any libraries required on linking
  274. # if you want to link libraries (libname.so or libname.a), use the -lname
  275. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  276. ifeq ($(PLATFORM_OS),WINDOWS)
  277. # Libraries for Windows desktop compilation
  278. # NOTE: WinMM library required to set high-res timer resolution
  279. LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
  280. # Required for physac examples
  281. LDLIBS += -static -lpthread
  282. endif
  283. ifeq ($(PLATFORM_OS),LINUX)
  284. # Libraries for Debian GNU/Linux desktop compiling
  285. # NOTE: Required packages: libegl1-mesa-dev
  286. LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
  287. # On X11 requires also below libraries
  288. LDLIBS += -lX11
  289. # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
  290. #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  291. # On Wayland windowing system, additional libraries requires
  292. ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
  293. LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
  294. endif
  295. # Explicit link to libc
  296. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  297. LDLIBS += -lc
  298. endif
  299. endif
  300. ifeq ($(PLATFORM_OS),OSX)
  301. # Libraries for OSX 10.9 desktop compiling
  302. # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
  303. LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
  304. endif
  305. ifeq ($(PLATFORM_OS),BSD)
  306. # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
  307. # NOTE: Required packages: mesa-libs
  308. LDLIBS = -lraylib -lGL -lpthread -lm
  309. # On XWindow requires also below libraries
  310. LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  311. endif
  312. ifeq ($(USE_EXTERNAL_GLFW),TRUE)
  313. # NOTE: It could require additional packages installed: libglfw3-dev
  314. LDLIBS += -lglfw
  315. endif
  316. endif
  317. ifeq ($(PLATFORM),PLATFORM_RPI)
  318. # Libraries for Raspberry Pi compiling
  319. # NOTE: Required packages: libasound2-dev (ALSA)
  320. LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
  321. endif
  322. ifeq ($(PLATFORM),PLATFORM_WEB)
  323. # Libraries for web (HTML5) compiling
  324. LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
  325. endif
  326. # Define all object files required
  327. CORE = \
  328. core/core_basic_window \
  329. core/core_input_keys \
  330. core/core_input_mouse \
  331. core/core_input_mouse_wheel \
  332. core/core_input_gamepad \
  333. core/core_input_multitouch \
  334. core/core_input_gestures \
  335. core/core_2d_camera \
  336. core/core_2d_camera_platformer \
  337. core/core_3d_camera_mode \
  338. core/core_3d_camera_free \
  339. core/core_3d_camera_first_person \
  340. core/core_3d_picking \
  341. core/core_world_screen \
  342. core/core_custom_logging \
  343. core/core_window_letterbox \
  344. core/core_drop_files \
  345. core/core_random_values \
  346. core/core_scissor_test \
  347. core/core_storage_values \
  348. core/core_vr_simulator \
  349. core/core_loading_thread \
  350. core/core_quat_conversion
  351. SHAPES = \
  352. shapes/shapes_basic_shapes \
  353. shapes/shapes_bouncing_ball \
  354. shapes/shapes_colors_palette \
  355. shapes/shapes_logo_raylib \
  356. shapes/shapes_logo_raylib_anim \
  357. shapes/shapes_rectangle_scaling \
  358. shapes/shapes_lines_bezier \
  359. shapes/shapes_collision_area \
  360. shapes/shapes_following_eyes \
  361. shapes/shapes_easings_ball_anim \
  362. shapes/shapes_easings_box_anim \
  363. shapes/shapes_easings_rectangle_array \
  364. shapes/shapes_draw_ring \
  365. shapes/shapes_draw_circle_sector \
  366. shapes/shapes_draw_rectangle_rounded
  367. TEXTURES = \
  368. textures/textures_logo_raylib \
  369. textures/textures_mouse_painting \
  370. textures/textures_rectangle \
  371. textures/textures_srcrec_dstrec \
  372. textures/textures_image_drawing \
  373. textures/textures_image_generation \
  374. textures/textures_image_loading \
  375. textures/textures_image_processing \
  376. textures/textures_image_text \
  377. textures/textures_to_image \
  378. textures/textures_raw_data \
  379. textures/textures_particles_blending \
  380. textures/textures_npatch_drawing \
  381. textures/textures_background_scrolling \
  382. textures/textures_sprite_button \
  383. textures/textures_sprite_explosion \
  384. textures/textures_bunnymark \
  385. textures/textures_blend_modes
  386. TEXT = \
  387. text/text_raylib_fonts \
  388. text/text_font_spritefont \
  389. text/text_font_loading \
  390. text/text_font_filters \
  391. text/text_font_sdf \
  392. text/text_format_text \
  393. text/text_input_box \
  394. text/text_writing_anim \
  395. text/text_rectangle_bounds \
  396. text/text_unicode
  397. MODELS = \
  398. models/models_animation \
  399. models/models_billboard \
  400. models/models_box_collisions \
  401. models/models_cubicmap \
  402. models/models_first_person_maze \
  403. models/models_geometric_shapes \
  404. models/models_material_pbr \
  405. models/models_mesh_generation \
  406. models/models_mesh_picking \
  407. models/models_loading \
  408. models/models_orthographic_projection \
  409. models/models_rlgl_solar_system \
  410. models/models_skybox \
  411. models/models_yaw_pitch_roll \
  412. models/models_heightmap \
  413. models/models_waving_cubes
  414. SHADERS = \
  415. shaders/shaders_model_shader \
  416. shaders/shaders_shapes_textures \
  417. shaders/shaders_custom_uniform \
  418. shaders/shaders_postprocessing \
  419. shaders/shaders_palette_switch \
  420. shaders/shaders_raymarching \
  421. shaders/shaders_texture_drawing \
  422. shaders/shaders_texture_waves \
  423. shaders/shaders_julia_set \
  424. shaders/shaders_eratosthenes \
  425. shaders/shaders_basic_lighting \
  426. shaders/shaders_fog \
  427. shaders/shaders_simple_mask \
  428. shaders/shaders_spotlight
  429. AUDIO = \
  430. audio/audio_module_playing \
  431. audio/audio_music_stream \
  432. audio/audio_raw_stream \
  433. audio/audio_sound_loading \
  434. audio/audio_multichannel_sound
  435. PHYSICS = \
  436. physics/physics_demo \
  437. physics/physics_friction \
  438. physics/physics_movement \
  439. physics/physics_restitution \
  440. physics/physics_shatter
  441. CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
  442. # Default target entry
  443. all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
  444. core: $(CORE)
  445. shapes: $(SHAPES)
  446. text: $(TEXT)
  447. textures: $(TEXTURES)
  448. models: $(MODELS)
  449. shaders: $(SHADERS)
  450. audio: $(AUDIO)
  451. physics: $(PHYSICS)
  452. # Generic compilation pattern
  453. # NOTE: Examples must be ready for Android compilation!
  454. %: %.c
  455. ifeq ($(PLATFORM),PLATFORM_ANDROID)
  456. $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
  457. else
  458. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  459. endif
  460. # Clean everything
  461. clean:
  462. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  463. ifeq ($(PLATFORM_OS),WINDOWS)
  464. del *.o *.exe /s
  465. endif
  466. ifeq ($(PLATFORM_OS),LINUX)
  467. find . -type f -executable -delete
  468. rm -fv *.o
  469. endif
  470. ifeq ($(PLATFORM_OS),OSX)
  471. find . -type f -perm +ugo+x -delete
  472. rm -f *.o
  473. endif
  474. endif
  475. ifeq ($(PLATFORM),PLATFORM_RPI)
  476. find . -type f -executable -delete
  477. rm -fv *.o
  478. endif
  479. ifeq ($(PLATFORM),PLATFORM_WEB)
  480. del *.o *.html *.js
  481. endif
  482. @echo Cleaning done