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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
  4. #
  5. # Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. .PHONY: all clean
  24. # Define required raylib variables
  25. PROJECT_NAME ?= raylib_examples
  26. RAYLIB_VERSION ?= 3.5.0
  27. RAYLIB_PATH ?= ..
  28. # Define default options
  29. # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
  30. PLATFORM ?= PLATFORM_DESKTOP
  31. # Locations of your newly installed library and associated headers. See ../src/Makefile
  32. # On Linux, if you have installed raylib but cannot compile the examples, check that
  33. # the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
  34. # To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
  35. # To enable compile-time linking to a special version of libraylib.so, change these variables here.
  36. # To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
  37. # If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
  38. # the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
  39. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
  40. DESTDIR ?= /usr/local
  41. RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
  42. # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
  43. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
  44. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  45. RAYLIB_LIBTYPE ?= STATIC
  46. # Build mode for project: DEBUG or RELEASE
  47. BUILD_MODE ?= RELEASE
  48. # Use external GLFW library instead of rglfw module
  49. # TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
  50. USE_EXTERNAL_GLFW ?= FALSE
  51. # Use Wayland display server protocol on Linux desktop
  52. # by default it uses X11 windowing system
  53. USE_WAYLAND_DISPLAY ?= FALSE
  54. # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
  55. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  56. # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
  57. # ifeq ($(UNAME),Msys) -> Windows
  58. ifeq ($(OS),Windows_NT)
  59. PLATFORM_OS=WINDOWS
  60. else
  61. UNAMEOS=$(shell uname)
  62. ifeq ($(UNAMEOS),Linux)
  63. PLATFORM_OS=LINUX
  64. endif
  65. ifeq ($(UNAMEOS),FreeBSD)
  66. PLATFORM_OS=BSD
  67. endif
  68. ifeq ($(UNAMEOS),OpenBSD)
  69. PLATFORM_OS=BSD
  70. endif
  71. ifeq ($(UNAMEOS),NetBSD)
  72. PLATFORM_OS=BSD
  73. endif
  74. ifeq ($(UNAMEOS),DragonFly)
  75. PLATFORM_OS=BSD
  76. endif
  77. ifeq ($(UNAMEOS),Darwin)
  78. PLATFORM_OS=OSX
  79. endif
  80. endif
  81. endif
  82. ifeq ($(PLATFORM),PLATFORM_RPI)
  83. UNAMEOS=$(shell uname)
  84. ifeq ($(UNAMEOS),Linux)
  85. PLATFORM_OS=LINUX
  86. endif
  87. endif
  88. ifeq ($(PLATFORM),PLATFORM_DRM)
  89. UNAMEOS=$(shell uname)
  90. ifeq ($(UNAMEOS),Linux)
  91. PLATFORM_OS=LINUX
  92. endif
  93. endif
  94. # RAYLIB_PATH adjustment for different platforms.
  95. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
  96. # Required for ldconfig or other tools that do not perform path expansion.
  97. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  98. ifeq ($(PLATFORM_OS),LINUX)
  99. RAYLIB_PREFIX ?= ..
  100. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
  101. endif
  102. endif
  103. # Default path for raylib on Raspberry Pi, if installed in different path, update it!
  104. # This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
  105. # TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
  106. ifeq ($(PLATFORM),PLATFORM_RPI)
  107. RAYLIB_PATH ?= /home/pi/raylib
  108. endif
  109. ifeq ($(PLATFORM),PLATFORM_DRM)
  110. RAYLIB_PATH ?= /home/pi/raylib
  111. endif
  112. ifeq ($(PLATFORM),PLATFORM_WEB)
  113. # Emscripten required variables
  114. EMSDK_PATH ?= C:/emsdk
  115. EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
  116. CLANG_PATH = $(EMSDK_PATH)/upstream/bin
  117. PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4-pywin32_64bit
  118. NODE_PATH = $(EMSDK_PATH)/node/12.18.1_64bit/bin
  119. export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
  120. endif
  121. # Define raylib release directory for compiled library.
  122. # RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
  123. RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
  124. # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
  125. # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
  126. # so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
  127. # without formal installation from ../src/Makefile. It aids portability and is useful if you have
  128. # multiple versions of raylib, have raylib installed to a non-standard location, or want to
  129. # bundle libraylib.so with your game. Change it to your liking.
  130. # NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
  131. # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
  132. # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  133. # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
  134. # To see which libraries a built example is linking to, ldd core/core_basic_window;
  135. # Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
  136. EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
  137. # Define default C compiler: gcc
  138. # NOTE: define g++ compiler if using C++
  139. CC = gcc
  140. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  141. ifeq ($(PLATFORM_OS),OSX)
  142. # OSX default compiler
  143. CC = clang
  144. endif
  145. ifeq ($(PLATFORM_OS),BSD)
  146. # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
  147. CC = clang
  148. endif
  149. endif
  150. ifeq ($(PLATFORM),PLATFORM_RPI)
  151. ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
  152. # Define RPI cross-compiler
  153. #CC = armv6j-hardfloat-linux-gnueabi-gcc
  154. CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
  155. endif
  156. endif
  157. ifeq ($(PLATFORM),PLATFORM_WEB)
  158. # HTML5 emscripten compiler
  159. # WARNING: To compile to HTML5, code must be redesigned
  160. # to use emscripten.h and emscripten_set_main_loop()
  161. CC = emcc
  162. endif
  163. # Define default make program: Mingw32-make
  164. MAKE = mingw32-make
  165. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  166. ifeq ($(PLATFORM_OS),LINUX)
  167. MAKE = make
  168. endif
  169. ifeq ($(PLATFORM_OS),OSX)
  170. MAKE = make
  171. endif
  172. endif
  173. # Define compiler flags:
  174. # -O1 defines optimization level
  175. # -g include debug information on compilation
  176. # -s strip unnecessary data from build
  177. # -Wall turns on most, but not all, compiler warnings
  178. # -std=c99 defines C language mode (standard C from 1999 revision)
  179. # -std=gnu99 defines C language mode (GNU C from 1999 revision)
  180. # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
  181. # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
  182. CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
  183. ifeq ($(BUILD_MODE),DEBUG)
  184. CFLAGS += -g
  185. ifeq ($(PLATFORM),PLATFORM_WEB)
  186. CFLAGS += -s ASSERTIONS=1 --profiling
  187. endif
  188. else
  189. ifeq ($(PLATFORM),PLATFORM_WEB)
  190. CFLAGS += -Os
  191. else
  192. CFLAGS += -s -O1
  193. endif
  194. endif
  195. # Additional flags for compiler (if desired)
  196. #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
  197. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  198. ifeq ($(PLATFORM_OS),LINUX)
  199. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  200. CFLAGS += -D_DEFAULT_SOURCE
  201. endif
  202. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  203. # Explicitly enable runtime link to libraylib.so
  204. CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  205. endif
  206. endif
  207. endif
  208. ifeq ($(PLATFORM),PLATFORM_RPI)
  209. CFLAGS += -std=gnu99
  210. endif
  211. ifeq ($(PLATFORM),PLATFORM_DRM)
  212. CFLAGS += -std=gnu99 -DEGL_NO_X11
  213. endif
  214. ifeq ($(PLATFORM),PLATFORM_WEB)
  215. # -Os # size optimization
  216. # -O2 # optimization level 2, if used, also set --memory-init-file 0
  217. # -s USE_GLFW=3 # Use glfw3 library (context/input management)
  218. # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
  219. # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
  220. # -s USE_PTHREADS=1 # multithreading support
  221. # -s WASM=0 # disable Web Assembly, emitted by default
  222. # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
  223. # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
  224. # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
  225. # --profiling # include information for code profiling
  226. # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
  227. # --preload-file resources # specify a resources folder for data compilation
  228. # --source-map-base # allow debugging in browser with source map
  229. CFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 $(dir $<)resources@resources
  230. # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
  231. # we can compile same code for ALL platforms with no change required, but, working on bigger
  232. # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
  233. # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
  234. # Define a custom shell .html and output extension
  235. CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
  236. EXT = .html
  237. endif
  238. # Define include paths for required headers
  239. # NOTE: Several external required libraries (stb and others)
  240. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  241. # Define additional directories containing required header files
  242. ifeq ($(PLATFORM),PLATFORM_RPI)
  243. # RPI required libraries
  244. INCLUDE_PATHS += -I/opt/vc/include
  245. INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
  246. INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
  247. endif
  248. ifeq ($(PLATFORM),PLATFORM_DRM)
  249. # DRM required libraries
  250. INCLUDE_PATHS += -I/usr/include/libdrm
  251. endif
  252. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  253. ifeq ($(PLATFORM_OS),BSD)
  254. # Consider -L$(RAYLIB_H_INSTALL_PATH)
  255. INCLUDE_PATHS += -I/usr/local/include
  256. endif
  257. ifeq ($(PLATFORM_OS),LINUX)
  258. INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  259. endif
  260. endif
  261. # Define library paths containing required libs.
  262. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
  263. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  264. ifeq ($(PLATFORM_OS),WINDOWS)
  265. # resource file contains windows executable icon and properties
  266. LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
  267. # -Wl,--subsystem,windows hides the console window
  268. ifeq ($(BUILD_MODE), RELEASE)
  269. LDFLAGS += -Wl,--subsystem,windows
  270. endif
  271. endif
  272. ifeq ($(PLATFORM_OS),BSD)
  273. # Consider -L$(RAYLIB_INSTALL_PATH)
  274. LDFLAGS += -L. -Lsrc -L/usr/local/lib
  275. endif
  276. ifeq ($(PLATFORM_OS),LINUX)
  277. # Reset everything.
  278. # Precedence: immediately local, installed version, raysan5 provided libs
  279. LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
  280. endif
  281. endif
  282. ifeq ($(PLATFORM),PLATFORM_RPI)
  283. LDFLAGS += -L/opt/vc/lib
  284. endif
  285. ifeq ($(PLATFORM),PLATFORM_DRM)
  286. LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
  287. endif
  288. # Define any libraries required on linking
  289. # if you want to link libraries (libname.so or libname.a), use the -lname
  290. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  291. ifeq ($(PLATFORM_OS),WINDOWS)
  292. # Libraries for Windows desktop compilation
  293. # NOTE: WinMM library required to set high-res timer resolution
  294. LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
  295. # Required for physac examples
  296. LDLIBS += -static -lpthread
  297. endif
  298. ifeq ($(PLATFORM_OS),LINUX)
  299. # Libraries for Debian GNU/Linux desktop compiling
  300. # NOTE: Required packages: libegl1-mesa-dev
  301. LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
  302. # On X11 requires also below libraries
  303. LDLIBS += -lX11
  304. # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
  305. #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  306. # On Wayland windowing system, additional libraries requires
  307. ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
  308. LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
  309. endif
  310. # Explicit link to libc
  311. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  312. LDLIBS += -lc
  313. endif
  314. endif
  315. ifeq ($(PLATFORM_OS),OSX)
  316. # Libraries for OSX 10.9 desktop compiling
  317. # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
  318. LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
  319. endif
  320. ifeq ($(PLATFORM_OS),BSD)
  321. # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
  322. # NOTE: Required packages: mesa-libs
  323. LDLIBS = -lraylib -lGL -lpthread -lm
  324. # On XWindow requires also below libraries
  325. LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  326. endif
  327. ifeq ($(USE_EXTERNAL_GLFW),TRUE)
  328. # NOTE: It could require additional packages installed: libglfw3-dev
  329. LDLIBS += -lglfw
  330. endif
  331. endif
  332. ifeq ($(PLATFORM),PLATFORM_RPI)
  333. # Libraries for Raspberry Pi compiling
  334. # NOTE: Required packages: libasound2-dev (ALSA)
  335. LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
  336. endif
  337. ifeq ($(PLATFORM),PLATFORM_DRM)
  338. # Libraries for DRM compiling
  339. # NOTE: Required packages: libasound2-dev (ALSA)
  340. LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
  341. endif
  342. ifeq ($(PLATFORM),PLATFORM_WEB)
  343. # Libraries for web (HTML5) compiling
  344. LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
  345. endif
  346. # Define all object files required
  347. CORE = \
  348. core/core_basic_window \
  349. core/core_input_keys \
  350. core/core_input_mouse \
  351. core/core_input_mouse_wheel \
  352. core/core_input_gamepad \
  353. core/core_input_multitouch \
  354. core/core_input_gestures \
  355. core/core_2d_camera \
  356. core/core_2d_camera_platformer \
  357. core/core_3d_camera_mode \
  358. core/core_3d_camera_free \
  359. core/core_3d_camera_first_person \
  360. core/core_3d_picking \
  361. core/core_world_screen \
  362. core/core_custom_logging \
  363. core/core_window_letterbox \
  364. core/core_drop_files \
  365. core/core_random_values \
  366. core/core_scissor_test \
  367. core/core_storage_values \
  368. core/core_vr_simulator \
  369. core/core_loading_thread \
  370. core/core_quat_conversion \
  371. core/core_window_flags
  372. SHAPES = \
  373. shapes/shapes_basic_shapes \
  374. shapes/shapes_bouncing_ball \
  375. shapes/shapes_colors_palette \
  376. shapes/shapes_logo_raylib \
  377. shapes/shapes_logo_raylib_anim \
  378. shapes/shapes_rectangle_scaling \
  379. shapes/shapes_lines_bezier \
  380. shapes/shapes_collision_area \
  381. shapes/shapes_following_eyes \
  382. shapes/shapes_easings_ball_anim \
  383. shapes/shapes_easings_box_anim \
  384. shapes/shapes_easings_rectangle_array \
  385. shapes/shapes_draw_ring \
  386. shapes/shapes_draw_circle_sector \
  387. shapes/shapes_draw_rectangle_rounded
  388. TEXTURES = \
  389. textures/textures_logo_raylib \
  390. textures/textures_mouse_painting \
  391. textures/textures_rectangle \
  392. textures/textures_srcrec_dstrec \
  393. textures/textures_image_drawing \
  394. textures/textures_image_generation \
  395. textures/textures_image_loading \
  396. textures/textures_image_processing \
  397. textures/textures_image_text \
  398. textures/textures_to_image \
  399. textures/textures_raw_data \
  400. textures/textures_particles_blending \
  401. textures/textures_npatch_drawing \
  402. textures/textures_background_scrolling \
  403. textures/textures_sprite_button \
  404. textures/textures_sprite_explosion \
  405. textures/textures_bunnymark \
  406. textures/textures_blend_modes \
  407. textures/textures_draw_tiled
  408. TEXT = \
  409. text/text_raylib_fonts \
  410. text/text_font_spritefont \
  411. text/text_font_loading \
  412. text/text_font_filters \
  413. text/text_font_sdf \
  414. text/text_format_text \
  415. text/text_input_box \
  416. text/text_writing_anim \
  417. text/text_rectangle_bounds \
  418. text/text_unicode
  419. MODELS = \
  420. models/models_animation \
  421. models/models_billboard \
  422. models/models_box_collisions \
  423. models/models_cubicmap \
  424. models/models_first_person_maze \
  425. models/models_geometric_shapes \
  426. models/models_material_pbr \
  427. models/models_mesh_generation \
  428. models/models_mesh_picking \
  429. models/models_loading \
  430. models/models_orthographic_projection \
  431. models/models_rlgl_solar_system \
  432. models/models_skybox \
  433. models/models_yaw_pitch_roll \
  434. models/models_heightmap \
  435. models/models_waving_cubes
  436. SHADERS = \
  437. shaders/shaders_model_shader \
  438. shaders/shaders_shapes_textures \
  439. shaders/shaders_custom_uniform \
  440. shaders/shaders_postprocessing \
  441. shaders/shaders_palette_switch \
  442. shaders/shaders_raymarching \
  443. shaders/shaders_texture_drawing \
  444. shaders/shaders_texture_waves \
  445. shaders/shaders_julia_set \
  446. shaders/shaders_eratosthenes \
  447. shaders/shaders_basic_lighting \
  448. shaders/shaders_fog \
  449. shaders/shaders_simple_mask \
  450. shaders/shaders_spotlight \
  451. shaders/shaders_hot_reloading \
  452. shaders/shaders_rlgl_mesh_instanced \
  453. shaders/shaders_multi_sample2d
  454. AUDIO = \
  455. audio/audio_module_playing \
  456. audio/audio_music_stream \
  457. audio/audio_raw_stream \
  458. audio/audio_sound_loading \
  459. audio/audio_multichannel_sound
  460. PHYSICS = \
  461. physics/physics_demo \
  462. physics/physics_friction \
  463. physics/physics_movement \
  464. physics/physics_restitution \
  465. physics/physics_shatter
  466. CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
  467. # Default target entry
  468. all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
  469. core: $(CORE)
  470. shapes: $(SHAPES)
  471. textures: $(TEXTURES)
  472. text: $(TEXT)
  473. models: $(MODELS)
  474. shaders: $(SHADERS)
  475. audio: $(AUDIO)
  476. physics: $(PHYSICS)
  477. # Generic compilation pattern
  478. # NOTE: Examples must be ready for Android compilation!
  479. %: %.c
  480. ifeq ($(PLATFORM),PLATFORM_ANDROID)
  481. $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
  482. else
  483. $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  484. endif
  485. # Clean everything
  486. clean:
  487. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  488. ifeq ($(PLATFORM_OS),WINDOWS)
  489. del *.o *.exe /s
  490. endif
  491. ifeq ($(PLATFORM_OS),LINUX)
  492. find . -type f -executable -delete
  493. rm -fv *.o
  494. endif
  495. ifeq ($(PLATFORM_OS),OSX)
  496. find . -type f -perm +ugo+x -delete
  497. rm -f *.o
  498. endif
  499. endif
  500. ifeq ($(PLATFORM),PLATFORM_RPI)
  501. find . -type f -executable -delete
  502. rm -fv *.o
  503. endif
  504. ifeq ($(PLATFORM),PLATFORM_DRM)
  505. find . -type f -executable -delete
  506. rm -fv *.o
  507. endif
  508. ifeq ($(PLATFORM),PLATFORM_WEB)
  509. del *.o *.html *.js
  510. endif
  511. @echo Cleaning done