raysan5
76c9e9883d
Update runtime DLL to version 1.6
9 jaren geleden
Ray
5139948ef9
Updated to Oculus PC SDK 1.6
9 jaren geleden
raysan5
af46222b12
Updated
9 jaren geleden
raysan5
0e6b249260
Review outputs by platform
9 jaren geleden
raysan5
5ff9811ea8
Some code tweaks
9 jaren geleden
LelixSuper
de865a9b55
fix small things on 'src/' makefile
9 jaren geleden
raysan5
697e1d4941
Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
9 jaren geleden
LelixSuper
ebfb1978b8
allow to compile shared version of raylib
9 jaren geleden
LelixSuper
13c56887f1
fix 'external/stb_vorbis.c" compilation
9 jaren geleden
LelixSuper
2272a4722f
restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
9 jaren geleden
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
9 jaren geleden
raysan5
a36cc7075a
Corrected issue on drawing order
9 jaren geleden
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
9 jaren geleden
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
9 jaren geleden
LelixSuper
6efaa78058
improve the compilation of all modules
9 jaren geleden
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
9 jaren geleden
raysan5
bfb5ffedda
Added rlgl standalone sample
9 jaren geleden
raysan5
a05150392a
Added audio standalone sample
9 jaren geleden
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
9 jaren geleden
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
9 jaren geleden
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
9 jaren geleden
raysan5
7959ccd84d
Review some functions, formatting and comments
9 jaren geleden
raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
9 jaren geleden
raysan5
11172118d1
Review comments
9 jaren geleden
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
9 jaren geleden
raysan5
31b64d4689
Updated for GLSL 100
9 jaren geleden
raysan5
22672bc738
Added Oculus functions declaration and comments
9 jaren geleden
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
9 jaren geleden
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
9 jaren geleden
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
9 jaren geleden
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
9 jaren geleden
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
9 jaren geleden
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
9 jaren geleden
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
9 jaren geleden
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
9 jaren geleden
raysan5
e2a3a52ad6
Edited comment
9 jaren geleden
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
9 jaren geleden
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
9 jaren geleden
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
9 jaren geleden
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
9 jaren geleden
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
9 jaren geleden
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
9 jaren geleden
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
9 jaren geleden
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
9 jaren geleden
raysan5
c4922c9e88
Reorganize shaders to respective folders
9 jaren geleden
raysan5
572936ec65
Added Oculus functions to raylib header
9 jaren geleden
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
9 jaren geleden
raysan5
9127b5a57d
Enable/Disable VR experience
9 jaren geleden
raysan5
8652e644dd
Corrected bug on stereo rendering
9 jaren geleden
raysan5
6981e2bffa
Get supported videomodes for fullscreen
9 jaren geleden