raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
il y a 9 ans
raysan5
11172118d1
Review comments
il y a 9 ans
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
il y a 9 ans
raysan5
31b64d4689
Updated for GLSL 100
il y a 9 ans
raysan5
22672bc738
Added Oculus functions declaration and comments
il y a 9 ans
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
il y a 9 ans
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
il y a 9 ans
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
il y a 9 ans
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
il y a 9 ans
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
il y a 9 ans
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
il y a 9 ans
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
il y a 9 ans
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
il y a 9 ans
raysan5
e2a3a52ad6
Edited comment
il y a 9 ans
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
il y a 9 ans
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
il y a 9 ans
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
il y a 9 ans
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
il y a 9 ans
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
il y a 9 ans
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
il y a 9 ans
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
il y a 9 ans
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
il y a 9 ans
raysan5
c4922c9e88
Reorganize shaders to respective folders
il y a 9 ans
raysan5
572936ec65
Added Oculus functions to raylib header
il y a 9 ans
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
il y a 9 ans
raysan5
9127b5a57d
Enable/Disable VR experience
il y a 9 ans
raysan5
8652e644dd
Corrected bug on stereo rendering
il y a 9 ans
raysan5
6981e2bffa
Get supported videomodes for fullscreen
il y a 9 ans
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
il y a 9 ans
raysan5
369b8532c0
Review rlglInitGraphics()
il y a 9 ans
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
il y a 9 ans
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
il y a 9 ans
raysan5
b358402cb3
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
il y a 9 ans
raysan5
a522b6e23b
Corrected issue with unclosed threads
il y a 9 ans
raysan5
03d9583b94
Add oculus simulator (in case device is not detected)
il y a 9 ans
raysan5
afe033412b
Code tweak
il y a 9 ans
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
il y a 9 ans
raysan5
b01f5ff6a7
Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
il y a 9 ans
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
il y a 9 ans
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
il y a 9 ans
Ray
4df7a0f2f8
Added support for OpenGL 2.1
il y a 9 ans
Ray
3468af213f
Reviewing Oculus rendering...
il y a 9 ans
victorfisac
1b0996fb0b
Updated physac header documentation
il y a 9 ans
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
il y a 9 ans
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
il y a 9 ans
victorfisac
5a1cbb2842
Fix current time value
il y a 9 ans
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
il y a 9 ans
raysan5
c914010606
Correct issue on Oculus drawing
il y a 9 ans
raysan5
d60dc7c2eb
Added Oculus Rift library dll
il y a 9 ans
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
il y a 9 ans