234 Commits (2e74133a6216fb31b54f6263292f03b930a71796)

Autor SHA1 Mensagem Data
  sir-irk ed509193d9 remving w multiply on the tangent itself 4 meses atrás
  sir-irk f86295732a fixing shader tangents to be vec4 4 meses atrás
  Pivok 0ffc8c517f Pbr example fix 5 meses atrás
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 6 meses atrás
  Ray cc5739a6d7 REVIEWED: Some PRs formating 7 meses atrás
  luis605 4960cc74e0 [examples] Reviewed shader view depth 7 meses atrás
  luis605 8ec52e3b25 Added example to build system 7 meses atrás
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 7 meses atrás
  Ray 557d071fa2 Reviewed shader loading message 8 meses atrás
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 8 meses atrás
  Ray 861ebafe62 Update shaders_mesh_instancing.c 9 meses atrás
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 9 meses atrás
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 9 meses atrás
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 meses atrás
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 9 meses atrás
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 9 meses atrás
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 meses atrás
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 meses atrás
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 meses atrás
  Ray 2f6230e366 Formatting review and examples review 10 meses atrás
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 meses atrás
  Ray 62d8969a56 Reviewed shader formating 10 meses atrás
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 meses atrás
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 meses atrás
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 meses atrás
  Ray 6fbf08cc1f
Update pbr.fs 11 meses atrás
  Ray f9cf684356
Update pbr.vs 11 meses atrás
  Ray 698bfc48fe
Update pbr.fs 11 meses atrás
  Ray 0d39e7137b Fix #4527 11 meses atrás
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 meses atrás
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 1 ano atrás
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1 ano atrás
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1 ano atrás
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 ano atrás
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1 ano atrás
  Ray db8b199363 Reviewed shader 1 ano atrás
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1 ano atrás
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 1 ano atrás
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1 ano atrás
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1 ano atrás
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 1 ano atrás
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1 ano atrás
  Ray 479bd84400 Update shaders_palette_switch.c 1 ano atrás
  Ray 34d00d5217 Minor formatting tweaks 1 ano atrás
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 1 ano atrás
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1 ano atrás
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1 ano atrás
  Ray 3f1e59a7cf Update copyright to 2024 1 ano atrás
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 ano atrás
  Ray e039a221a3 Review formating 1 ano atrás