Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
87774a0a21
Review variables initialization
5年前
Ray
b525039e0a
Review ALL examples
5年前
Ray
c1594fa445
Tweaks
5年前
Ray
970f1e8ff1
examples review
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5年前
Ray
998b4180e1
Update example!
5年前
Ray
0b18133e46
Update shaders_julia_set.c
5年前
Ray
d878a0aecb
Update shaders_julia_set.c
5年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5年前
Ray
2edec8ae28
Some example tweaks
5年前
Ray
6804c2189e
new examples: shaders_texture_waves
5年前
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5年前
eggmund
c25154064d
Fixed small error in comments
5年前
eggmund
49a49e492a
Added julia set shader example.
5年前
Ray
2ddc4bacba
Example review
5年前
Ray
129703fad1
new example: shaders_texture_drawing
5年前
Ray
be6d237b9e
Review models examples
5年前
raysan5
557456cace
Review window title
6年前
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6年前
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
6年前
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
6年前
Ray
788bb78989
Some tweaks
6年前
Ray
6ef1e1d938
new example: shaders_raymarching
6年前
Ray
8f95518858
Reviewed some examples to work on RPI
6年前
Ray
ed269b8d9a
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
6年前
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
6年前
Ray
a1d9c33995
Reviewed models and examples
6年前
Ray
d573a5ad60
Removed dwarf 3d model
Replaced by medieval 3d assets
6年前
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
6年前
Ray San
4cc12ef2b3
Review camera definition on examples
6年前
raysan5
09228752ce
Review default shaders usage on loading
7年前
Wilhem Barbier
7ef604fbf5
Store the default shaders
7年前
Ray San
4fe8e05a7f
Review GLSL 120 shaders
Not tested, could have errors
7年前
Ray
085779707f
Uploaded shaders for GLSL 120
7年前
Ray
1375a616b2
Some examples code tweaks
7年前
raysan5
9446746001
Corrected issues on examples
7年前
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7年前
raysan5
9040526f17
Adapt to new materials system
7年前
Ray
6546474fa4
Manual integration of material-pbr into develop
7年前
Ray
a5bfd7db22
Some reviews for RPI
7年前
Ray
65e6a6db53
Improved shaders_postprocessing example
7年前
Ray
aba25e9ba3
Move shaders to examples
7年前
Ray
8d3750e36d
Turn transparent pixels to black
7年前
raysan5
4315b82ea7
Replaced some images and updated examples
7年前
Ray
20d205cae5
Working on examples...
7年前