Ray
81d8302d53
ADDED: shaders_basic_lighting
há 5 anos
Ray
87774a0a21
Review variables initialization
há 5 anos
Ray
b525039e0a
Review ALL examples
há 5 anos
Ray
c1594fa445
Tweaks
há 5 anos
Ray
970f1e8ff1
examples review
há 5 anos
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
há 5 anos
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
há 5 anos
Ray
f1ffb3f573
Review shaders for GLSL 100
há 5 anos
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
há 5 anos
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
há 5 anos
Ray
998b4180e1
Update example!
há 5 anos
Ray
0b18133e46
Update shaders_julia_set.c
há 5 anos
Ray
d878a0aecb
Update shaders_julia_set.c
há 5 anos
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
há 5 anos
Ray
2edec8ae28
Some example tweaks
há 5 anos
Ray
6804c2189e
new examples: shaders_texture_waves
há 5 anos
hmmmmmmmm
aea3b2df65
Fixed another small comment error
há 5 anos
eggmund
c25154064d
Fixed small error in comments
há 5 anos
eggmund
49a49e492a
Added julia set shader example.
há 5 anos
Ray
2ddc4bacba
Example review
há 5 anos
Ray
129703fad1
new example: shaders_texture_drawing
há 5 anos
Ray
be6d237b9e
Review models examples
há 5 anos
raysan5
557456cace
Review window title
há 6 anos
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
há 6 anos
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
há 6 anos
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
há 6 anos
Ray
788bb78989
Some tweaks
há 6 anos
Ray
6ef1e1d938
new example: shaders_raymarching
há 6 anos
Ray
8f95518858
Reviewed some examples to work on RPI
há 6 anos
Ray
ed269b8d9a
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
há 6 anos
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
há 6 anos
Ray
a1d9c33995
Reviewed models and examples
há 6 anos
Ray
d573a5ad60
Removed dwarf 3d model
Replaced by medieval 3d assets
há 6 anos
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
há 6 anos
Ray San
4cc12ef2b3
Review camera definition on examples
há 6 anos
raysan5
09228752ce
Review default shaders usage on loading
há 7 anos
Wilhem Barbier
7ef604fbf5
Store the default shaders
há 7 anos
Ray San
4fe8e05a7f
Review GLSL 120 shaders
Not tested, could have errors
há 7 anos
Ray
085779707f
Uploaded shaders for GLSL 120
há 7 anos
Ray
1375a616b2
Some examples code tweaks
há 7 anos
raysan5
9446746001
Corrected issues on examples
há 7 anos
raysan5
0fc1323c80
Renamed modelviewprojection matrix
há 7 anos
raysan5
9040526f17
Adapt to new materials system
há 7 anos
Ray
6546474fa4
Manual integration of material-pbr into develop
há 7 anos
Ray
a5bfd7db22
Some reviews for RPI
há 7 anos
Ray
65e6a6db53
Improved shaders_postprocessing example
há 7 anos
Ray
aba25e9ba3
Move shaders to examples
há 7 anos
Ray
8d3750e36d
Turn transparent pixels to black
há 7 anos
raysan5
4315b82ea7
Replaced some images and updated examples
há 7 anos
Ray
20d205cae5
Working on examples...
há 7 anos