Ray
970f1e8ff1
examples review
5 年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5 年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5 年前
Ray
9994f16479
Review build config on web
5 年前
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5 年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5 年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5 年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5 年前
Ray
998b4180e1
Update example!
5 年前
Ray
0b18133e46
Update shaders_julia_set.c
5 年前
Ray
d878a0aecb
Update shaders_julia_set.c
5 年前
Ray
ab44033ed6
Added new examples to Makefile
5 年前
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
5 年前
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
5 年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 年前
Ray
2edec8ae28
Some example tweaks
5 年前
Ray
6804c2189e
new examples: shaders_texture_waves
5 年前
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5 年前
eggmund
c25154064d
Fixed small error in comments
5 年前
eggmund
49a49e492a
Added julia set shader example.
5 年前
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5 年前
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
6 年前
Ray
7a23a35eed
Remove broken example: standard_lighting
6 年前
Ray
621965cb8c
Move bunnymark example to another module
6 年前
Ray
8bafe03ee0
Update text_unicode.c
6 年前
Ray
eeef7fdb51
Review example formatting
6 年前
Ray
4c33d38812
Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
6 年前
Ray
2ddc4bacba
Example review
6 年前
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
6 年前
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
6 年前
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
6 年前
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine
structure clearer.
6 年前
Ray
0fe409bfa9
Renamed example
6 年前
Ray
f53395694d
Create examples_template.c
6 年前
Ray
62f1511e5f
Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:
- shapes_bouncing_ball
- shapes_collision_area
- shapes_following_eyes
- shapes_draw_circle_sector (requires raygui.h)
- shapes_draw_rectangle_rounded (requires raygui.h)
- shapes_draw_ring (requires raygui.h)
- shapes_easings_ball_anim (requires easings.h)
- shapes_easings_box_anim (requires easings.h)
- shapes_easings_rectangle_array (requires easings.h)
6 年前
Ray
0c53360a3a
new example: textures_sprite_explosion
6 年前
Ray
0b2bad4205
Update models_first_person_maze.c
6 年前
Ray
beda4180cd
Added missing include
6 年前
Ray
a9ebf8e10d
new example: textures_sprite_button
6 年前
Ray
34feacc148
new example: core_loading_thread
Data loading in a second thread with progress bar in main thread
6 年前
Ray
d46160fb6e
example review: models_first_person_maze
Added walls collision check
6 年前
Ray
73a54fcc3d
Update Makefile
6 年前
raysan5
270f563964
Minor tweaks
6 年前
Reece Mackie
f36ba6a2f4
Damn, made a mistake
6 年前
Reece Mackie
948a442704
Update gamepad example to use new enums
6 年前
raysan5
55cb13f1b8
Remove example on Android
6 年前
Ray
600cdb61a3
new example: models_first_person_maze -WIP-
6 年前
Demizdor
0e683005b4
Fix for DrawRectangleRounded
6 年前
Ray
0c567cd259
WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.
It requires more investigation but now it works (avoiding VAO usage)
6 年前
Jak
4b8d06f501
[rnet] module WIP ( #809 )
Added experimental network module
6 年前