Ray
|
811ec4fb1e
|
REVIEWED: `shaders_shadowmap_rendering` example
|
1 月之前 |
Ray
|
ef0dd5f774
|
REXM: Updated examples after some renames
|
1 月之前 |
Ray
|
c7f8843200
|
REXM: RENAME: example: `shaders_eratosthenes` --> `shaders_eratosthenes_sieve`
|
1 月之前 |
Ray
|
851bb3120d
|
REXM: RENAME: example: `shaders_view_depth` --> `shaders_depth_rendering`
|
1 月之前 |
Ray
|
4a23ed698f
|
REXM: RENAME: example: `shaders_raymarching` --> `shaders_raymarching_rendering`
|
1 月之前 |
Ray
|
f4f3325e1e
|
REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
|
1 月之前 |
Ray
|
11ca32493a
|
REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
|
1 月之前 |
Ray
|
07070b81e8
|
REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
|
1 月之前 |
Ray
|
6afc608477
|
REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
|
1 月之前 |
Ray
|
4cf4c6645e
|
REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
|
1 月之前 |
Ray
|
14bef50464
|
REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
|
1 月之前 |
Ray
|
25f4e544d1
|
REXM: UPDATED: Examples source code header info, aligned with name
|
1 月之前 |
Ray
|
e1dfb4cd4e
|
Update shaders_normal_map.c
|
1 月之前 |
Ray
|
2d19abb2cf
|
REXM: REVIEWED: Examples header info inconsistencies
|
1 月之前 |
Ray
|
e5cef3c0d8
|
REXM: Reviewed examples source code headers metadata
|
1 月之前 |
Ray
|
eb816898e5
|
Revert "Added creation-review years to examples"
This reverts commit b5e25916fc .
|
1 月之前 |
Ray
|
b5e25916fc
|
Added creation-review years to examples
|
1 月之前 |
Ray
|
a51cb7fe30
|
REXM: Updated some examples inconsistencies
|
1 月之前 |
Ray
|
d97e0a8ac7
|
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
|
1 月之前 |
Ray
|
41dee9e9f9
|
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
|
1 月之前 |
Ray
|
dd0587e12a
|
Update shaders_texture_drawing.c
|
1 月之前 |
Ray
|
2e376c6f5b
|
Update shaders_spotlight.c
|
1 月之前 |
Ray
|
2a295210fb
|
Update shaders_spotlight.c
|
1 月之前 |
Ray
|
c579eef4b7
|
REVIEWED: Examples section comments, for better organization and consistency
|
1 月之前 |
Ray
|
aa475b1046
|
REVIEWED: Code sections description for consistency
|
1 月之前 |
Ray
|
b6ae380260
|
REVIEWED: Examples comments, consistent code sections
|
1 月之前 |
JohnnyCena123
|
0e73e0ea64
|
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
|
1 月之前 |
Ray
|
a72b4b177b
|
Updated examples short description
|
1 月之前 |
Maicon Santana
|
69021939e6
|
fix write_depth.fs glsl120
|
1 月之前 |
Maicon Santana
|
c6d7694286
|
set glsl100 back to 100
|
1 月之前 |
Ray
|
a8dfd9db76
|
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
|
1 月之前 |
Ray
|
9b598f6bcf
|
REVIEWED: Shaders formating to follow raylib code conventions
|
2 月之前 |
Ray
|
8dae39fbda
|
ADDED: Missing GLSL120 shaders
|
2 月之前 |
Maicon Santana
|
00f7121b1c
|
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
|
2 月之前 |
Ray
|
570082deba
|
`WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.'
|
2 月之前 |
Ray
|
2365ac8def
|
REVIEWED: Example `shaders_normalmap` #5032
|
2 月之前 |
Ray
|
54473e2c2b
|
REVIEWED: Example `shaders_normalmap`, it crashes #5032
|
2 月之前 |
Ray
|
f0889a74fe
|
EXAMPLES: Format tweaks
|
2 月之前 |
Ray
|
d45b00b191
|
Update shaders_rounded_rectangle.c
|
2 月之前 |
Ray
|
1fadc67fb3
|
ADDED: Missing resources on some examples
|
2 月之前 |
Ray
|
414235dd17
|
Update shaders_multi_sample2d.c
|
2 月之前 |
sir-irk
|
32026ca78b
|
fix preview image file name
|
3 月之前 |
sir-irk
|
86d2db2aa9
|
fix typo on UI and preview image
|
3 月之前 |
sir-irk
|
9a578dbce0
|
fix formatting
|
3 月之前 |
sir-irk
|
897a8fbc9f
|
adding preview image
|
3 月之前 |
sir-irk
|
510dc763e9
|
adding normal map example
|
3 月之前 |
sir-irk
|
ed509193d9
|
remving w multiply on the tangent itself
|
3 月之前 |
sir-irk
|
f86295732a
|
fixing shader tangents to be vec4
|
3 月之前 |
Pivok
|
0ffc8c517f
|
Pbr example fix
|
4 月之前 |
Jeffery Myers
|
eb3d96a36a
|
Fix cast warnings in examples.
|
5 月之前 |