234 Commits (82b80a6998d16a6be51b40868c6c436faebec86d)

Author SHA1 Message Date
  sir-irk ed509193d9 remving w multiply on the tangent itself 4 months ago
  sir-irk f86295732a fixing shader tangents to be vec4 4 months ago
  Pivok 0ffc8c517f Pbr example fix 5 months ago
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 6 months ago
  Ray cc5739a6d7 REVIEWED: Some PRs formating 7 months ago
  luis605 4960cc74e0 [examples] Reviewed shader view depth 7 months ago
  luis605 8ec52e3b25 Added example to build system 7 months ago
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 7 months ago
  Ray 557d071fa2 Reviewed shader loading message 8 months ago
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 8 months ago
  Ray 861ebafe62 Update shaders_mesh_instancing.c 9 months ago
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 9 months ago
  Anstro Pleuton 773e3f5f9f
Update more examples inconsistencies (#4711) 9 months ago
  Anstro Pleuton 945f181f1d
[examples] Update examples to be consistent (#4699) 9 months ago
  Anthony Carbajal 27e530eb18
update examples with difficulty stars (#4694) 9 months ago
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 9 months ago
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 10 months ago
  Ray fddfb58f85 REVIEWED: Potential shader issues 10 months ago
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 10 months ago
  Ray 2f6230e366 Formatting review and examples review 10 months ago
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 10 months ago
  Ray 62d8969a56 Reviewed shader formating 10 months ago
  veins1 08b089f620
Reviewed shaders_deferred_render (#4676) 10 months ago
  Le Juez Victor 6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 (#4617) 10 months ago
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 11 months ago
  Ray 6fbf08cc1f
Update pbr.fs 11 months ago
  Ray f9cf684356
Update pbr.vs 11 months ago
  Ray 698bfc48fe
Update pbr.fs 11 months ago
  Ray 0d39e7137b Fix #4527 11 months ago
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 11 months ago
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 1 year ago
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 1 year ago
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 1 year ago
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 1 year ago
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 1 year ago
  Ray db8b199363 Reviewed shader 1 year ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1 year ago
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 1 year ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1 year ago
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1 year ago
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 1 year ago
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1 year ago
  Ray 479bd84400 Update shaders_palette_switch.c 1 year ago
  Ray 34d00d5217 Minor formatting tweaks 1 year ago
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 1 year ago
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 1 year ago
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 1 year ago
  Ray 3f1e59a7cf Update copyright to 2024 1 year ago
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 year ago
  Ray e039a221a3 Review formating 1 year ago