raysan5
8328353204
New example: XM module playing
vor 9 Jahren
raysan5
a36cc7075a
Corrected issue on drawing order
vor 9 Jahren
raysan5
f1f51bd9b6
Updated examples screenshots
vor 9 Jahren
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
vor 9 Jahren
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
vor 9 Jahren
raysan5
52cb0d709a
Code tweaks and comments
vor 9 Jahren
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
vor 9 Jahren
raysan5
35bda8980f
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
vor 9 Jahren
raysan5
cac378bd95
Added release versions of raylib 1.5
vor 9 Jahren
raysan5
be551d7707
Review comment
vor 9 Jahren
raysan5
bfb5ffedda
Added rlgl standalone sample
vor 9 Jahren
raysan5
a05150392a
Added audio standalone sample
vor 9 Jahren
Ray
4ef3acfa41
Update README.md
vor 9 Jahren
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
vor 9 Jahren
Ray
b7b51569e2
Update README.md
vor 9 Jahren
Ray
55491fdb36
Update README.md
vor 9 Jahren
Ray
fc19e24eba
Update README.md
vor 9 Jahren
Ray
da71c3d801
Update ROADMAP.md
vor 9 Jahren
Ray
e815e205da
Update HELPME.md
vor 9 Jahren
raysan5
eb58a0596d
Updated with latest changes
vor 9 Jahren
raysan5
7959ccd84d
Review some functions, formatting and comments
vor 9 Jahren
raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
vor 9 Jahren
raysan5
11172118d1
Review comments
vor 9 Jahren
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
vor 9 Jahren
raysan5
31b64d4689
Updated for GLSL 100
vor 9 Jahren
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
vor 9 Jahren
raysan5
22672bc738
Added Oculus functions declaration and comments
vor 9 Jahren
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
vor 9 Jahren
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
vor 9 Jahren
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
vor 9 Jahren
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
vor 9 Jahren
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
vor 9 Jahren
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
vor 9 Jahren
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
vor 9 Jahren
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
vor 9 Jahren
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
vor 9 Jahren
raysan5
e2a3a52ad6
Edited comment
vor 9 Jahren
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
vor 9 Jahren
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
vor 9 Jahren
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
vor 9 Jahren
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
vor 9 Jahren
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
vor 9 Jahren
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
vor 9 Jahren
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
vor 9 Jahren
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
vor 9 Jahren
Ray
164ead03c9
Update README.md
vor 9 Jahren
Ray
f88c95ce2d
Updated examples and makefile
vor 9 Jahren
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
vor 9 Jahren
raysan5
be61d2f8c1
Added missing parameter
vor 9 Jahren
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
vor 9 Jahren