Ray
cd934c9f66
Update GLFW to 3.3.1
il y a 6 ans
Ray
a0449594e4
Merge branch 'master' of https://github.com/raysan5/raylib
il y a 6 ans
Ray
152b7471e9
Comment HiDPI window request
At least until a proper solution is found!
il y a 6 ans
Ray
9ace10ff73
Merge pull request #810 from Demizdor/unicode_implementation
Unicode implementation
il y a 6 ans
Ray
2249f12304
Expose rlgl functions on shared libraries
il y a 6 ans
Vlad Adrian
98070982bf
Fix formatting ...not very good at this
il y a 6 ans
Vlad Adrian
3dda1c41ec
Fixed formatting! Grumble, grumble...
il y a 6 ans
Demizdor
86c887f0cf
Added unicode example
il y a 6 ans
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
il y a 6 ans
Ray
8c22f685d1
Check buffer overflow
il y a 6 ans
Ray
d690e734f9
Merge pull request #799 from flashjaysan/master
Update raymath.h
il y a 6 ans
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
il y a 6 ans
Ray
0ef146438a
Merge pull request #798 from bjornwah/master
Use typedef rather than #define in order to avoid issues in applicati…
il y a 6 ans
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
il y a 6 ans
Ray
c1d3ba67f8
Update CHANGELOG
il y a 6 ans
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
il y a 6 ans
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
il y a 6 ans
Ray
99537efccf
Review some examples
il y a 6 ans
Ray
4e58d4102c
Corrected typo
il y a 6 ans
Ray
70fc549818
Working on raylib 2.5 changelog...
il y a 6 ans
Ray
30d51ec26c
Reorganize struct
il y a 6 ans
Ray
75384add98
Added Crystal binding
il y a 6 ans
Ray
8774cb3c24
Removed iqm example
Already integrated into raylib
il y a 6 ans
Ray
e54a74f4e7
new example: shapes_rectangle_scaling_mouse
il y a 6 ans
Ray
24f07aaf5a
new example: core_window_scale_letterbox
il y a 6 ans
Ray
129703fad1
new example: shaders_texture_drawing
il y a 6 ans
Ray
6fc97643bf
new example: textures_background_scrolling
il y a 6 ans
Ray
01367fcb1e
Review cubemap generation
il y a 6 ans
Ray
a28dfd4a7b
Corrected standalone usage
il y a 6 ans
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
il y a 6 ans
Ray
aa8d10c48a
Update BINDINGS.md
il y a 6 ans
Ray
c7e5585ab9
Added binding to Factor
il y a 6 ans
Ray
1934f2a2f4
Some tweaks
il y a 6 ans
Ray
6168a4ca37
Comments review
il y a 6 ans
Ray
45c820eeb4
Set default white texture for diffuse mat
il y a 6 ans
Ray
21092266b5
Check textures available before loading
il y a 6 ans
Ray
802afe8fe5
Replaced size_t by unsigned int
il y a 6 ans
Ray
f939f6abc2
Update Makefile
il y a 6 ans
Ray
32ccecb8ca
Start working on glTF loading...
il y a 6 ans
Ray
94335e30df
Avoid example on Android
il y a 6 ans
Ray
b8ada4b877
Review creation years
il y a 6 ans
Ray
81b63890dd
Merge pull request #793 from ChillerDragon/pr_copyright_2k19
Happy new year 2019
il y a 6 ans
ChillerDragon
f21761fbbb
Happy new year 2019
il y a 6 ans
Ray
c23ceec338
Added missing include -_-
il y a 6 ans
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
il y a 6 ans
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
il y a 6 ans
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
il y a 6 ans
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
il y a 6 ans
Ray
38a13b76d1
Corrected issue with LoadMesh()
il y a 6 ans
Ray
a728376cdf
Rename enum type
il y a 6 ans