victorfisac
d0fca7e02b
Removed old Physac examples
há 8 anos
raysan5
918fc002d0
Simplified audio example
há 8 anos
raysan5
bdbb1eb901
Added new text sample: text_bmfont_unordered
BMFont loading has been improved to support unordered chars and extended
characters (up to 255)
há 8 anos
Ray
f0626324ab
rlua: Added some missing functions
Updated to raylib 1.6 functionality
há 8 anos
raysan5
0603e59cae
Review examples and added new ones
há 8 anos
raysan5
66d22acfb3
Improve text example
há 8 anos
raysan5
ed4fdfdaf8
Example tweak
há 8 anos
raysan5
3be81b01d7
Brand new gamepad example
há 8 anos
Ray
97e3277d58
Updated standard shader
Corrects weird artifacts on web
há 8 anos
raysan5
648676f46b
Update examples to new camera system
há 8 anos
Ray
5af1b4a7c9
Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
há 8 anos
raysan5
978c49472a
Working on camera system...
há 8 anos
raysan5
753b549aa5
Improving camera system -IN PROGRESS-
há 8 anos
raysan5
478d3cbb79
Added standard shader for testing
há 8 anos
raysan5
79c8eb543e
Corrected audio bugs and improved examples
há 8 anos
Ray
bd26b66c27
Updated compiling notes
há 8 anos
raysan5
7e36727328
Visual Studio 2015 project
há 8 anos
raysan5
7fbd821727
Some code review tweaks
há 8 anos
Ray
2c079d7c6e
Review Lua examples and formatting
há 8 anos
ghassanpl
6f27941e28
GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
há 8 anos
raysan5
865b216ebe
Updated Lua examples
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
há 8 anos
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
há 8 anos
raysan5
ae70540a96
Added example audio_raw_stream
há 8 anos
raysan5
00c7e54d3c
Add raylib lua examples
há 8 anos
raysan5
735968e685
[rlua] new module: raylib Lua binding
há 8 anos
raysan5
d3d9aaceb1
Updated and comments
há 8 anos
raysan5
68d647c1af
Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
há 8 anos
raysan5
58d2f70b7e
Review audio module and examples
há 8 anos
raysan5
02c456432d
Complete review of audio system
Still some work left...
há 8 anos
Ray
13ebc745fe
Corrected bug on Linux linking
há 8 anos
raysan5
9e8232d750
Redesigned bloom shader to work on RPI
há 9 anos
raysan5
c604b53f78
Corrected issue with paths on RPI
há 9 anos
raysan5
40fbe9da81
Added new example to makefile
há 9 anos
raysan5
8328353204
New example: XM module playing
há 9 anos
raysan5
f1f51bd9b6
Updated examples screenshots
há 9 anos
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
há 9 anos
raysan5
52cb0d709a
Code tweaks and comments
há 9 anos
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
há 9 anos
raysan5
be551d7707
Review comment
há 9 anos
raysan5
bfb5ffedda
Added rlgl standalone sample
há 9 anos
raysan5
a05150392a
Added audio standalone sample
há 9 anos
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
há 9 anos
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
há 9 anos
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
há 9 anos
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
há 9 anos
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
há 9 anos
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
há 9 anos
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
há 9 anos
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
há 9 anos
Ray
f88c95ce2d
Updated examples and makefile
há 9 anos