Ray
e815e205da
Update HELPME.md
9 年之前
raysan5
eb58a0596d
Updated with latest changes
9 年之前
raysan5
7959ccd84d
Review some functions, formatting and comments
9 年之前
raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
9 年之前
raysan5
11172118d1
Review comments
9 年之前
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
9 年之前
raysan5
31b64d4689
Updated for GLSL 100
9 年之前
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
9 年之前
raysan5
22672bc738
Added Oculus functions declaration and comments
9 年之前
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
9 年之前
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
9 年之前
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
9 年之前
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
9 年之前
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
9 年之前
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
9 年之前
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
9 年之前
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
9 年之前
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
9 年之前
raysan5
e2a3a52ad6
Edited comment
9 年之前
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
9 年之前
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
9 年之前
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
9 年之前
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
9 年之前
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
9 年之前
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
9 年之前
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
9 年之前
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
9 年之前
Ray
164ead03c9
Update README.md
9 年之前
Ray
f88c95ce2d
Updated examples and makefile
9 年之前
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
9 年之前
raysan5
be61d2f8c1
Added missing parameter
9 年之前
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
9 年之前
raysan5
5a4eb34c39
Corrected issue on distortion shader
9 年之前
raysan5
c4922c9e88
Reorganize shaders to respective folders
9 年之前
raysan5
e977915577
Review examples makefile for RPI
9 年之前
raysan5
572936ec65
Added Oculus functions to raylib header
9 年之前
raysan5
a8bed54586
Corrected stream playing with index
9 年之前
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
9 年之前
raysan5
9127b5a57d
Enable/Disable VR experience
9 年之前
raysan5
8652e644dd
Corrected bug on stereo rendering
9 年之前
Ray
4ff85c2ac2
Added notes about chromatic aberration
9 年之前
raysan5
6981e2bffa
Get supported videomodes for fullscreen
9 年之前
raysan5
8fb84d9e63
Updated to new rlgl
9 年之前
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
9 年之前
raysan5
369b8532c0
Review rlglInitGraphics()
9 年之前
raysan5
f9f33926f7
Corrected window size to unify with other examples
9 年之前
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
9 年之前
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
9 年之前
raysan5
b358402cb3
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
9 年之前
raysan5
a522b6e23b
Corrected issue with unclosed threads
9 年之前