4829 Révisions (fc29bc27fd1c6904143fc24fbcf5ca629ec491c6)

Auteur SHA1 Message Date
  Dylan 583f81f458
Fix FileNotFound: .../src/raylib.h (#3915) il y a 1 an
  freakmangd ba2a103011
[build.zig] Fix local dependency breakage (#3913) il y a 1 an
  Mute 214b1997a8
Changed RLGL_VERSION from "4.5" to "5.0 (#3914) il y a 1 an
  freakmangd b3dfa2d8ab
Update to latest zig and simplify build.zig (#3905) il y a 1 an
  Aria a1f5e34d81
Update rcore_android.c (#3910) il y a 1 an
  Ray 04afba260f REVIEWED: Window positioning, avoid out-of-screen window-bar il y a 1 an
  Ray aca9ab0ebb Update cgltf.h il y a 1 an
  jtainer 1b14c082ed
Remove redundant axis length calculation (#3900) il y a 1 an
  iarkn 414229bcf9
Fix #3891 breaking builds for Zig v0.11.0 (#3896) il y a 1 an
  Ray 890058abcd Update raylib.h il y a 1 an
  Ray d30cfea82d REVIEWED: `GetScreenToWorldRayEx()` il y a 1 an
  Rob Loach 9070eb9a13
Fix framerate recording for .gifs (#3894) il y a 1 an
  Ray c9d71689ed Remove TABS il y a 1 an
  Ray 646d70e93a Remove trailing spaces il y a 1 an
  Ray 3b353da3ab Address parsing issue when generating XML #3893 il y a 1 an
  Nikolas Mauropoulos d374457040
Fixes zig build that was broken on #3863 (#3891) il y a 1 an
  MrMugame eda239cc97
Fixing gamepad buttons not working in drm backend (#3888) il y a 1 an
  Ray 07128896af Update rcore_drm.c il y a 1 an
  MrMugame 30781c423b
Organizing the drm backend to only use one api to allow for more devices (#3879) il y a 1 an
  proberge-dev b905dafca0
[rtextures] Fix LoadImageFromScreen scaling (#3881) il y a 1 an
  Ray dcb9db5fe6 Update rcore.c il y a 1 an
  Kacper Zybała 9cf408f77c
Remove redundant rlDisableVertexAttribute for SHADER_LOC_VERTEX_COLOR (#3871) il y a 1 an
  Ray 28c232d856 Update rcore_desktop.c il y a 1 an
  Jeffery Myers 9bb3d9977a
Put GLFW in relative mouse mode when the cursor is disabled. (#3874) il y a 1 an
  Ray d7ff0175c1 Fix #3876 and also `rlgl` review on #3783 il y a 1 an
  Ray 8b0dd44316 Fix #3876 and also `rlgl` review on #3783 il y a 1 an
  Alexandre Almeida 9a8d73e6c3
Fix GLFW runtime platform detection (#3863) il y a 1 an
  Peter0x44 f072497551
Implement IsCursorOnScreen for PLATFORM_DESKTOP_SDL (#3862) il y a 1 an
  Ray 30604080ef Update rmodels.c il y a 1 an
  Ray 93a828f744 REVIEWED: GetMouseRay() functions rename #3830 il y a 1 an
  aiafrasinei 3b7be85151
Screen space related functions consistency (#3830) il y a 1 an
  Ray c1c9b69290 Implemented fix for #3859 il y a 1 an
  Ray 68b553cfc1 Update raylib.h il y a 1 an
  Caleb Barger 25caf14be8
Fix fix-build-paths (#3849) il y a 1 an
  Alexandre Almeida dc1cec8bab
Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) il y a 1 an
  Ray fea3395fc1 Review formatting il y a 1 an
  Ray 1e8450665c ADDED: New function `ColorIsEqual()` il y a 1 an
  mooff 94c79917e3
Fix SDL multitouch tracking (#3810) il y a 1 an
  Alexandre Almeida 6589311a0b
Update GLFW to 3.4 (#3827) il y a 1 an
  johann nadalutti 53221eb799
feat: vox_loader normals and new voxels shader (#3843) il y a 1 an
  Ray ed9a6d862b Update rtextures.c il y a 1 an
  Laurentino Luna f0807d2be1
Change sanitization check for `ExportDataAsCode` (#3837) il y a 1 an
  Steve Biedermann 1fc4f4ac9c
fix build paths (#3835) il y a 1 an
  Ray a6425fa1b9 Added note #3822 il y a 1 an
  Ray 7d6e59170b Update rtextures.c il y a 1 an
  Gary M bd6c0bab44
add 16-bit unsigned short vec4 format for gltf joint loading (#3821) il y a 1 an
  Bowserinator d919d457d3
Add Vector4 math functions & Vector2 variants of some Vector3 functions (#3828) il y a 1 an
  Gary M 53cfc7c965
assign format to cubemap (#3823) il y a 1 an
  4rk c588a291e6
Add very little sanitization to indentifier names in ExportDataAsCode() (#3832) il y a 1 an
  GideonSerf 371d25c8c9
Gamepad rumble support with SDL2 (#3819) il y a 1 an