202 Commits (master)

Author SHA1 Message Date
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 6 days ago
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 3 weeks ago
  IcyLeave6109 15f6c47f07
Use free camera in model shader example (#4428) 3 weeks ago
  Anthony Carbajal 06aeb21429
update shaders basic pbr (#4225) 3 months ago
  Anthony Carbajal 070c1c9d63
update examples missing unloadtexture (#4234) 3 months ago
  Ray db8b199363 Reviewed shader 3 months ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 3 months ago
  Ray b657001e0d REVIEWED: shaders_vertex_displacement 3 months ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 3 months ago
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 4 months ago
  Jeffery Myers e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095) 4 months ago
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 5 months ago
  Ray 479bd84400 Update shaders_palette_switch.c 6 months ago
  Ray 34d00d5217 Minor formatting tweaks 6 months ago
  bohonghuang d80febde7d
[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866) 6 months ago
  Yousif a4819f99cb
Update shaders_hybrid_render.c (#3908) 7 months ago
  Ray 615ee9d177 REVIEWED: `rlLoadFramebuffer()` 9 months ago
  Ray 3f1e59a7cf Update copyright to 2024 10 months ago
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 11 months ago
  Ray e039a221a3 Review formating 11 months ago
  Ray 706f74bce0 Update shaders_basic_pbr.c 11 months ago
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 11 months ago
  Ray 4805dddc18 Update shaders_deferred_render.c 11 months ago
  Ray 2fe68a8a12 REVIEWED PR deferred render 11 months ago
  Jett e71153258b
fix for deferred rendering example. (#3655) 11 months ago
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 11 months ago
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 11 months ago
  devdad 9bdc217987
basic PBR example (#3621) 11 months ago
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 year ago
  Ray 9c2308bdc3 Examples reviews 1 year ago
  Ray 022b464b0b Remove BOM 1 year ago
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 year ago
  Ray bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 1 year ago
  Jeffery Myers 6cd37e57a6
Fix warnings in visual studio (#3512) 1 year ago
  Ray 64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 1 year ago
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 1 year ago
  Ray df0f7ba61e Update shaders_deferred_render.c 1 year ago
  Ray aca854ccbf Update shaders_deferred_render.c 1 year ago
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) 1 year ago
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) 1 year ago
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) 1 year ago
  MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232) 1 year ago
  Asdqwe 3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) 1 year ago
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) 1 year ago
  Ray 5573f0f1c7 REVIEWED: Ligthmap example 1 year ago
  Jussi Viitala abcbd9817e
Lightmap example. (#3043) 1 year ago
  Ray 54ccb18e87 Update write_depth.fs 1 year ago
  Jeffery Myers 9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 1 year ago
  Ray 1cfb484100 ADDED: Example project to VS 1 year ago
  Ray 547819766f ADDED: Example project to VS2022 solution 1 year ago