raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
7 年之前
Ray
36750ffb9a
BREAKING CHANGE: Renamed function for consistency
Rename: GetHexValue() renamed to ColorToInt()
Added: ColorToHSV()
7 年之前
Ray
4d5d1e0434
Added function LoadShaderCode()
Allows loading of shader from text code string directly
7 年之前
raysan5
3a11cc5e31
Incremeted version to align with CMake
7 年之前
raysan5
6dc2f979cc
Updated raylib version
Note that this version is under development and could be buggy on some
platforms...
7 年之前
raysan5
70e0070a85
Reviewed window initialization
In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
7 年之前
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
7 年之前
Ray San
d1ef6869a9
Added function DrawRectangleLinesEx()
7 年之前
Ray
58346414f7
Corrected typo
7 年之前
Ray
44c95af463
Added missing keys definitions
7 年之前
Ray
ce9f191f1b
Added function: ImageMipmaps()
7 年之前
Ray
c8e97df233
Reviewed function GenImagePerlinNoise()
Added support for noise image offset
7 年之前
Ray
278d8575bd
Added new function: ImageAlphaCrop()
7 年之前
raysan5
e4be917d1b
Added new image functions
- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
7 年之前
raysan5
7caa3201d5
Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
7 年之前
raysan5
1f0f8c33fa
Added function declaration
7 年之前
raysan5
7fa2861160
Added function: GetPixelDataSize()
Just found I need that function...
7 年之前
raysan5
1a82e1ab26
Added function GetFileName()
Review comments
7 年之前
raysan5
e1baae0249
Removed function DrawRectangleT()
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
7 年之前
raysan5
b19e155b34
Support UNCOMPRESSED_R32G32B32A32 texture format
7 年之前
raysan5
0bd06eec51
Renamed function to SetTraceLog()
I think is clearer this way...
7 年之前
raysan5
e517d8fd16
Added function SetTraceLogTypes()
Trace log messages could be configured with this function to select wich
ones are shown
7 年之前
Ray
b63ffcfa0f
Some code tweaks
Audio module requires a complete formatting review....
7 年之前
Ray San
5290390494
Expose GetTime() function to users
Monotonic time since InitWindow() could be retrieved with this function.
7 年之前
Ray San
53ad53d051
Manually review previous PR
7 年之前
user
2affac820e
make raylib not clash with windows-header
7 年之前
user
48d0c93ace
make GetTime available to user of library
7 年之前
user
b872de951b
fix for GetMatrixModelview (former cl)
7 年之前
Ray
a6f9cc5629
Remove rres support
Let the user choose if using rres external library
7 年之前
Ray San
acbfba9250
Updated library features and dependencies
7 年之前
Ray
54d0acc3b6
Change version number for develop
Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
7 年之前
David Reid
60d7215b2a
mini_al: Unify the buffer system for Sounds and AudioStreams.
7 年之前
David Reid
88d2810fa3
Bug fixes for Music with mini_al.
7 年之前
David Reid
ac4c911ad7
Work on porting Music to mini_al.
7 年之前
David Reid
68bf6c9701
Initial work on porting AudioStream to use mini_al.
7 年之前
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
7 年之前
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
7 年之前
David Reid
b0852002b8
Rename SoundInternal to SoundData for consistency with MusicData.
7 年之前
David Reid
75433a670e
Initial work on adding support for mini_al.
7 年之前
Ray San
b6b58991e6
Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
7 年之前
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
7 年之前
Ray
9e0105a1a3
Corrected function name
7 年之前
Ray
539a9ca50e
Corrected ImageTextEx()
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
7 年之前
Ray San
7057d08369
Review VR functionality
To be more generic and configurable
7 年之前
raysan5
8928248c71
Review comments about raylib
7 年之前
Ray San
399d4b5f46
Check to avoid bool redefinition
7 年之前
Ray San
b2789949ee
Working on Makefiles...
7 年之前
Ray
4f9de9527f
Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
7 年之前
raysan5
20968830c0
Added mesh generation functions
7 年之前
raysan5
f3f6d3fd8e
Added new functions
SetWindowTitle()
GetExtension()
7 年之前