Ray
e340517a73
Support custom texture on shapes drawing
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.
Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
6 years ago
Ray
b88bfa7267
Review PR formatting
6 years ago
Joseph-Eugene Winzer
1cef8ea1bf
Shapes: Simplifies CheckCollisionRecs
By comparing the edges of the rectangles relative to each other we can
determine if they intersect or not.
6 years ago
Ray
b042fe12e6
Reviewed spacings on latest PR
6 years ago
Kim Kulling
f5f7ed79b8
Fix compiler warnings of lib
6 years ago
Kim Kulling
b2cac82fa0
Fix compiler warings in texture.c and more.
6 years ago
raysan5
103bc7dfc6
Corrected issue with GetFontDefault()
Note for me: Replace All is NOT your friend...
6 years ago
raysan5
d881c73257
Renamed GetDefaultFont() to GetFontDefault()
Library consistency rename... yes, I know, it breaks the API...
6 years ago
Ray
0148432588
fabsf() not working with TCC
Replaced by fabs() that seem to work ok
6 years ago
raysan5
ca69068814
Added function: rlCheckBufferLimit()
7 years ago
Sherjil Ozair
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
7 years ago
Ray San
6324697ffd
Rectangle parameters changed to float
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
7 years ago
raysan5
8d81b6e4e4
Support shapes drawing using only QUADS
Also added new compilation FLAGS for that pourpose
7 years ago
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
7 years ago
Ray San
d1ef6869a9
Added function DrawRectangleLinesEx()
7 years ago
raysan5
0e48396369
Corrected issue with new functionality
Using default font texture as base white texture for rectangles reduces
draw calls considerably, actually, raygui can be drawn with a single
pass!
7 years ago
raysan5
e1baae0249
Removed function DrawRectangleT()
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
7 years ago
Ray San
00c34a035c
Updated copyright year
7 years ago
Ahmad Fatoum
107294f3e6
Fix bug, add some whitespace
7 years ago
Ahmad Fatoum
cd6d752217
Fix warning about unsequenced modification of variable
Variable t was read and modified without interleaving sequence points,
technically undefined behavior. Report by Clang's -Wunsequenced
7 years ago
Ray
4f9de9527f
Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
7 years ago
raysan5
12cb3afd9e
Added function DrawRectangleGradientEx()
Moved function DrawRectangleT() from text module to shapes
Added some comments
7 years ago
raysan5
eeca607506
Review transforms to match OpenGL 1.1
7 years ago
Ray
6546474fa4
Manual integration of material-pbr into develop
7 years ago
Ray
59652c75b4
Review some comments
8 years ago
raysan5
3813722f17
Added function: DrawLineBezier()
8 years ago
raysan5
59038bae96
Added function: DrawLineEx()
Supports line thickness
8 years ago
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
8 years ago
Ray
177af272f0
Added function DrawRectanglePro()
8 years ago
raysan5
658c280669
Lattest PR review
Function names, code formatting...
8 years ago
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
8 years ago
Joel Davis
037da8879a
Added RaycastGround and ray picking example
8 years ago
Ray
377dcb025f
Corrected some warnings
8 years ago
raysan5
6d1b712a96
Reviewed modules comments
8 years ago
raysan5
673dcf9436
Comments tweaks
8 years ago
Ray
8f60996b64
Corrected some warnings
8 years ago
Ray
4c791100cc
Tweak int to float
8 years ago
Ray
2ae9ce29eb
Corrected issue on DrawPolyEx()
8 years ago
raysan5
7f0880a735
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
8 years ago
raysan5
a36cc7075a
Corrected issue on drawing order
8 years ago
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
8 years ago
raysan5
68a02e567d
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
8 years ago
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
8 years ago
raysan5
03cc031d00
Remove TODO comments (already done)
9 years ago
Ray
e2ba22ec59
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
9 years ago
Ray
95c1bf9544
Removed previous change that introduced a bug
9 years ago
Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
9 years ago
raysan5
1674465bdc
Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
9 years ago
raysan5
9cbfcbb820
Add a note about an issue
9 years ago
raysan5
08da91047e
Some code tweaks
9 years ago