raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
7 years ago
Ray
36750ffb9a
BREAKING CHANGE: Renamed function for consistency
Rename: GetHexValue() renamed to ColorToInt()
Added: ColorToHSV()
7 years ago
Ray
4d5d1e0434
Added function LoadShaderCode()
Allows loading of shader from text code string directly
7 years ago
raysan5
3a11cc5e31
Incremeted version to align with CMake
7 years ago
raysan5
6dc2f979cc
Updated raylib version
Note that this version is under development and could be buggy on some
platforms...
7 years ago
raysan5
70e0070a85
Reviewed window initialization
In case graphic device could not be created it returns false instead of
failing with an error tracelog (and consequently closing the program).
Window initialization success could be checked with new function
IsWindowReady()
7 years ago
Ahmad Fatoum
26c9176a14
Return false from InitWindow if glfwInit or glfwCreateWindow fails
You can't do much with raylib if glfwInit or glfwCreateWindow fails,
currently it just exits by means of TraceLog(LOG_ERROR.
User code, however, might want to fall back to a text-only UI
or display a warning if raylib can't be used.
7 years ago
Ray San
d1ef6869a9
Added function DrawRectangleLinesEx()
7 years ago
Ray
58346414f7
Corrected typo
7 years ago
Ray
44c95af463
Added missing keys definitions
7 years ago
Ray
ce9f191f1b
Added function: ImageMipmaps()
7 years ago
Ray
c8e97df233
Reviewed function GenImagePerlinNoise()
Added support for noise image offset
7 years ago
Ray
278d8575bd
Added new function: ImageAlphaCrop()
7 years ago
raysan5
e4be917d1b
Added new image functions
- Added: ImageAlphaClear()
- Added: ImageAlphaPremultiply()
- Reorganized some functions
7 years ago
raysan5
7caa3201d5
Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
7 years ago
raysan5
1f0f8c33fa
Added function declaration
7 years ago
raysan5
7fa2861160
Added function: GetPixelDataSize()
Just found I need that function...
7 years ago
raysan5
1a82e1ab26
Added function GetFileName()
Review comments
7 years ago
raysan5
e1baae0249
Removed function DrawRectangleT()
Functionality integrated in DrawRectangle() and selectable with config
flag USE_DEFAULT_FONT_TEXTURE
7 years ago
raysan5
b19e155b34
Support UNCOMPRESSED_R32G32B32A32 texture format
7 years ago
raysan5
0bd06eec51
Renamed function to SetTraceLog()
I think is clearer this way...
7 years ago
raysan5
e517d8fd16
Added function SetTraceLogTypes()
Trace log messages could be configured with this function to select wich
ones are shown
7 years ago
Ray
b63ffcfa0f
Some code tweaks
Audio module requires a complete formatting review....
7 years ago
Ray San
5290390494
Expose GetTime() function to users
Monotonic time since InitWindow() could be retrieved with this function.
7 years ago
Ray San
53ad53d051
Manually review previous PR
7 years ago
user
2affac820e
make raylib not clash with windows-header
7 years ago
user
48d0c93ace
make GetTime available to user of library
7 years ago
user
b872de951b
fix for GetMatrixModelview (former cl)
7 years ago
Ray
a6f9cc5629
Remove rres support
Let the user choose if using rres external library
7 years ago
Ray San
acbfba9250
Updated library features and dependencies
7 years ago
Ray
54d0acc3b6
Change version number for develop
Updated raylib version to 1.9-dev for development pourposes.
Next raylib version is planned to implement a big amount of changes, so
the version bump.
7 years ago
David Reid
60d7215b2a
mini_al: Unify the buffer system for Sounds and AudioStreams.
7 years ago
David Reid
88d2810fa3
Bug fixes for Music with mini_al.
7 years ago
David Reid
ac4c911ad7
Work on porting Music to mini_al.
7 years ago
David Reid
68bf6c9701
Initial work on porting AudioStream to use mini_al.
7 years ago
raysan5
24b12e5e23
Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...
Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
7 years ago
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
7 years ago
David Reid
b0852002b8
Rename SoundInternal to SoundData for consistency with MusicData.
7 years ago
David Reid
75433a670e
Initial work on adding support for mini_al.
7 years ago
Ray San
b6b58991e6
Working on UWP support
Support Universal Windows Platform (UWP):
- Windows 10 App
- Windows Phone
- Xbox One
7 years ago
Wilhem Barbier
879c2f484b
SetShaderValue take const pointer
7 years ago
Ray
9e0105a1a3
Corrected function name
7 years ago
Ray
539a9ca50e
Corrected ImageTextEx()
- Added new function: GenImageColor()
ImageDraw() should be reviewed... specially alpha blending...
7 years ago
Ray San
7057d08369
Review VR functionality
To be more generic and configurable
7 years ago
raysan5
8928248c71
Review comments about raylib
7 years ago
Ray San
399d4b5f46
Check to avoid bool redefinition
7 years ago
Ray San
b2789949ee
Working on Makefiles...
7 years ago
Ray
4f9de9527f
Review gradient rectangle drawing
Added: DrawRectangleGradientV()
Added: DrawRectangleGradientH()
7 years ago
raysan5
20968830c0
Added mesh generation functions
7 years ago
raysan5
f3f6d3fd8e
Added new functions
SetWindowTitle()
GetExtension()
7 years ago