WARNING: `rcore` module split per-platform **BIG CHANGE** (#3388)
* Submodules (#3311)
* Check in current state
* Add submodules to Makefile and clean up some imports
* Start moving InitGraphicsDeivce
* Move android_main and CloseWindow() out of rcore
* Move WindowShouldClose out of rcore
* Move IsWindowHidden out of rcore
* Move IsWindowMinimized out of rcore
* Move IsWindowMaximized, IsWindowFocused and IsWindowResized out of rcore
* Move ToggleFullscreen out of rcore
* Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
* Move 13 functions out of rcore:
ToggleBorderlessWindowed
SetWindowState
ClearWindowState
SetWindowIcon
SetWindowIcons
SetWindowTitle
SetWindowPosition
SetWindowMonitor
SetWindowMinSize
SetWindowMaxSize
SetWindowSize
SetWindowOpacity
SetWindowFocused
* Minor clean up, revert makefile change, include submodules directly in rcore
* Fix makefile comment
* Remove rcore.h from Makefile
* Remove debug include
* Move 18 functions from rcore to submodules
GetWindowHandle
GetMonitorCount
GetCurrentMonitor
GetMonitorPosition
GetMonitorWidth
GetMonitorHeight
GetMonitorPhysicalHeight
GetMonitorRefreshRate
GetWindowPosition
GetWindowScaleDPI
GetMonitorName
SetClipboardText
GetClipboardText
ShowCursor
HideCursor
EnableCursor
DisableCursor
GetTime
* Move TakeScreenshot, OpenURL, GetGamepadName out of rcore into submodules
* remove debugging #defines
* Move GetMonitorPhysicalWidth from rcore to submodule
* Move GetGamepadAxisCount from rcore
* Move SetGamepadMappings out of rcore
* Move GetMouseX, GetMouseY, GetMousePosition out of rcore
* Move SetMousePosition out of rcore
* Move GetMouseWheelMove out of rcore
* Move the last functions out of rcore
* Move shared function defs and some global var to rcore.h
* Clean up rcore.c and rcore.h a little more
* Remove unnecessary #define
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* REVIEWED: `PLATFORM_DESKTOP` Windows building
* Revert "REVIEWED: `PLATFORM_DESKTOP` Windows building"
This reverts commit 71a12171f768eb25053ef908732b4ce8fdf802f7.
* Reviewed Windows building
* [split] Fix compilation for web (and desktop) (#3329)
* Fix compilation for web
* Remove EM_ASM_INT from core_input_gestures_web example
* Fix raymath undefined symbols for desktop and web
* Remove raylib_opengl_interop from examples Makefile
* Revert previous commit (8651c78)
* Fix TraceLog for web and desktop
* [split] `rcore`, `rcore_web` and `rcore_desktop` changes (batch 2) (#3334)
* Fix formatting
* Reapply commit 9d230d7 (#3305) that was missing
* Reapplies commits 719365f (#3309) and 8a1779b (#3312) that were missing
* Reapply commit 5c9cc3f (#3323) that was missing
* Reapply commit a2b3b1e that was missing
* Revert commit cef25c6 to fix macro redefined warning
* Move rcore.h #include to after config.h to fix macro redefinitions warnings
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 3) (#3338)
* First pass to remove unneeded platform macros for web
* Second pass to remove unneeded platform macros for web
* Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android
* Move SetMouseCursor from rcore to android, desktop, web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 4) (#3343)
* Fix ToggleBorderlessWindowed duplicated glfwSetWindowSize calls
* First pass to remove unneeded platform macros for android
* Second pass to remove unneeded platform macros for android
* Remove unneeded platform macros for desktop
* Relocate GetGamepadName and update SetGamepadMappings on android, desktop, web
* Add missing comment to web
* [split] `rcore`, `web`, `desktop`, `android` changes (batch 5) (#3345)
* Move SetExitKey from core to android, desktop, web
* Move some callbacks from core to desktop and web
* Relocate emscripten callbacks on web
* Relocate android callbacks on android
* Revert "Relocate android callbacks on android"
This reverts commit bbdbecc01ea7f871dae56019724386e73611c69c.
* Updates UnloadVrStereoConfig on rcore
* Update SetClipboardText on android
* Fix screenMin/Max default values for android
* [split] `rcore`, `drm` changes (#3347)
* Tweak makefiles for PLATFORM_DRM and move rcore_drm's dependencies to rcore.h
* Move drm functions to rcore_drm.c
* Fix a typo in rcore.c
* Add SetExitKey to rcore_drm.c
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
* Fix compilation for android (#3360)
* Fix android include (#3364)
* Reviewed platform split #3313
- Added file headers info
- Added TRACELOG message for unimplemented functions
- Reviewed code formatting and organization
- Several code tweaks
* REVIEWED: `GetDirectoryPath()`
---------
Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com>
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com> vor 1 Jahr |
|
- #**************************************************************************************************
- #
- # raylib makefile for multiple platforms
- #
- # This file supports building raylib examples for the following platforms:
- #
- # > PLATFORM_DESKTOP
- # - Defaults to PLATFORM_DESKTOP_GLFW
- # > PLATFORM_DESKTOP_GFLW (GLFW backend):
- # - Windows (Win32, Win64)
- # - Linux (X11/Wayland desktop mode)
- # - macOS/OSX (x64, arm64)
- # - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
- # > PLATFORM_DESKTOP_SDL (SDL backend):
- # - Windows (Win32, Win64)
- # - Linux (X11/Wayland desktop mode)
- # - Others (not tested)
- # > PLATFORM_DESKTOP_RGFW (RGFW backend):
- # - Windows (Win32, Win64)
- # - Linux (X11 desktop mode)
- # - macOS/OSX (x64, arm64 (not tested))
- # - Others (not tested)
- # > PLATFORM_WEB_RGFW:
- # - HTML5 (WebAssembly)
- # > PLATFORM_WEB:
- # - HTML5 (WebAssembly)
- # > PLATFORM_DRM:
- # - Raspberry Pi 0-5 (DRM/KMS)
- # - Linux DRM subsystem (KMS mode)
- # > PLATFORM_ANDROID:
- # - Android (ARM, ARM64)
- #
- # Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- .PHONY: all clean
-
- # Define required environment variables
- #------------------------------------------------------------------------------------------------
- # Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW
- PLATFORM ?= PLATFORM_DESKTOP
-
- ifeq ($(PLATFORM), PLATFORM_DESKTOP)
- TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
- else
- TARGET_PLATFORM = $(PLATFORM)
- endif
-
- # Define required raylib variables
- PROJECT_NAME ?= raylib_examples
- RAYLIB_VERSION ?= 5.5.0
- RAYLIB_PATH ?= ..
-
- # Define raylib source code path
- RAYLIB_SRC_PATH ?= ../src
-
- # Locations of raylib.h and libraylib.a/libraylib.so
- # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
- DESTDIR ?= /usr/local
- RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
- RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
-
- # Library type compilation: STATIC (.a) or SHARED (.so/.dll)
- RAYLIB_LIBTYPE ?= STATIC
-
- # Build mode for project: DEBUG or RELEASE
- BUILD_MODE ?= RELEASE
-
- # Use external GLFW library instead of rglfw module
- USE_EXTERNAL_GLFW ?= FALSE
-
- # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
- # WARNING: Library is not included in raylib, it MUST be configured by users
- SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
- SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
- SDL_LIBRARIES ?= -lSDL2 -lSDL2main
-
-
- # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
- # NOTE: This variable is only used for PLATFORM_OS: LINUX
- USE_WAYLAND_DISPLAY ?= FALSE
-
- # PLATFORM_WEB: Default properties
- BUILD_WEB_ASYNCIFY ?= TRUE
- BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
- BUILD_WEB_HEAP_SIZE ?= 134217728
- BUILD_WEB_RESOURCES ?= TRUE
- BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
-
- # Determine PLATFORM_OS when required
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS = WINDOWS
- else
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS = OSX
- endif
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- endif
-
- # RAYLIB_PATH adjustment for LINUX platform
- # TODO: Do we really need this?
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
- endif
-
- # Default path for raylib on Raspberry Pi
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- RAYLIB_PATH ?= /home/pi/raylib
- endif
-
- # Define raylib release directory for compiled library
- RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
-
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Emscripten required variables
- EMSDK_PATH ?= C:/raylib/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
- NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
- endif
- endif
-
- # Define default C compiler: CC
- #------------------------------------------------------------------------------------------------
- CC = gcc
-
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
- # to use emscripten.h and emscripten_set_main_loop()
- CC = emcc
- endif
-
- # Define default make program: MAKE
- #------------------------------------------------------------------------------------------------
- MAKE ?= make
-
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- MAKE = mingw32-make
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- MAKE = mingw32-make
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(OS),Windows_NT)
- MAKE = mingw32-make
- else
- EMMAKE != type emmake
- ifneq (, $(EMMAKE))
- MAKE = emmake make
- else
- MAKE = mingw32-make
- endif
- endif
- endif
-
- # Define compiler flags: CFLAGS
- #------------------------------------------------------------------------------------------------
- # -O1 defines optimization level
- # -g include debug information on compilation
- # -s strip unnecessary data from build
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 defines C language mode (standard C from 1999 revision)
- # -std=gnu99 defines C language mode (GNU C from 1999 revision)
- # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
- # -Wno-unused-value ignore unused return values of some functions (i.e. fread())
- # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
- CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
-
- ifeq ($(BUILD_MODE),DEBUG)
- CFLAGS += -g -D_DEBUG
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- CFLAGS += -sASSERTIONS=1 --profiling
- endif
- else
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
- CFLAGS += -O3
- else
- CFLAGS += -Os
- endif
- else
- CFLAGS += -O2
- endif
- endif
-
- # Additional flags for compiler (if desired)
- # -Wextra enables some extra warning flags that are not enabled by -Wall
- # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
- # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
- # -Werror=implicit-function-declaration catch function calls without prior declaration
- #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),STATIC)
- CFLAGS += -D_DEFAULT_SOURCE
- endif
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Explicitly enable runtime link to libraylib.so
- CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
- endif
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- CFLAGS += -std=gnu99 -DEGL_NO_X11
- endif
-
- # Define include paths for required headers: INCLUDE_PATHS
- # NOTE: Some external/extras libraries could be required (stb, easings...)
- #------------------------------------------------------------------------------------------------
- INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
- # Define additional directories containing required header files
-
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
- INCLUDE_PATHS += -I/usr/include/libdrm
- endif
-
- # Include GLFW required for examples/others/rlgl_standalone.c
- ifeq ($(USE_EXTERNAL_GLFW),FALSE)
- all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
- endif
-
- # Define library paths containing required libs: LDFLAGS
- #------------------------------------------------------------------------------------------------
- LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: The resource .rc file contains windows executable icon and properties
- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
- # -Wl,--subsystem,windows hides the console window
- ifeq ($(BUILD_MODE), RELEASE)
- LDFLAGS += -Wl,--subsystem,windows
- endif
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- LDFLAGS += -L$(RAYLIB_LIB_PATH)
- endif
- ifeq ($(PLATFORM_OS),BSD)
- LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: The resource .rc file contains windows executable icon and properties
- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
- # -Wl,--subsystem,windows hides the console window
- ifeq ($(BUILD_MODE), RELEASE)
- LDFLAGS += -Wl,--subsystem,windows
- endif
- endif
- LDFLAGS += -L$(SDL_LIBRARY_PATH)
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
- # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
- # -sUSE_PTHREADS=1 # multithreading support
- # -sWASM=0 # disable Web Assembly, emitted by default
- # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
- # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- # --source-map-base # allow debugging in browser with source map
-
- ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
- LDFLAGS += -sUSE_GLFW=3
- endif
-
- LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1
-
- # Build using asyncify
- ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
- LDFLAGS += -sASYNCIFY
- endif
-
- # Add resources building if required
- ifeq ($(BUILD_WEB_RESOURCES),TRUE)
- LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
- endif
-
- # Add debug mode flags if required
- ifeq ($(BUILD_MODE),DEBUG)
- LDFLAGS += -sASSERTIONS=1 --profiling
- endif
-
- # Define a custom shell .html and output extension
- LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
- EXT = .html
-
- # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
- # we can compile same code for ALL platforms with no change required, but, working on bigger
- # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
- # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
-
- endif
-
- # Define libraries required on linking: LDLIBS
- # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
- #------------------------------------------------------------------------------------------------
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- # NOTE: WinMM library required to set high-res timer resolution
- LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
-
- # NOTE: On ARM 32bit arch, miniaudio requires atomics library
- LDLIBS += -latomic
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
- # NOTE: Required packages: mesa-libs
- LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib
- LDLIBS = -lraylib -lGL -lm -lpthread
-
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # NOTE: It could require additional packages installed: libglfw3-dev
- LDLIBS += -lglfw
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
-
- # NOTE: On ARM 32bit arch, miniaudio requires atomics library
- LDLIBS += -latomic
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- LDFLAGS += -L..\src
- LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compipling
- # NOTE: Required packages: libegl1-mesa-dev
- LDFLAGS += -L../src
- LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
-
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
-
- # NOTE: On ARM 32bit arch, miniaudio requires atomics library
- LDLIBS += -latomic
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDFLAGS += -L../src
- LDLIBS = -lraylib -lm
- LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- # Libraries for DRM compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
- endif
-
- # Define source code object files required
- #------------------------------------------------------------------------------------------------
- CORE = \
- core/core_2d_camera \
- core/core_2d_camera_mouse_zoom \
- core/core_2d_camera_platformer \
- core/core_2d_camera_split_screen \
- core/core_3d_camera_first_person \
- core/core_3d_camera_free \
- core/core_3d_camera_mode \
- core/core_3d_camera_split_screen \
- core/core_3d_picking \
- core/core_automation_events \
- core/core_basic_screen_manager \
- core/core_basic_window \
- core/core_basic_window_web \
- core/core_custom_frame_control \
- core/core_custom_logging \
- core/core_drop_files \
- core/core_input_gamepad \
- core/core_input_gamepad_info \
- core/core_input_gestures \
- core/core_input_gestures_web \
- core/core_input_keys \
- core/core_input_mouse \
- core/core_input_mouse_wheel \
- core/core_input_multitouch \
- core/core_input_virtual_controls \
- core/core_loading_thread \
- core/core_random_sequence \
- core/core_random_values \
- core/core_scissor_test \
- core/core_smooth_pixelperfect \
- core/core_storage_values \
- core/core_vr_simulator \
- core/core_window_flags \
- core/core_window_letterbox \
- core/core_window_should_close \
- core/core_world_screen
-
- SHAPES = \
- shapes/shapes_basic_shapes \
- shapes/shapes_bouncing_ball \
- shapes/shapes_collision_area \
- shapes/shapes_colors_palette \
- shapes/shapes_draw_circle_sector \
- shapes/shapes_draw_rectangle_rounded \
- shapes/shapes_draw_ring \
- shapes/shapes_easings_ball_anim \
- shapes/shapes_easings_box_anim \
- shapes/shapes_easings_rectangle_array \
- shapes/shapes_following_eyes \
- shapes/shapes_lines_bezier \
- shapes/shapes_logo_raylib \
- shapes/shapes_logo_raylib_anim \
- shapes/shapes_rectangle_scaling \
- shapes/shapes_splines_drawing \
- shapes/shapes_top_down_lights \
- shapes/shapes_rectangle_advanced
-
- TEXTURES = \
- textures/textures_background_scrolling \
- textures/textures_blend_modes \
- textures/textures_bunnymark \
- textures/textures_draw_tiled \
- textures/textures_fog_of_war \
- textures/textures_gif_player \
- textures/textures_image_channel \
- textures/textures_image_drawing \
- textures/textures_image_generation \
- textures/textures_image_kernel \
- textures/textures_image_loading \
- textures/textures_image_processing \
- textures/textures_image_rotate \
- textures/textures_image_text \
- textures/textures_logo_raylib \
- textures/textures_mouse_painting \
- textures/textures_npatch_drawing \
- textures/textures_particles_blending \
- textures/textures_polygon \
- textures/textures_raw_data \
- textures/textures_sprite_anim \
- textures/textures_sprite_button \
- textures/textures_sprite_explosion \
- textures/textures_srcrec_dstrec \
- textures/textures_textured_curve \
- textures/textures_to_image
-
- TEXT = \
- text/text_codepoints_loading \
- text/text_draw_3d \
- text/text_font_filters \
- text/text_font_loading \
- text/text_font_sdf \
- text/text_font_spritefont \
- text/text_format_text \
- text/text_input_box \
- text/text_raylib_fonts \
- text/text_rectangle_bounds \
- text/text_unicode \
- text/text_writing_anim
-
- MODELS = \
- models/models_animation \
- models/models_billboard \
- models/models_bone_socket \
- models/models_box_collisions \
- models/models_cubicmap \
- models/models_draw_cube_texture \
- models/models_first_person_maze \
- models/models_geometric_shapes \
- models/models_heightmap \
- models/models_loading \
- models/models_loading_gltf \
- models/models_loading_m3d \
- models/models_loading_vox \
- models/models_mesh_generation \
- models/models_mesh_picking \
- models/models_orthographic_projection \
- models/models_point_rendering \
- models/models_rlgl_solar_system \
- models/models_skybox \
- models/models_waving_cubes \
- models/models_yaw_pitch_roll \
- models/models_gpu_skinning
-
- SHADERS = \
- shaders/shaders_basic_lighting \
- shaders/shaders_basic_pbr \
- shaders/shaders_custom_uniform \
- shaders/shaders_deferred_render \
- shaders/shaders_eratosthenes \
- shaders/shaders_fog \
- shaders/shaders_hot_reloading \
- shaders/shaders_hybrid_render \
- shaders/shaders_julia_set \
- shaders/shaders_lightmap \
- shaders/shaders_mesh_instancing \
- shaders/shaders_model_shader \
- shaders/shaders_multi_sample2d \
- shaders/shaders_palette_switch \
- shaders/shaders_postprocessing \
- shaders/shaders_raymarching \
- shaders/shaders_shadowmap \
- shaders/shaders_shapes_textures \
- shaders/shaders_simple_mask \
- shaders/shaders_spotlight \
- shaders/shaders_texture_drawing \
- shaders/shaders_texture_outline \
- shaders/shaders_texture_tiling \
- shaders/shaders_texture_waves \
- shaders/shaders_write_depth \
- shaders/shaders_vertex_displacement
-
- AUDIO = \
- audio/audio_mixed_processor \
- audio/audio_module_playing \
- audio/audio_music_stream \
- audio/audio_raw_stream \
- audio/audio_sound_loading \
- audio/audio_sound_multi \
- audio/audio_stream_effects
-
- OTHERS = \
- others/easings_testbed \
- others/embedded_files_loading \
- others/raylib_opengl_interop \
- others/raymath_vector_angle \
- others/rlgl_compute_shader
-
- ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW)
- OTHERS += others/rlgl_standalone
- endif
-
-
- CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
-
- # Define processes to execute
- #------------------------------------------------------------------------------------------------
- # Default target entry
- all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
-
- core: $(CORE)
- shapes: $(SHAPES)
- textures: $(TEXTURES)
- text: $(TEXT)
- models: $(MODELS)
- shaders: $(SHADERS)
- audio: $(AUDIO)
- others: $(OTHERS)
-
- # Generic compilation pattern
- # NOTE: Examples must be ready for Android compilation!
- %: %.c
- ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
- $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
- else ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- $(MAKE) -f Makefile.Web $@
- else
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
- endif
-
- # Clean everything
- clean:
- ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o *.exe /s
- endif
- ifeq ($(PLATFORM_OS),BSD)
- find . -type f -perm -ugo+x -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- endif
- endif
- ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.wasm *.html *.js *.data
- else
- rm -f */*.wasm */*.html */*.js */*.data
- endif
- endif
- @echo Cleaning done
|